Files
openlayers/src/ol/control/Control.js
2018-03-19 08:49:56 +01:00

159 lines
4.3 KiB
JavaScript

/**
* @module ol/control/Control
*/
import {inherits} from '../index.js';
import {UNDEFINED} from '../functions.js';
import MapEventType from '../MapEventType.js';
import BaseObject from '../Object.js';
import {removeNode} from '../dom.js';
import {listen, unlistenByKey} from '../events.js';
/**
* @typedef {Object} Options
* @property {Element} [element] The element is the control's
* container element. This only needs to be specified if you're developing
* a custom control.
* @property {function(module:ol/MapEvent~MapEvent)} [render] Function called when
* the control should be re-rendered. This is called in a `requestAnimationFrame`
* callback.
* @property {Element|string} [target] Specify a target if you want
* the control to be rendered outside of the map's viewport.
*/
/**
* @classdesc
* A control is a visible widget with a DOM element in a fixed position on the
* screen. They can involve user input (buttons), or be informational only;
* the position is determined using CSS. By default these are placed in the
* container with CSS class name `ol-overlaycontainer-stopevent`, but can use
* any outside DOM element.
*
* This is the base class for controls. You can use it for simple custom
* controls by creating the element with listeners, creating an instance:
* ```js
* var myControl = new Control({element: myElement});
* ```
* and then adding this to the map.
*
* The main advantage of having this as a control rather than a simple separate
* DOM element is that preventing propagation is handled for you. Controls
* will also be objects in a `ol.Collection`, so you can use their methods.
*
* You can also extend this base for your own control class. See
* examples/custom-controls for an example of how to do this.
*
* @constructor
* @extends {module:ol/Object~BaseObject}
* @implements {oli.control.Control}
* @param {module:ol/control/Control~Options} options Control options.
* @api
*/
const Control = function(options) {
BaseObject.call(this);
/**
* @protected
* @type {Element}
*/
this.element = options.element ? options.element : null;
/**
* @private
* @type {Element}
*/
this.target_ = null;
/**
* @private
* @type {module:ol/PluggableMap~PluggableMap}
*/
this.map_ = null;
/**
* @protected
* @type {!Array.<module:ol/events~EventsKey>}
*/
this.listenerKeys = [];
/**
* @type {function(module:ol/MapEvent~MapEvent)}
*/
this.render = options.render ? options.render : UNDEFINED;
if (options.target) {
this.setTarget(options.target);
}
};
inherits(Control, BaseObject);
/**
* @inheritDoc
*/
Control.prototype.disposeInternal = function() {
removeNode(this.element);
BaseObject.prototype.disposeInternal.call(this);
};
/**
* Get the map associated with this control.
* @return {module:ol/PluggableMap~PluggableMap} Map.
* @api
*/
Control.prototype.getMap = function() {
return this.map_;
};
/**
* Remove the control from its current map and attach it to the new map.
* Subclasses may set up event handlers to get notified about changes to
* the map here.
* @param {module:ol/PluggableMap~PluggableMap} map Map.
* @override
* @api
*/
Control.prototype.setMap = function(map) {
if (this.map_) {
removeNode(this.element);
}
for (let i = 0, ii = this.listenerKeys.length; i < ii; ++i) {
unlistenByKey(this.listenerKeys[i]);
}
this.listenerKeys.length = 0;
this.map_ = map;
if (this.map_) {
const target = this.target_ ?
this.target_ : map.getOverlayContainerStopEvent();
target.appendChild(this.element);
if (this.render !== UNDEFINED) {
this.listenerKeys.push(listen(map,
MapEventType.POSTRENDER, this.render, this));
}
map.render();
}
};
/**
* This function is used to set a target element for the control. It has no
* effect if it is called after the control has been added to the map (i.e.
* after `setMap` is called on the control). If no `target` is set in the
* options passed to the control constructor and if `setTarget` is not called
* then the control is added to the map's overlay container.
* @param {Element|string} target Target.
* @api
*/
Control.prototype.setTarget = function(target) {
this.target_ = typeof target === 'string' ?
document.getElementById(target) :
target;
};
export default Control;