Files
openlayers/lib/OpenLayers/Handler/Path.js
crschmidt 6194452b8a Since John already went ahead and committed the main change, I'm just going
to finish this one up. All commits are in comments, so a review doesn't seem
strictly neccesary. This closes #918 and fixes all the copyrights that I could 
find in the code.


git-svn-id: http://svn.openlayers.org/trunk/openlayers@3984 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
2007-08-23 11:29:06 +00:00

243 lines
7.4 KiB
JavaScript

/* Copyright (c) 2006-2007 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @requires OpenLayers/Handler/Point.js
* @requires OpenLayers/Geometry/Point.js
* @requires OpenLayers/Geometry/LineString.js
*
* Class: OpenLayers.Handler.Path
* Handler to draw a path on the map. Path is displayed on mouse down,
* moves on mouse move, and is finished on mouse up.
*
* Inherits from:
* - <OpenLayers.Handler.Point>
*/
OpenLayers.Handler.Path = OpenLayers.Class(OpenLayers.Handler.Point, {
/**
* Property: line
* {<OpenLayers.Feature.Vector>}
*/
line: null,
/**
* Property: freehand
* {Boolean} In freehand mode, the handler starts the path on mouse down,
* adds a point for every mouse move, and finishes the path on mouse up.
* Outside of freehand mode, a point is added to the path on every mouse
* click and double-click finishes the path.
*/
freehand: false,
/**
* Property: freehandToggle
* {String} If set, freehandToggle is checked on mouse events and will set
* the freehand mode to the opposite of this.freehand. To disallow
* toggling between freehand and non-freehand mode, set freehandToggle to
* null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and 'altKey'.
*/
freehandToggle: 'shiftKey',
/**
* Constructor: OpenLayers.Handler.Path
* Create a new path hander
*
* Parameters:
* control - {<OpenLayers.Control>}
* callbacks - {Object} An object with a 'done' property whos value is a
* function to be called when the path drawing is finished. The
* callback should expect to recieve a single argument, the line
* string geometry. If the callbacks object contains a 'point'
* property, this function will be sent each point as they are added.
* If the callbacks object contains a 'cancel' property, this function
* will be called when the handler is deactivated while drawing. The
* cancel should expect to receive a geometry.
* options - {Object} An optional object with properties to be set on the
* handler
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.Point.prototype.initialize.apply(this, arguments);
},
/**
* Method: createFeature
* Add temporary geometries
*/
createFeature: function() {
this.line = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.LineString());
this.point = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Point());
},
/**
* Method: destroyFeature
* Destroy temporary geometries
*/
destroyFeature: function() {
this.line.destroy();
this.point.destroy();
},
/**
* Method: addPoint
* Add point to geometry. Send the point index to override
* the behavior of LinearRing that disregards adding duplicate points.
*/
addPoint: function() {
this.line.geometry.addComponent(this.point.geometry.clone(),
this.line.geometry.components.length);
this.callback("point", [this.point.geometry]);
},
/**
* Method: freehandMode
* Determine whether to behave in freehand mode or not.
*
* Return: {Boolean}
*/
freehandMode: function(evt) {
return (this.freehandToggle && evt[this.freehandToggle]) ?
!this.freehand : this.freehand;
},
/**
* Method: modifyFeature
* Modify the existing geometry given the new point
*/
modifyFeature: function() {
var index = this.line.geometry.components.length - 1;
this.line.geometry.components[index].x = this.point.geometry.x;
this.line.geometry.components[index].y = this.point.geometry.y;
},
/**
* Method: drawFeature
* Render geometries on the temporary layer.
*/
drawFeature: function() {
this.layer.drawFeature(this.line, this.style);
this.layer.drawFeature(this.point, this.style);
},
/**
* Method: geometryClone
* Return a clone of the relevant geometry.
*
* Return: {<OpenLayers.Geometry.LineString>}
*/
geometryClone: function() {
return this.line.geometry.clone();
},
/**
* Method: mousedown
* Handle mouse down. Add a new point to the geometry and
* render it. Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Return:
* {Boolean} Allow event propagation
*/
mousedown: function(evt) {
// ignore double-clicks
if (this.lastDown && this.lastDown.equals(evt.xy)) {
return false;
}
if(this.lastDown == null) {
this.createFeature();
}
this.mouseDown = true;
this.lastDown = evt.xy;
var lonlat = this.control.map.getLonLatFromPixel(evt.xy);
this.point.geometry.x = lonlat.lon;
this.point.geometry.y = lonlat.lat;
if((this.lastUp == null) || !this.lastUp.equals(evt.xy)) {
this.addPoint();
}
this.drawFeature();
this.drawing = true;
return false;
},
/**
* Method: mousemove
* Handle mouse move. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Return:
* {Boolean} Allow event propagation
*/
mousemove: function (evt) {
if(this.drawing) {
var lonlat = this.map.getLonLatFromPixel(evt.xy);
this.point.geometry.x = lonlat.lon;
this.point.geometry.y = lonlat.lat;
if(this.mouseDown && this.freehandMode(evt)) {
this.addPoint();
} else {
this.modifyFeature();
}
this.drawFeature();
}
return true;
},
/**
* Method: mouseup
* Handle mouse up. Send the latest point in the geometry to
* the control. Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Return:
* {Boolean} Allow event propagation
*/
mouseup: function (evt) {
this.mouseDown = false;
if(this.drawing) {
if(this.freehandMode(evt)) {
this.finalize();
} else {
if(this.lastUp == null) {
this.addPoint();
}
this.lastUp = evt.xy;
}
return false;
}
return true;
},
/**
* Method: dblclick
* Handle double-clicks. Finish the geometry and send it back
* to the control.
*
* Parameters:
* evt - {Event} The browser event
*
* Return:
* {Boolean} Allow event propagation
*/
dblclick: function(evt) {
if(!this.freehandMode(evt)) {
var index = this.line.geometry.components.length - 1;
this.line.geometry.removeComponent(this.line.geometry.components[index]);
this.finalize();
}
return false;
},
CLASS_NAME: "OpenLayers.Handler.Path"
});