Files
openlayers/src/ol/TileQueue.js
2018-03-08 18:57:24 +01:00

139 lines
3.5 KiB
JavaScript

/**
* @module ol/TileQueue
*/
import {inherits} from './index.js';
import TileState from './TileState.js';
import {listen, unlisten} from './events.js';
import EventType from './events/EventType.js';
import PriorityQueue from './structs/PriorityQueue.js';
/**
* @typedef {function(module:ol/Tile~Tile, string, module:ol/coordinate~Coordinate, number): number} PriorityFunction
*/
/**
* @constructor
* @extends {module:ol/structs/PriorityQueue~PriorityQueue.<Array>}
* @param {module:ol/TileQueue~PriorityFunction} tilePriorityFunction
* Tile priority function.
* @param {function(): ?} tileChangeCallback
* Function called on each tile change event.
* @struct
*/
const TileQueue = function(tilePriorityFunction, tileChangeCallback) {
PriorityQueue.call(
this,
/**
* @param {Array} element Element.
* @return {number} Priority.
*/
function(element) {
return tilePriorityFunction.apply(null, element);
},
/**
* @param {Array} element Element.
* @return {string} Key.
*/
function(element) {
return /** @type {module:ol/Tile~Tile} */ (element[0]).getKey();
});
/**
* @private
* @type {function(): ?}
*/
this.tileChangeCallback_ = tileChangeCallback;
/**
* @private
* @type {number}
*/
this.tilesLoading_ = 0;
/**
* @private
* @type {!Object.<string,boolean>}
*/
this.tilesLoadingKeys_ = {};
};
inherits(TileQueue, PriorityQueue);
/**
* @inheritDoc
*/
TileQueue.prototype.enqueue = function(element) {
const added = PriorityQueue.prototype.enqueue.call(this, element);
if (added) {
const tile = element[0];
listen(tile, EventType.CHANGE,
this.handleTileChange, this);
}
return added;
};
/**
* @return {number} Number of tiles loading.
*/
TileQueue.prototype.getTilesLoading = function() {
return this.tilesLoading_;
};
/**
* @param {module:ol/events/Event~Event} event Event.
* @protected
*/
TileQueue.prototype.handleTileChange = function(event) {
const tile = /** @type {module:ol/Tile~Tile} */ (event.target);
const state = tile.getState();
if (state === TileState.LOADED || state === TileState.ERROR ||
state === TileState.EMPTY || state === TileState.ABORT) {
unlisten(tile, EventType.CHANGE,
this.handleTileChange, this);
const tileKey = tile.getKey();
if (tileKey in this.tilesLoadingKeys_) {
delete this.tilesLoadingKeys_[tileKey];
--this.tilesLoading_;
}
this.tileChangeCallback_();
}
};
/**
* @param {number} maxTotalLoading Maximum number tiles to load simultaneously.
* @param {number} maxNewLoads Maximum number of new tiles to load.
*/
TileQueue.prototype.loadMoreTiles = function(maxTotalLoading, maxNewLoads) {
let newLoads = 0;
let abortedTiles = false;
let state, tile, tileKey;
while (this.tilesLoading_ < maxTotalLoading && newLoads < maxNewLoads &&
this.getCount() > 0) {
tile = /** @type {module:ol/Tile~Tile} */ (this.dequeue()[0]);
tileKey = tile.getKey();
state = tile.getState();
if (state === TileState.ABORT) {
abortedTiles = true;
} else if (state === TileState.IDLE && !(tileKey in this.tilesLoadingKeys_)) {
this.tilesLoadingKeys_[tileKey] = true;
++this.tilesLoading_;
++newLoads;
tile.load();
}
}
if (newLoads === 0 && abortedTiles) {
// Do not stop the render loop when all wanted tiles were aborted due to
// a small, saturated tile cache.
this.tileChangeCallback_();
}
};
export default TileQueue;