275 lines
6.6 KiB
JavaScript
275 lines
6.6 KiB
JavaScript
goog.provide('ol.proj.Projection');
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goog.require('ol');
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goog.require('ol.proj.Units');
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goog.require('ol.proj.proj4');
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/**
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* @classdesc
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* Projection definition class. One of these is created for each projection
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* supported in the application and stored in the {@link ol.proj} namespace.
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* You can use these in applications, but this is not required, as API params
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* and options use {@link ol.ProjectionLike} which means the simple string
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* code will suffice.
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*
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* You can use {@link ol.proj.get} to retrieve the object for a particular
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* projection.
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*
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* The library includes definitions for `EPSG:4326` and `EPSG:3857`, together
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* with the following aliases:
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* * `EPSG:4326`: CRS:84, urn:ogc:def:crs:EPSG:6.6:4326,
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* urn:ogc:def:crs:OGC:1.3:CRS84, urn:ogc:def:crs:OGC:2:84,
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* http://www.opengis.net/gml/srs/epsg.xml#4326,
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* urn:x-ogc:def:crs:EPSG:4326
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* * `EPSG:3857`: EPSG:102100, EPSG:102113, EPSG:900913,
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* urn:ogc:def:crs:EPSG:6.18:3:3857,
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* http://www.opengis.net/gml/srs/epsg.xml#3857
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*
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* If you use proj4js, aliases can be added using `proj4.defs()`; see
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* [documentation](https://github.com/proj4js/proj4js). To set an alternative
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* namespace for proj4, use {@link ol.proj.setProj4}.
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*
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* @constructor
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* @param {olx.ProjectionOptions} options Projection options.
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* @struct
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* @api
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*/
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ol.proj.Projection = function(options) {
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/**
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* @private
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* @type {string}
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*/
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this.code_ = options.code;
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/**
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* @private
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* @type {ol.proj.Units}
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*/
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this.units_ = /** @type {ol.proj.Units} */ (options.units);
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/**
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* @private
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* @type {ol.Extent}
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*/
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this.extent_ = options.extent !== undefined ? options.extent : null;
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/**
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* @private
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* @type {ol.Extent}
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*/
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this.worldExtent_ = options.worldExtent !== undefined ?
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options.worldExtent : null;
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/**
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* @private
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* @type {string}
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*/
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this.axisOrientation_ = options.axisOrientation !== undefined ?
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options.axisOrientation : 'enu';
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/**
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* @private
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* @type {boolean}
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*/
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this.global_ = options.global !== undefined ? options.global : false;
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/**
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* @private
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* @type {boolean}
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*/
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this.canWrapX_ = !!(this.global_ && this.extent_);
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/**
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* @private
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* @type {function(number, ol.Coordinate):number|undefined}
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*/
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this.getPointResolutionFunc_ = options.getPointResolution;
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/**
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* @private
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* @type {ol.tilegrid.TileGrid}
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*/
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this.defaultTileGrid_ = null;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.metersPerUnit_ = options.metersPerUnit;
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var code = options.code;
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if (ol.ENABLE_PROJ4JS) {
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var proj4js = ol.proj.proj4.get();
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if (typeof proj4js == 'function') {
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var def = proj4js.defs(code);
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if (def !== undefined) {
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if (def.axis !== undefined && options.axisOrientation === undefined) {
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this.axisOrientation_ = def.axis;
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}
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if (options.metersPerUnit === undefined) {
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this.metersPerUnit_ = def.to_meter;
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}
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if (options.units === undefined) {
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this.units_ = def.units;
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}
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}
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}
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}
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};
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/**
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* @return {boolean} The projection is suitable for wrapping the x-axis
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*/
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ol.proj.Projection.prototype.canWrapX = function() {
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return this.canWrapX_;
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};
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/**
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* Get the code for this projection, e.g. 'EPSG:4326'.
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* @return {string} Code.
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* @api
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*/
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ol.proj.Projection.prototype.getCode = function() {
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return this.code_;
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};
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/**
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* Get the validity extent for this projection.
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* @return {ol.Extent} Extent.
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* @api
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*/
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ol.proj.Projection.prototype.getExtent = function() {
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return this.extent_;
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};
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/**
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* Get the units of this projection.
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* @return {ol.proj.Units} Units.
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* @api
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*/
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ol.proj.Projection.prototype.getUnits = function() {
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return this.units_;
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};
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/**
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* Get the amount of meters per unit of this projection. If the projection is
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* not configured with `metersPerUnit` or a units identifier, the return is
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* `undefined`.
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* @return {number|undefined} Meters.
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* @api
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*/
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ol.proj.Projection.prototype.getMetersPerUnit = function() {
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return this.metersPerUnit_ || ol.proj.Units.METERS_PER_UNIT[this.units_];
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};
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/**
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* Get the world extent for this projection.
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* @return {ol.Extent} Extent.
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* @api
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*/
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ol.proj.Projection.prototype.getWorldExtent = function() {
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return this.worldExtent_;
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};
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/**
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* Get the axis orientation of this projection.
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* Example values are:
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* enu - the default easting, northing, elevation.
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* neu - northing, easting, up - useful for "lat/long" geographic coordinates,
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* or south orientated transverse mercator.
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* wnu - westing, northing, up - some planetary coordinate systems have
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* "west positive" coordinate systems
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* @return {string} Axis orientation.
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*/
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ol.proj.Projection.prototype.getAxisOrientation = function() {
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return this.axisOrientation_;
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};
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/**
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* Is this projection a global projection which spans the whole world?
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* @return {boolean} Whether the projection is global.
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* @api
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*/
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ol.proj.Projection.prototype.isGlobal = function() {
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return this.global_;
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};
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/**
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* Set if the projection is a global projection which spans the whole world
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* @param {boolean} global Whether the projection is global.
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* @api
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*/
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ol.proj.Projection.prototype.setGlobal = function(global) {
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this.global_ = global;
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this.canWrapX_ = !!(global && this.extent_);
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};
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/**
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* @return {ol.tilegrid.TileGrid} The default tile grid.
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*/
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ol.proj.Projection.prototype.getDefaultTileGrid = function() {
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return this.defaultTileGrid_;
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};
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/**
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* @param {ol.tilegrid.TileGrid} tileGrid The default tile grid.
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*/
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ol.proj.Projection.prototype.setDefaultTileGrid = function(tileGrid) {
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this.defaultTileGrid_ = tileGrid;
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};
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/**
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* Set the validity extent for this projection.
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* @param {ol.Extent} extent Extent.
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* @api
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*/
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ol.proj.Projection.prototype.setExtent = function(extent) {
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this.extent_ = extent;
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this.canWrapX_ = !!(this.global_ && extent);
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};
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/**
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* Set the world extent for this projection.
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* @param {ol.Extent} worldExtent World extent
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* [minlon, minlat, maxlon, maxlat].
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* @api
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*/
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ol.proj.Projection.prototype.setWorldExtent = function(worldExtent) {
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this.worldExtent_ = worldExtent;
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};
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/**
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* Set the getPointResolution function (see {@link ol.proj#getPointResolution}
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* for this projection.
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* @param {function(number, ol.Coordinate):number} func Function
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* @api
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*/
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ol.proj.Projection.prototype.setGetPointResolution = function(func) {
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this.getPointResolutionFunc_ = func;
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};
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/**
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* Get the custom point resolution function for this projection (if set).
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* @return {function(number, ol.Coordinate):number|undefined} The custom point
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* resolution function (if set).
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*/
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ol.proj.Projection.prototype.getPointResolutionFunc = function() {
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return this.getPointResolutionFunc_;
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};
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