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openlayers/master/examples/ImageryLayer.html
Éric Lemoine 5d14b9e2d4 Updated
2013-02-20 10:38:25 +01:00

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<ul id="ClassList"><div id="classItems"><li><a href="AnimationCollection.html">AnimationCollection</a></li><li><a href="AnimationController.html">AnimationController</a></li><li><a href="ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li><a href="AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></li><li><a href="Billboard.html">Billboard</a></li><li><a href="BillboardCollection.html">BillboardCollection</a></li><li><a href="BingMapsImageryProvider.html">BingMapsImageryProvider</a></li><li><a href="BoundingRectangle.html">BoundingRectangle</a></li><li><a href="BoundingSphere.html">BoundingSphere</a></li><li><a href="Buffer.html">Buffer</a></li><li><a href="Camera.html">Camera</a></li><li><a href="CameraController.html">CameraController</a></li><li><a href="CameraEventAggregator.html">CameraEventAggregator</a></li><li><a href="Cartesian2.html">Cartesian2</a></li><li><a href="Cartesian3.html">Cartesian3</a></li><li><a href="Cartesian4.html">Cartesian4</a></li><li><a href="Cartographic.html">Cartographic</a></li><li><a href="CatmullRomSpline.html">CatmullRomSpline</a></li><li><a href="CentralBody.html">CentralBody</a></li><li><a href="CesiumViewerWidget.html">CesiumViewerWidget</a></li><li><a href="Clock.html">Clock</a></li><li><a href="Color.html">Color</a></li><li><a href="Command.html">Command</a></li><li><a href="CommandLists.html">CommandLists</a></li><li><a href="ComplexConicSensorVolume.html">ComplexConicSensorVolume</a></li><li><a href="CompositeDynamicObjectCollection.html">CompositeDynamicObjectCollection</a></li><li><a href="CompositePrimitive.html">CompositePrimitive</a></li><li><a href="Context.html">Context</a></li><li><a href="CubeMap.html">CubeMap</a></li><li><a href="CubeMapFace.html">CubeMapFace</a></li><li><a href="CustomSensorVolume.html">CustomSensorVolume</a></li><li><a href="DefaultProxy.html">DefaultProxy</a></li><li><a href="Deferred.html">Deferred</a></li><li><a href="DeveloperError.html">DeveloperError</a></li><li><a href="DiscardMissingTileImagePolicy.html">DiscardMissingTileImagePolicy</a></li><li><a href="DynamicBillboard.html">DynamicBillboard</a></li><li><a href="DynamicBillboardVisualizer.html">DynamicBillboardVisualizer</a></li><li><a href="DynamicColorMaterial.html">DynamicColorMaterial</a></li><li><a href="DynamicCone.html">DynamicCone</a></li><li><a href="DynamicConeVisualizer.html">DynamicConeVisualizer</a></li><li><a href="DynamicConeVisualizerUsingCustomSensor.html">DynamicConeVisualizerUsingCustomSensor</a></li><li><a href="DynamicDirectionsProperty.html">DynamicDirectionsProperty</a></li><li><a href="DynamicEllipsoid.html">DynamicEllipsoid</a></li><li><a href="DynamicEllipsoidVisualizer.html">DynamicEllipsoidVisualizer</a></li><li><a href="DynamicImageMaterial.html">DynamicImageMaterial</a></li><li><a href="DynamicLabel.html">DynamicLabel</a></li><li><a href="DynamicLabelVisualizer.html">DynamicLabelVisualizer</a></li><li><a href="DynamicMaterialProperty.html">DynamicMaterialProperty</a></li><li><a href="DynamicObject.html">DynamicObject</a></li><li><a href="DynamicObjectCollection.html">DynamicObjectCollection</a></li><li><a href="DynamicPath.html">DynamicPath</a></li><li><a href="DynamicPathVisualizer.html">DynamicPathVisualizer</a></li><li><a href="DynamicPoint.html">DynamicPoint</a></li><li><a href="DynamicPointVisualizer.html">DynamicPointVisualizer</a></li><li><a href="DynamicPolygon.html">DynamicPolygon</a></li><li><a href="DynamicPolygonVisualizer.html">DynamicPolygonVisualizer</a></li><li><a href="DynamicPolyline.html">DynamicPolyline</a></li><li><a href="DynamicPolylineVisualizer.html">DynamicPolylineVisualizer</a></li><li><a href="DynamicPositionProperty.html">DynamicPositionProperty</a></li><li><a href="DynamicProperty.html">DynamicProperty</a></li><li><a href="DynamicPyramid.html">DynamicPyramid</a></li><li><a href="DynamicPyramidVisualizer.html">DynamicPyramidVisualizer</a></li><li><a href="DynamicVertexPositionsProperty.html">DynamicVertexPositionsProperty</a></li><li><a href="Ellipsoid.html">Ellipsoid</a></li><li><a href="EllipsoidalOccluder.html">EllipsoidalOccluder</a></li><li><a href="EllipsoidPrimitive.html">EllipsoidPrimitive</a></li><li><a href="EllipsoidTangentPlane.html">EllipsoidTangentPlane</a></li><li><a href="EncodedCartesian3.html">EncodedCartesian3</a></li><li><a href="Enumeration.html">Enumeration</a></li><li><a href="Event.html">Event</a></li><li><a href="Extent.html">Extent</a></li><li><a href="Framebuffer.html">Framebuffer</a></li><li><a href="FrameState.html">FrameState</a></li><li><a href="FrustumCommands.html">FrustumCommands</a></li><li><a href="GeographicProjection.html">GeographicProjection</a></li><li><a href="GeographicTilingScheme.html">GeographicTilingScheme</a></li><li><a href="GregorianDate.html">GregorianDate</a></li><li><a href="HermiteSpline.html">HermiteSpline</a></li><li><a href="ImageryLayer.html">ImageryLayer</a></li><li><a href="ImageryLayerCollection.html">ImageryLayerCollection</a></li><li><a href="ImageryProvider.html">ImageryProvider</a></li><li><a href="Interval.html">Interval</a></li><li><a href="JulianDate.html">JulianDate</a></li><li><a href="Label.html">Label</a></li><li><a href="LabelCollection.html">LabelCollection</a></li><li><a href="LeapSecond.html">LeapSecond</a></li><li><a href="Material.html">Material</a></li><li><a href="Matrix2.html">Matrix2</a></li><li><a href="Matrix3.html">Matrix3</a></li><li><a href="Matrix4.html">Matrix4</a></li><li><a href="NeverTileDiscardPolicy.html">NeverTileDiscardPolicy</a></li><li><a href="Occluder.html">Occluder</a></li><li><a href="OpenStreetMapImageryProvider.html">OpenStreetMapImageryProvider</a></li><li><a href="OrientationInterpolator.html">OrientationInterpolator</a></li><li><a href="OrthographicFrustum.html">OrthographicFrustum</a></li><li><a href="PerformanceDisplay.html">PerformanceDisplay</a></li><li><a href="PerspectiveFrustum.html">PerspectiveFrustum</a></li><li><a href="PerspectiveOffCenterFrustum.html">PerspectiveOffCenterFrustum</a></li><li><a href="PickFramebuffer.html">PickFramebuffer</a></li><li><a href="Polygon.html">Polygon</a></li><li><a href="Polyline.html">Polyline</a></li><li><a href="PolylineCollection.html">PolylineCollection</a></li><li><a href="Promise.html">Promise</a></li><li><a href="Quaternion.html">Quaternion</a></li><li><a href="Queue.html">Queue</a></li><li><a href="Ray.html">Ray</a></li><li><a href="RectangularPyramidSensorVolume.html">RectangularPyramidSensorVolume</a></li><li><a href="ReferenceProperty.html">ReferenceProperty</a></li><li><a href="RequestErrorEvent.html">RequestErrorEvent</a></li><li><a href="RuntimeError.html">RuntimeError</a></li><li><a href="Scene.html">Scene</a></li><li><a href="SceneTransitioner.html">SceneTransitioner</a></li><li><a href="ScreenSpaceCameraController.html">ScreenSpaceCameraController</a></li><li><a href="ScreenSpaceEventHandler.html">ScreenSpaceEventHandler</a></li><li><a href="SensorVolumeCollection.html">SensorVolumeCollection</a></li><li><a href="ShaderCache.html">ShaderCache</a></li><li><a href="ShaderProgram.html">ShaderProgram</a></li><li><a href="SingleTileImageryProvider.html">SingleTileImageryProvider</a></li><li><a href="SkyAtmosphere.html">SkyAtmosphere</a></li><li><a href="SkyBox.html">SkyBox</a></li><li><a href="Spherical.html">Spherical</a></li><li><a href="TaskProcessor.html">TaskProcessor</a></li><li><a href="Texture.html">Texture</a></li><li><a href="Texture2DPool.html">Texture2DPool</a></li><li><a href="TextureAtlas.html">TextureAtlas</a></li><li><a href="TextureAtlasBuilder.html">TextureAtlasBuilder</a></li><li><a href="TileDiscardPolicy.html">TileDiscardPolicy</a></li><li><a href="TileMapServiceImageryProvider.html">TileMapServiceImageryProvider</a></li><li><a href="TilingScheme.html">TilingScheme</a></li><li><a href="TimeInterval.html">TimeInterval</a></li><li><a href="TimeIntervalCollection.html">TimeIntervalCollection</a></li><li><a href="Uniform.html">Uniform</a></li><li><a href="UniformArray.html">UniformArray</a></li><li><a href="UniformState.html">UniformState</a></li><li><a href="VertexArray.html">VertexArray</a></li><li><a href="VertexArrayFacade.html">VertexArrayFacade</a></li><li><a href="ViewportQuad.html">ViewportQuad</a></li><li><a href="VisualizerCollection.html">VisualizerCollection</a></li><li><a href="WebMapServiceImageryProvider.html">WebMapServiceImageryProvider</a></li><li><a href="WebMercatorProjection.html">WebMercatorProjection</a></li><li><a href="WebMercatorTilingScheme.html">WebMercatorTilingScheme</a></li><li><a href="binarySearch.html">binarySearch</a></li><li><a href="BingMapsStyle.html">BingMapsStyle</a></li><li><a href="BlendEquation.html">BlendEquation</a></li><li><a href="BlendFunction.html">BlendFunction</a></li><li><a href="BlendingState.html">BlendingState</a></li><li><a href="BoxTessellator.html">BoxTessellator</a></li><li><a href="BufferUsage.html">BufferUsage</a></li><li><a href="CameraColumbusViewMode.html">CameraColumbusViewMode</a></li><li><a href="CameraEventType.html">CameraEventType</a></li><li><a href="CameraFlightPath.html">CameraFlightPath</a></li><li><a href="CesiumMath.html">CesiumMath</a></li><li><a href="ClockRange.html">ClockRange</a></li><li><a href="ClockStep.html">ClockStep</a></li><li><a href="combine.html">combine</a></li><li><a href="computeSunPosition.html">computeSunPosition</a></li><li><a href="createGuid.html">createGuid</a></li><li><a href="createTaskProcessorWorker.html">createTaskProcessorWorker</a></li><li><a href="CubeMapEllipsoidTessellator.html">CubeMapEllipsoidTessellator</a></li><li><a href="CubicRealPolynomial.html">CubicRealPolynomial</a></li><li><a href="CullFace.html">CullFace</a></li><li><a href="CzmlBoolean.html">CzmlBoolean</a></li><li><a href="CzmlCartesian2.html">CzmlCartesian2</a></li><li><a href="CzmlCartesian3.html">CzmlCartesian3</a></li><li><a href="CzmlCartographic.html">CzmlCartographic</a></li><li><a href="CzmlColor.html">CzmlColor</a></li><li><a href="CzmlDefaults.html">CzmlDefaults</a></li><li><a href="CzmlHorizontalOrigin.html">CzmlHorizontalOrigin</a></li><li><a href="CzmlImage.html">CzmlImage</a></li><li><a href="CzmlLabelStyle.html">CzmlLabelStyle</a></li><li><a href="CzmlNumber.html">CzmlNumber</a></li><li><a href="CzmlString.html">CzmlString</a></li><li><a href="CzmlUnitCartesian3.html">CzmlUnitCartesian3</a></li><li><a href="CzmlUnitQuaternion.html">CzmlUnitQuaternion</a></li><li><a href="CzmlUnitSpherical.html">CzmlUnitSpherical</a></li><li><a href="CzmlVerticalOrigin.html">CzmlVerticalOrigin</a></li><li><a href="defaultValue.html">defaultValue</a></li><li><a href="DepthFunction.html">DepthFunction</a></li><li><a href="destroyObject.html">destroyObject</a></li><li><a href="ExtentTessellator.html">ExtentTessellator</a></li><li><a href="FAR.html">FAR</a></li><li><a href="FeatureDetection.html">FeatureDetection</a></li><li><a href="freezeObject.html">freezeObject</a></li><li><a href="Fullscreen.html">Fullscreen</a></li><li><a href="getImagePixels.html">getImagePixels</a></li><li><a href="HermitePolynomialApproximation.html">HermitePolynomialApproximation</a></li><li><a href="HorizontalOrigin.html">HorizontalOrigin</a></li><li><a href="IndexDatatype.html">IndexDatatype</a></li><li><a href="Intersect.html">Intersect</a></li><li><a href="IntersectionTests.html">IntersectionTests</a></li><li><a href="Iso8601.html">Iso8601</a></li><li><a href="jsonp.html">jsonp</a></li><li><a href="KeyboardEventModifier.html">KeyboardEventModifier</a></li><li><a href="LabelStyle.html">LabelStyle</a></li><li><a href="LagrangePolynomialApproximation.html">LagrangePolynomialApproximation</a></li><li><a href="LinearApproximation.html">LinearApproximation</a></li><li><a href="loadArrayBuffer.html">loadArrayBuffer</a></li><li><a href="loadCubeMap.html">loadCubeMap</a></li><li><a href="loadImage.html">loadImage</a></li><li><a href="loadJson.html">loadJson</a></li><li><a href="loadText.html">loadText</a></li><li><a href="loadXML.html">loadXML</a></li><li><a href="MeshFilters.html">MeshFilters</a></li><li><a href="MipmapHint.html">MipmapHint</a></li><li><a href="PixelDatatype.html">PixelDatatype</a></li><li><a href="PixelFormat.html">PixelFormat</a></li><li><a href="PlaneTessellator.html">PlaneTessellator</a></li><li><a href="pointInsideTriangle2D.html">pointInsideTriangle2D</a></li><li><a href="PolygonPipeline.html">PolygonPipeline</a></li><li><a href="PolylinePipeline.html">PolylinePipeline</a></li><li><a href="PrimitiveType.html">PrimitiveType</a></li><li><a href="processCzml.html">processCzml</a></li><li><a href="Projections.html">Projections</a></li><li><a href="QuadraticRealPolynomial.html">QuadraticRealPolynomial</a></li><li><a href="QuarticRealPolynomial.html">QuarticRealPolynomial</a></li><li><a href="RenderbufferFormat.html">RenderbufferFormat</a></li><li><a href="requestAnimationFrame.html">requestAnimationFrame</a></li><li><a href="SceneMode.html">SceneMode</a></li><li><a href="ScreenSpaceEventType.html">ScreenSpaceEventType</a></li><li><a href="Shapes.html">Shapes</a></li><li><a href="StencilFunction.html">StencilFunction</a></li><li><a href="StencilOperation.html">StencilOperation</a></li><li><a href="TextureMagnificationFilter.html">TextureMagnificationFilter</a></li><li><a href="TextureMinificationFilter.html">TextureMinificationFilter</a></li><li><a href="TextureWrap.html">TextureWrap</a></li><li><a href="TimeConstants.html">TimeConstants</a></li><li><a href="TimeStandard.html">TimeStandard</a></li><li><a href="Tipsify.html">Tipsify</a></li><li><a href="Transforms.html">Transforms</a></li><li><a href="TridiagonalSystemSolver.html">TridiagonalSystemSolver</a></li><li><a href="UniformDatatype.html">UniformDatatype</a></li><li><a href="VertexLayout.html">VertexLayout</a></li><li><a href="VerticalOrigin.html">VerticalOrigin</a></li><li><a href="Visibility.html">Visibility</a></li><li><a href="WindingOrder.html">WindingOrder</a></li><li><a href="ComponentDatatype.html">ComponentDatatype</a></li></div><div id="glslItems"><li><a href="czm_cellular.html">czm_cellular</a></li><li><a href="czm_columbusView.html">czm_columbusView</a></li><li><a href="czm_columbusViewMorph.html">czm_columbusViewMorph</a></li><li><a href="czm_complement.html">czm_complement</a></li><li><a href="czm_cone.html">czm_cone</a></li><li><a href="czm_coneContainsPoint.html">czm_coneContainsPoint</a></li><li><a href="czm_degreesPerRadian.html">czm_degreesPerRadian</a></li><li><a href="czm_eastNorthUpToEyeCoordinates.html">czm_eastNorthUpToEyeCoordinates</a></li><li><a href="czm_ellipsoid.html">czm_ellipsoid</a></li><li><a href="czm_ellipsoidContainsPoint.html">czm_ellipsoidContainsPoint</a></li><li><a href="czm_ellipsoidNew.html">czm_ellipsoidNew</a></li><li><a href="czm_ellipsoidSilhouetteCone.html">czm_ellipsoidSilhouetteCone</a></li><li><a href="czm_ellipsoidSilhouetteConeNew.html">czm_ellipsoidSilhouetteConeNew</a></li><li><a href="czm_ellipsoidSilhouetteConeNormal.html">czm_ellipsoidSilhouetteConeNormal</a></li><li><a href="czm_ellipsoidSilhouetteHalfspace.html">czm_ellipsoidSilhouetteHalfspace</a></li><li><a href="czm_ellipsoidSilhouetteHalfspaceNew.html">czm_ellipsoidSilhouetteHalfspaceNew</a></li><li><a href="czm_ellipsoidWgs84TextureCoordinates.html">czm_ellipsoidWgs84TextureCoordinates</a></li><li><a href="czm_emptyRaySegment.html">czm_emptyRaySegment</a></li><li><a href="czm_encodedCameraPositionMCHigh.html">czm_encodedCameraPositionMCHigh</a></li><li><a href="czm_encodedCameraPositionMCLow.html">czm_encodedCameraPositionMCLow</a></li><li><a href="czm_entireFrustum.html">czm_entireFrustum</a></li><li><a href="czm_epsilon1.html">czm_epsilon1</a></li><li><a href="czm_epsilon2.html">czm_epsilon2</a></li><li><a href="czm_epsilon3.html">czm_epsilon3</a></li><li><a href="czm_epsilon4.html">czm_epsilon4</a></li><li><a href="czm_epsilon5.html">czm_epsilon5</a></li><li><a href="czm_epsilon6.html">czm_epsilon6</a></li><li><a href="czm_epsilon7.html">czm_epsilon7</a></li><li><a href="czm_equalsEpsilon.html">czm_equalsEpsilon</a></li><li><a href="czm_eyeOffset.html">czm_eyeOffset</a></li><li><a href="czm_eyeToWindowCoordinates.html">czm_eyeToWindowCoordinates</a></li><li><a href="czm_frameNumber.html">czm_frameNumber</a></li><li><a href="czm_fullRaySegment.html">czm_fullRaySegment</a></li><li><a href="czm_geodeticSurfaceNormal.html">czm_geodeticSurfaceNormal</a></li><li><a href="czm_getDefaultMaterial.html">czm_getDefaultMaterial</a></li><li><a href="czm_getWgs84EllipsoidEC.html">czm_getWgs84EllipsoidEC</a></li><li><a href="czm_halfspace.html">czm_halfspace</a></li><li><a href="czm_infiniteProjection.html">czm_infiniteProjection</a></li><li><a href="czm_infinity.html">czm_infinity</a></li><li><a href="czm_insertAt.html">czm_insertAt</a></li><li><a href="czm_intersection.html">czm_intersection</a></li><li><a href="czm_inverseModel.html">czm_inverseModel</a></li><li><a href="czm_inverseModelView.html">czm_inverseModelView</a></li><li><a href="czm_inverseNormal.html">czm_inverseNormal</a></li><li><a href="czm_inverseProjection.html">czm_inverseProjection</a></li><li><a href="czm_inverseView.html">czm_inverseView</a></li><li><a href="czm_inverseViewRotation.html">czm_inverseViewRotation</a></li><li><a href="czm_isEmpty.html">czm_isEmpty</a></li><li><a href="czm_isFull.html">czm_isFull</a></li><li><a href="czm_latitudeToWebMercatorFraction.html">czm_latitudeToWebMercatorFraction</a></li><li><a href="czm_luminance.html">czm_luminance</a></li><li><a href="czm_material.html">czm_material</a></li><li><a href="czm_materialInput.html">czm_materialInput</a></li><li><a href="czm_model.html">czm_model</a></li><li><a href="czm_modelToWindowCoordinates.html">czm_modelToWindowCoordinates</a></li><li><a href="czm_modelView.html">czm_modelView</a></li><li><a href="czm_modelViewInfiniteProjection.html">czm_modelViewInfiniteProjection</a></li><li><a href="czm_modelViewProjection.html">czm_modelViewProjection</a></li><li><a href="czm_modelViewProjectionRelativeToEye.html">czm_modelViewProjectionRelativeToEye</a></li><li><a href="czm_modelViewRelativeToEye.html">czm_modelViewRelativeToEye</a></li><li><a href="czm_moonDirectionEC.html">czm_moonDirectionEC</a></li><li><a href="czm_morphing.html">czm_morphing</a></li><li><a href="czm_multiplyWithColorBalance.html">czm_multiplyWithColorBalance</a></li><li><a href="czm_normal.html">czm_normal</a></li><li><a href="czm_oneOverPi.html">czm_oneOverPi</a></li><li><a href="czm_oneOverTwoPi.html">czm_oneOverTwoPi</a></li><li><a href="czm_phong.html">czm_phong</a></li><li><a href="czm_pi.html">czm_pi</a></li><li><a href="czm_piOverFour.html">czm_piOverFour</a></li><li><a href="czm_piOverSix.html">czm_piOverSix</a></li><li><a href="czm_piOverThree.html">czm_piOverThree</a></li><li><a href="czm_piOverTwo.html">czm_piOverTwo</a></li><li><a href="czm_pointAlongRay.html">czm_pointAlongRay</a></li><li><a href="czm_projection.html">czm_projection</a></li><li><a href="czm_quadraticRealPolynomialRealRoots.html">czm_quadraticRealPolynomialRealRoots</a></li><li><a href="czm_quadraticRoots.html">czm_quadraticRoots</a></li><li><a href="czm_radiansPerDegree.html">czm_radiansPerDegree</a></li><li><a href="czm_ray.html">czm_ray</a></li><li><a href="czm_rayConeIntersectionInterval.html">czm_rayConeIntersectionInterval</a></li><li><a href="czm_rayConeIntersectNormal.html">czm_rayConeIntersectNormal</a></li><li><a href="czm_rayEllipsoidIntersectionInterval.html">czm_rayEllipsoidIntersectionInterval</a></li><li><a href="czm_rayEllipsoidSilhouetteConeIntersectionInterval.html">czm_rayEllipsoidSilhouetteConeIntersectionInterval</a></li><li><a href="czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval.html">czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval</a></li><li><a href="czm_rayHalfspaceIntersectionInterval.html">czm_rayHalfspaceIntersectionInterval</a></li><li><a href="czm_raySegment.html">czm_raySegment</a></li><li><a href="czm_raySegmentCollection.html">czm_raySegmentCollection</a></li><li><a href="czm_raySegmentCollectionCapacity.html">czm_raySegmentCollectionCapacity</a></li><li><a href="czm_raySegmentCollectionNew.html">czm_raySegmentCollectionNew</a></li><li><a href="czm_raySphereIntersectionInterval.html">czm_raySphereIntersectionInterval</a></li><li><a href="czm_removeAt.html">czm_removeAt</a></li><li><a href="czm_scene2D.html">czm_scene2D</a></li><li><a href="czm_scene3D.html">czm_scene3D</a></li><li><a href="czm_snoise.html">czm_snoise</a></li><li><a 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<h1 class="page-title">ImageryLayer</h1>
<section>
<header>
<h2>
ImageryLayer
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="ImageryLayer"><span class="type-signature"></span>new ImageryLayer</h4>
</dt>
<dd>
<p class="description">
An imagery layer that displays tiled image data from a single imagery provider
on a <a href="CentralBody.html">CentralBody</a>.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>imageryProvider</code></td>
<td class="type">
<a href="ImageryProvider.html">ImageryProvider</a>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last">The imagery provider to use.</td>
</tr>
<tr>
<td class="name"><code>description.extent</code></td>
<td class="type">
<a href="Extent.html">Extent</a>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
imageryProvider.extent
</td>
<td class="description last">The extent of the layer. This extent
can limit the visible portion of the imagery provider.</td>
</tr>
<tr>
<td class="name"><code>description.alpha</code></td>
<td class="type">
Number
|
Function
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1.0
</td>
<td class="description last">The alpha blending value of this layer, from 0.0 to 1.0.
This can either be a simple number or a function with the signature
<code>function(frameState, layer, x, y, level)</code>. The function is passed the
current <a href="FrameState.html">FrameState</a>, this layer, and the x, y, and level coordinates of the
imagery tile for which the alpha is required, and it is expected to return
the alpha value to use for the tile.</td>
</tr>
<tr>
<td class="name"><code>description.brightness</code></td>
<td class="type">
Number
|
Function
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1.0
</td>
<td class="description last">The brightness of this layer. 1.0 uses the unmodified imagery
color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.
This can either be a simple number or a function with the signature
<code>function(frameState, layer, x, y, level)</code>. The function is passed the
current <a href="FrameState.html">FrameState</a>, this layer, and the x, y, and level coordinates of the
imagery tile for which the brightness is required, and it is expected to return
the brightness value to use for the tile. The function is executed for every
frame and for every tile, so it must be fast.</td>
</tr>
<tr>
<td class="name"><code>description.contrast</code></td>
<td class="type">
Number
|
Function
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1.0
</td>
<td class="description last">The contrast of this layer. 1.0 uses the unmodified imagery color.
Less than 1.0 reduces the contrast while greater than 1.0 increases it.
This can either be a simple number or a function with the signature
<code>function(frameState, layer, x, y, level)</code>. The function is passed the
current <a href="FrameState.html">FrameState</a>, this layer, and the x, y, and level coordinates of the
imagery tile for which the contrast is required, and it is expected to return
the contrast value to use for the tile. The function is executed for every
frame and for every tile, so it must be fast.</td>
</tr>
<tr>
<td class="name"><code>description.gamma</code></td>
<td class="type">
Number
|
Function
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1.0
</td>
<td class="description last">The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
This can either be a simple number or a function with the signature
<code>function(frameState, layer, x, y, level)</code>. The function is passed the
current <a href="FrameState.html">FrameState</a>, this layer, and the x, y, and level coordinates of the
imagery tile for which the gamma is required, and it is expected to return
the gamma value to use for the tile. The function is executed for every
frame and for every tile, so it must be fast.</td>
</tr>
<tr>
<td class="name"><code>description.show</code></td>
<td class="type">
Boolean
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last">True if the layer is shown; otherwise, false.</td>
</tr>
<tr>
<td class="name"><code>description.maximumAnisotropy</code></td>
<td class="type">
Number
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
maximum supported
</td>
<td class="description last">The maximum anisotropy level to use
for texture filtering. If this parameter is not specified, the maximum anisotropy supported
by the WebGL stack will be used. Larger values make the imagery look better in horizon
views.</td>
</tr>
</tbody>
</table>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 103</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="alpha"><span class="type-signature"></span>alpha<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
The alpha blending value of this layer, usually from 0.0 to 1.0.
This can either be a simple number or a function with the signature
<code>function(frameState, layer, x, y, level)</code>. The function is passed the
current <a href="FrameState.html">FrameState</a>, this layer, and the x, y, and level coordinates of the
imagery tile for which the alpha is required, and it is expected to return
the alpha value to use for the tile. The function is executed for every
frame and for every tile, so it must be fast.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 119</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="brightness"><span class="type-signature"></span>brightness<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0
makes the imagery darker while greater than 1.0 makes it brighter.
This can either be a simple number or a function with the signature
<code>function(frameState, layer, x, y, level)</code>. The function is passed the
current <a href="FrameState.html">FrameState</a>, this layer, and the x, y, and level coordinates of the
imagery tile for which the brightness is required, and it is expected to return
the brightness value to use for the tile. The function is executed for every
frame and for every tile, so it must be fast.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 133</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="contrast"><span class="type-signature"></span>contrast<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces
the contrast while greater than 1.0 increases it.
This can either be a simple number or a function with the signature
<code>function(frameState, layer, x, y, level)</code>. The function is passed the
current <a href="FrameState.html">FrameState</a>, this layer, and the x, y, and level coordinates of the
imagery tile for which the contrast is required, and it is expected to return
the contrast value to use for the tile. The function is executed for every
frame and for every tile, so it must be fast.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 147</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="gamma"><span class="type-signature"></span>gamma<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
This can either be a simple number or a function with the signature
<code>function(frameState, layer, x, y, level)</code>. The function is passed the
current <a href="FrameState.html">FrameState</a>, this layer, and the x, y, and level coordinates of the
imagery tile for which the gamma is required, and it is expected to return
the gamma value to use for the tile. The function is executed for every
frame and for every tile, so it must be fast.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 160</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="show"><span class="type-signature"></span>show<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
Determines if this layer is shown.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 167</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy</h4>
</dt>
<dd>
<p class="description">
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
<br /><br />
Once an object is destroyed, it should not be used; calling any function other than
<code>isDestroyed</code> will result in a <a href="DeveloperError.html">DeveloperError</a> exception. Therefore,
assign the return value (<code>undefined</code>) to the object as done in the example.
</p>
<h5>Throws:</h5>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: This object was destroyed, i.e., destroy() was called.
</div>
<h5>Returns:</h5>
<h5>Example</h5>
<pre class="code brush: js">imageryLayer = imageryLayer && imageryLayer.destroy();</pre>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 270</li></ul></dd>
-->
<h5>See:</h5>
<ul class="see-list">
<li><a href="ImageryLayer.html#isDestroyed">ImageryLayer#isDestroyed</a></li>
</ul>
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getExtent"><span class="type-signature"></span>getExtent</h4>
</dt>
<dd>
<p class="description">
Gets the extent of this layer. If this extent is smaller than the extent of the
<a href="ImageryProvider.html">ImageryProvider</a>, only a portion of the imagery provider is shown.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type"><a href="Extent.html">Extent</a></span>
The extent.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 216</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getImageryProvider"><span class="type-signature"></span>getImageryProvider</h4>
</dt>
<dd>
<p class="description">
Gets the imagery provider for this layer.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type"><a href="ImageryProvider.html">ImageryProvider</a></span>
The imagery provider.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 204</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="isBaseLayer"><span class="type-signature"></span>isBaseLayer</h4>
</dt>
<dd>
<p class="description">
Gets a value indicating whether this layer is the base layer in the
<a href="ImageryLayerCollection.html">ImageryLayerCollection</a>. The base layer is the one that underlies all
others. It is special in that it is treated as if it has global extent, even if
it actually does not, by stretching the texels at the edges over the entire
globe.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Boolean</span>
true if this is the base layer; otherwise, false.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 231</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="isDestroyed"><span class="type-signature"></span>isDestroyed</h4>
</dt>
<dd>
<p class="description">
Returns true if this object was destroyed; otherwise, false.
<br /><br />
If this object was destroyed, it should not be used; calling any function other than
<code>isDestroyed</code> will result in a <a href="DeveloperError.html">DeveloperError</a> exception.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Boolean</span>
True if this object was destroyed; otherwise, false.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/ImageryLayer.js, line 247</li></ul></dd>
-->
<h5>See:</h5>
<ul class="see-list">
<li><a href="ImageryLayer.html#destroy">ImageryLayer#destroy</a></li>
</ul>
</dl>
<div class="hr"></div>
</dd>
</dl>
</article>
</section>
<footer>
Documentation generated by <a href="https://github.com/micmath/jsdoc">JSDoc 3</a> on Fri Jan 18 2013 11:22:53 GMT-0500 (EST)
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