Files
openlayers/src/ol/render/canvas/Executor.js
2019-03-20 22:25:25 +01:00

878 lines
32 KiB
JavaScript

/**
* @module ol/render/canvas/Executor
*/
import {getUid} from '../../util.js';
import {equals} from '../../array.js';
import {createEmpty, createOrUpdate,
createOrUpdateEmpty, extend, intersects} from '../../extent.js';
import {lineStringLength} from '../../geom/flat/length.js';
import {drawTextOnPath} from '../../geom/flat/textpath.js';
import {transform2D} from '../../geom/flat/transform.js';
import {isEmpty} from '../../obj.js';
import {drawImage, defaultPadding, defaultTextBaseline} from '../canvas.js';
import CanvasInstruction from './Instruction.js';
import {TEXT_ALIGN} from './TextBuilder.js';
import {
create as createTransform,
compose as composeTransform,
apply as applyTransform,
setFromArray as transformSetFromArray
} from '../../transform.js';
import {createCanvasContext2D} from '../../dom.js';
import {labelCache, defaultTextAlign, measureTextHeight, measureAndCacheTextWidth, measureTextWidths} from '../canvas.js';
import Disposable from '../../Disposable.js';
/**
* @typedef {Object} SerializableInstructions
* @property {Array<*>} instructions The rendering instructions.
* @property {Array<*>} hitDetectionInstructions The rendering hit detection instructions.
* @property {Array<number>} coordinates The array of all coordinates.
* @property {!Object<string, import("../canvas.js").TextState>} textStates The text states (decluttering).
* @property {!Object<string, import("../canvas.js").FillState>} fillStates The fill states (decluttering).
* @property {!Object<string, import("../canvas.js").StrokeState>} strokeStates The stroke states (decluttering).
*/
/**
* @type {import("../../extent.js").Extent}
*/
const tmpExtent = createEmpty();
/**
* @type {!import("../../transform.js").Transform}
*/
const tmpTransform = createTransform();
/** @type {import("../../coordinate.js").Coordinate} */
const p1 = [];
/** @type {import("../../coordinate.js").Coordinate} */
const p2 = [];
/** @type {import("../../coordinate.js").Coordinate} */
const p3 = [];
/** @type {import("../../coordinate.js").Coordinate} */
const p4 = [];
class Executor extends Disposable {
/**
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @param {?} declutterTree Declutter tree.
* @param {SerializableInstructions} instructions The serializable instructions
*/
constructor(resolution, pixelRatio, overlaps, declutterTree, instructions) {
super();
/**
* @type {?}
*/
this.declutterTree = declutterTree;
/**
* @protected
* @type {boolean}
*/
this.overlaps = overlaps;
/**
* @protected
* @type {number}
*/
this.pixelRatio = pixelRatio;
/**
* @protected
* @const
* @type {number}
*/
this.resolution = resolution;
/**
* @private
* @type {boolean}
*/
this.alignFill_;
/**
* @protected
* @type {Array<*>}
*/
this.instructions = instructions.instructions;
/**
* @protected
* @type {Array<number>}
*/
this.coordinates = instructions.coordinates;
/**
* @private
* @type {!Object<number,import("../../coordinate.js").Coordinate|Array<import("../../coordinate.js").Coordinate>|Array<Array<import("../../coordinate.js").Coordinate>>>}
*/
this.coordinateCache_ = {};
/**
* @private
* @type {!import("../../transform.js").Transform}
*/
this.renderedTransform_ = createTransform();
/**
* @protected
* @type {Array<*>}
*/
this.hitDetectionInstructions = instructions.hitDetectionInstructions;
/**
* @private
* @type {Array<number>}
*/
this.pixelCoordinates_ = null;
/**
* @private
* @type {number}
*/
this.viewRotation_ = 0;
/**
* @type {!Object<string, import("../canvas.js").FillState>}
*/
this.fillStates = instructions.fillStates || {};
/**
* @type {!Object<string, import("../canvas.js").StrokeState>}
*/
this.strokeStates = instructions.strokeStates || {};
/**
* @type {!Object<string, import("../canvas.js").TextState>}
*/
this.textStates = instructions.textStates || {};
/**
* @private
* @type {Object<string, Object<string, number>>}
*/
this.widths_ = {};
}
/**
* @inheritDoc
*/
disposeInternal() {
labelCache.release(this);
super.disposeInternal();
}
/**
* @param {string} text Text.
* @param {string} textKey Text style key.
* @param {string} fillKey Fill style key.
* @param {string} strokeKey Stroke style key.
* @return {HTMLCanvasElement} Image.
*/
getTextImage(text, textKey, fillKey, strokeKey) {
let label;
const key = strokeKey + textKey + text + fillKey + this.pixelRatio;
if (!labelCache.containsKey(key)) {
const strokeState = strokeKey ? this.strokeStates[strokeKey] : null;
const fillState = fillKey ? this.fillStates[fillKey] : null;
const textState = this.textStates[textKey];
const pixelRatio = this.pixelRatio;
const scale = textState.scale * pixelRatio;
const align = TEXT_ALIGN[textState.textAlign || defaultTextAlign];
const strokeWidth = strokeKey && strokeState.lineWidth ? strokeState.lineWidth : 0;
const lines = text.split('\n');
const numLines = lines.length;
const widths = [];
const width = measureTextWidths(textState.font, lines, widths);
const lineHeight = measureTextHeight(textState.font);
const height = lineHeight * numLines;
const renderWidth = (width + strokeWidth);
const context = createCanvasContext2D(
Math.ceil(renderWidth * scale),
Math.ceil((height + strokeWidth) * scale));
label = context.canvas;
labelCache.set(key, label);
if (scale != 1) {
context.scale(scale, scale);
}
context.font = textState.font;
if (strokeKey) {
context.strokeStyle = strokeState.strokeStyle;
context.lineWidth = strokeWidth;
context.lineCap = /** @type {CanvasLineCap} */ (strokeState.lineCap);
context.lineJoin = /** @type {CanvasLineJoin} */ (strokeState.lineJoin);
context.miterLimit = strokeState.miterLimit;
if (context.setLineDash && strokeState.lineDash.length) {
context.setLineDash(strokeState.lineDash);
context.lineDashOffset = strokeState.lineDashOffset;
}
}
if (fillKey) {
context.fillStyle = fillState.fillStyle;
}
context.textBaseline = 'middle';
context.textAlign = 'center';
const leftRight = (0.5 - align);
const x = align * label.width / scale + leftRight * strokeWidth;
let i;
if (strokeKey) {
for (i = 0; i < numLines; ++i) {
context.strokeText(lines[i], x + leftRight * widths[i], 0.5 * (strokeWidth + lineHeight) + i * lineHeight);
}
}
if (fillKey) {
for (i = 0; i < numLines; ++i) {
context.fillText(lines[i], x + leftRight * widths[i], 0.5 * (strokeWidth + lineHeight) + i * lineHeight);
}
}
}
return labelCache.get(key, this);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../coordinate.js").Coordinate} p1 1st point of the background box.
* @param {import("../../coordinate.js").Coordinate} p2 2nd point of the background box.
* @param {import("../../coordinate.js").Coordinate} p3 3rd point of the background box.
* @param {import("../../coordinate.js").Coordinate} p4 4th point of the background box.
* @param {Array<*>} fillInstruction Fill instruction.
* @param {Array<*>} strokeInstruction Stroke instruction.
*/
replayTextBackground_(context, p1, p2, p3, p4, fillInstruction, strokeInstruction) {
context.beginPath();
context.moveTo.apply(context, p1);
context.lineTo.apply(context, p2);
context.lineTo.apply(context, p3);
context.lineTo.apply(context, p4);
context.lineTo.apply(context, p1);
if (fillInstruction) {
this.alignFill_ = /** @type {boolean} */ (fillInstruction[2]);
this.fill_(context);
}
if (strokeInstruction) {
this.setStrokeStyle_(context, /** @type {Array<*>} */ (strokeInstruction));
context.stroke();
}
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {number} x X.
* @param {number} y Y.
* @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} image Image.
* @param {number} anchorX Anchor X.
* @param {number} anchorY Anchor Y.
* @param {import("../canvas.js").DeclutterGroup} declutterGroup Declutter group.
* @param {number} height Height.
* @param {number} opacity Opacity.
* @param {number} originX Origin X.
* @param {number} originY Origin Y.
* @param {number} rotation Rotation.
* @param {number} scale Scale.
* @param {boolean} snapToPixel Snap to pixel.
* @param {number} width Width.
* @param {Array<number>} padding Padding.
* @param {Array<*>} fillInstruction Fill instruction.
* @param {Array<*>} strokeInstruction Stroke instruction.
*/
replayImage_(
context,
x,
y,
image,
anchorX,
anchorY,
declutterGroup,
height,
opacity,
originX,
originY,
rotation,
scale,
snapToPixel,
width,
padding,
fillInstruction,
strokeInstruction
) {
const fillStroke = fillInstruction || strokeInstruction;
anchorX *= scale;
anchorY *= scale;
x -= anchorX;
y -= anchorY;
const w = (width + originX > image.width) ? image.width - originX : width;
const h = (height + originY > image.height) ? image.height - originY : height;
const boxW = padding[3] + w * scale + padding[1];
const boxH = padding[0] + h * scale + padding[2];
const boxX = x - padding[3];
const boxY = y - padding[0];
if (fillStroke || rotation !== 0) {
p1[0] = p4[0] = boxX;
p1[1] = p2[1] = boxY;
p2[0] = p3[0] = boxX + boxW;
p3[1] = p4[1] = boxY + boxH;
}
let transform = null;
if (rotation !== 0) {
const centerX = x + anchorX;
const centerY = y + anchorY;
transform = composeTransform(tmpTransform, centerX, centerY, 1, 1, rotation, -centerX, -centerY);
applyTransform(tmpTransform, p1);
applyTransform(tmpTransform, p2);
applyTransform(tmpTransform, p3);
applyTransform(tmpTransform, p4);
createOrUpdate(
Math.min(p1[0], p2[0], p3[0], p4[0]),
Math.min(p1[1], p2[1], p3[1], p4[1]),
Math.max(p1[0], p2[0], p3[0], p4[0]),
Math.max(p1[1], p2[1], p3[1], p4[1]),
tmpExtent
);
} else {
createOrUpdate(boxX, boxY, boxX + boxW, boxY + boxH, tmpExtent);
}
const canvas = context.canvas;
const strokePadding = strokeInstruction ? (strokeInstruction[2] * scale / 2) : 0;
const intersects =
tmpExtent[0] - strokePadding <= canvas.width && tmpExtent[2] + strokePadding >= 0 &&
tmpExtent[1] - strokePadding <= canvas.height && tmpExtent[3] + strokePadding >= 0;
if (snapToPixel) {
x = Math.round(x);
y = Math.round(y);
}
if (declutterGroup) {
if (!intersects && declutterGroup[4] == 1) {
return;
}
extend(declutterGroup, tmpExtent);
const declutterArgs = intersects ?
[context, transform ? transform.slice(0) : null, opacity, image, originX, originY, w, h, x, y, scale] :
null;
if (declutterArgs && fillStroke) {
declutterArgs.push(fillInstruction, strokeInstruction, p1, p2, p3, p4);
}
declutterGroup.push(declutterArgs);
} else if (intersects) {
if (fillStroke) {
this.replayTextBackground_(context, p1, p2, p3, p4,
/** @type {Array<*>} */ (fillInstruction),
/** @type {Array<*>} */ (strokeInstruction));
}
drawImage(context, transform, opacity, image, originX, originY, w, h, x, y, scale);
}
}
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
*/
fill_(context) {
if (this.alignFill_) {
const origin = applyTransform(this.renderedTransform_, [0, 0]);
const repeatSize = 512 * this.pixelRatio;
context.save();
context.translate(origin[0] % repeatSize, origin[1] % repeatSize);
context.rotate(this.viewRotation_);
}
context.fill();
if (this.alignFill_) {
context.restore();
}
}
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
* @param {Array<*>} instruction Instruction.
*/
setStrokeStyle_(context, instruction) {
context.strokeStyle = /** @type {import("../../colorlike.js").ColorLike} */ (instruction[1]);
context.lineWidth = /** @type {number} */ (instruction[2]);
context.lineCap = /** @type {CanvasLineCap} */ (instruction[3]);
context.lineJoin = /** @type {CanvasLineJoin} */ (instruction[4]);
context.miterLimit = /** @type {number} */ (instruction[5]);
if (context.setLineDash) {
context.lineDashOffset = /** @type {number} */ (instruction[7]);
context.setLineDash(/** @type {Array<number>} */ (instruction[6]));
}
}
/**
* @param {import("../canvas.js").DeclutterGroup} declutterGroup Declutter group.
* @param {import("../../Feature.js").FeatureLike} feature Feature.
*/
renderDeclutter_(declutterGroup, feature) {
if (declutterGroup && declutterGroup.length > 5) {
const groupCount = declutterGroup[4];
if (groupCount == 1 || groupCount == declutterGroup.length - 5) {
/** @type {import("../../structs/RBush.js").Entry} */
const box = {
minX: /** @type {number} */ (declutterGroup[0]),
minY: /** @type {number} */ (declutterGroup[1]),
maxX: /** @type {number} */ (declutterGroup[2]),
maxY: /** @type {number} */ (declutterGroup[3]),
value: feature
};
if (!this.declutterTree.collides(box)) {
this.declutterTree.insert(box);
for (let j = 5, jj = declutterGroup.length; j < jj; ++j) {
const declutterData = /** @type {Array} */ (declutterGroup[j]);
if (declutterData) {
if (declutterData.length > 11) {
this.replayTextBackground_(declutterData[0],
declutterData[13], declutterData[14], declutterData[15], declutterData[16],
declutterData[11], declutterData[12]);
}
drawImage.apply(undefined, declutterData);
}
}
}
declutterGroup.length = 5;
createOrUpdateEmpty(declutterGroup);
}
}
}
/**
* @private
* @param {string} text The text to draw.
* @param {string} textKey The key of the text state.
* @param {string} strokeKey The key for the stroke state.
* @param {string} fillKey The key for the fill state.
* @return {{label: HTMLCanvasElement, anchorX: number, anchorY: number}} The text image and its anchor.
*/
drawTextImageWithPointPlacement_(text, textKey, strokeKey, fillKey) {
const textState = this.textStates[textKey];
const label = this.getTextImage(text, textKey, fillKey, strokeKey);
const strokeState = this.strokeStates[strokeKey];
const pixelRatio = this.pixelRatio;
const align = TEXT_ALIGN[textState.textAlign || defaultTextAlign];
const baseline = TEXT_ALIGN[textState.textBaseline || defaultTextBaseline];
const strokeWidth = strokeState && strokeState.lineWidth ? strokeState.lineWidth : 0;
const anchorX = align * label.width / pixelRatio + 2 * (0.5 - align) * strokeWidth;
const anchorY = baseline * label.height / pixelRatio + 2 * (0.5 - baseline) * strokeWidth;
return {
label: label,
anchorX: anchorX,
anchorY: anchorY
};
}
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../transform.js").Transform} transform Transform.
* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {Array<*>} instructions Instructions array.
* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
* @param {function(import("../../Feature.js").FeatureLike): T|undefined} featureCallback Feature callback.
* @param {import("../../extent.js").Extent=} opt_hitExtent Only check features that intersect this
* extent.
* @return {T|undefined} Callback result.
* @template T
*/
execute_(
context,
transform,
skippedFeaturesHash,
instructions,
snapToPixel,
featureCallback,
opt_hitExtent
) {
/** @type {Array<number>} */
let pixelCoordinates;
if (this.pixelCoordinates_ && equals(transform, this.renderedTransform_)) {
pixelCoordinates = this.pixelCoordinates_;
} else {
if (!this.pixelCoordinates_) {
this.pixelCoordinates_ = [];
}
pixelCoordinates = transform2D(
this.coordinates, 0, this.coordinates.length, 2,
transform, this.pixelCoordinates_);
transformSetFromArray(this.renderedTransform_, transform);
}
const skipFeatures = !isEmpty(skippedFeaturesHash);
let i = 0; // instruction index
const ii = instructions.length; // end of instructions
let d = 0; // data index
let dd; // end of per-instruction data
let anchorX, anchorY, prevX, prevY, roundX, roundY, declutterGroup, image, text, textKey;
let strokeKey, fillKey;
let pendingFill = 0;
let pendingStroke = 0;
let lastFillInstruction = null;
let lastStrokeInstruction = null;
const coordinateCache = this.coordinateCache_;
const viewRotation = this.viewRotation_;
const state = /** @type {import("../../render.js").State} */ ({
context: context,
pixelRatio: this.pixelRatio,
resolution: this.resolution,
rotation: viewRotation
});
// When the batch size gets too big, performance decreases. 200 is a good
// balance between batch size and number of fill/stroke instructions.
const batchSize = this.instructions != instructions || this.overlaps ? 0 : 200;
let /** @type {import("../../Feature.js").FeatureLike} */ feature;
let x, y;
while (i < ii) {
const instruction = instructions[i];
const type = /** @type {CanvasInstruction} */ (instruction[0]);
switch (type) {
case CanvasInstruction.BEGIN_GEOMETRY:
feature = /** @type {import("../../Feature.js").FeatureLike} */ (instruction[1]);
if ((skipFeatures && skippedFeaturesHash[getUid(feature)]) || !feature.getGeometry()) {
i = /** @type {number} */ (instruction[2]);
} else if (opt_hitExtent !== undefined && !intersects(
opt_hitExtent, feature.getGeometry().getExtent())) {
i = /** @type {number} */ (instruction[2]) + 1;
} else {
++i;
}
break;
case CanvasInstruction.BEGIN_PATH:
if (pendingFill > batchSize) {
this.fill_(context);
pendingFill = 0;
}
if (pendingStroke > batchSize) {
context.stroke();
pendingStroke = 0;
}
if (!pendingFill && !pendingStroke) {
context.beginPath();
prevX = prevY = NaN;
}
++i;
break;
case CanvasInstruction.CIRCLE:
d = /** @type {number} */ (instruction[1]);
const x1 = pixelCoordinates[d];
const y1 = pixelCoordinates[d + 1];
const x2 = pixelCoordinates[d + 2];
const y2 = pixelCoordinates[d + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const r = Math.sqrt(dx * dx + dy * dy);
context.moveTo(x1 + r, y1);
context.arc(x1, y1, r, 0, 2 * Math.PI, true);
++i;
break;
case CanvasInstruction.CLOSE_PATH:
context.closePath();
++i;
break;
case CanvasInstruction.CUSTOM:
d = /** @type {number} */ (instruction[1]);
dd = instruction[2];
const geometry = /** @type {import("../../geom/SimpleGeometry.js").default} */ (instruction[3]);
const renderer = instruction[4];
const fn = instruction.length == 6 ? instruction[5] : undefined;
state.geometry = geometry;
state.feature = feature;
if (!(i in coordinateCache)) {
coordinateCache[i] = [];
}
const coords = coordinateCache[i];
if (fn) {
fn(pixelCoordinates, d, dd, 2, coords);
} else {
coords[0] = pixelCoordinates[d];
coords[1] = pixelCoordinates[d + 1];
coords.length = 2;
}
renderer(coords, state);
++i;
break;
case CanvasInstruction.DRAW_IMAGE:
d = /** @type {number} */ (instruction[1]);
dd = /** @type {number} */ (instruction[2]);
image = /** @type {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} */ (instruction[3]);
// Remaining arguments in DRAW_IMAGE are in alphabetical order
anchorX = /** @type {number} */ (instruction[4]);
anchorY = /** @type {number} */ (instruction[5]);
declutterGroup = featureCallback ? null : /** @type {import("../canvas.js").DeclutterGroup} */ (instruction[6]);
let height = /** @type {number} */ (instruction[7]);
const opacity = /** @type {number} */ (instruction[8]);
const originX = /** @type {number} */ (instruction[9]);
const originY = /** @type {number} */ (instruction[10]);
const rotateWithView = /** @type {boolean} */ (instruction[11]);
let rotation = /** @type {number} */ (instruction[12]);
const scale = /** @type {number} */ (instruction[13]);
let width = /** @type {number} */ (instruction[14]);
if (!image && instruction.length >= 19) {
// create label images
text = /** @type {string} */ (instruction[18]);
textKey = /** @type {string} */ (instruction[19]);
strokeKey = /** @type {string} */ (instruction[20]);
fillKey = /** @type {string} */ (instruction[21]);
const labelWithAnchor = this.drawTextImageWithPointPlacement_(text, textKey, strokeKey, fillKey);
image = instruction[3] = labelWithAnchor.label;
const textOffsetX = /** @type {number} */ (instruction[22]);
anchorX = instruction[4] = (labelWithAnchor.anchorX - textOffsetX) * this.pixelRatio;
const textOffsetY = /** @type {number} */ (instruction[23]);
anchorY = instruction[5] = (labelWithAnchor.anchorY - textOffsetY) * this.pixelRatio;
height = instruction[7] = image.height;
width = instruction[14] = image.width;
}
let geometryWidths;
if (instruction.length > 24) {
geometryWidths = /** @type {number} */ (instruction[24]);
}
let padding, backgroundFill, backgroundStroke;
if (instruction.length > 16) {
padding = /** @type {Array<number>} */ (instruction[15]);
backgroundFill = /** @type {boolean} */ (instruction[16]);
backgroundStroke = /** @type {boolean} */ (instruction[17]);
} else {
padding = defaultPadding;
backgroundFill = backgroundStroke = false;
}
if (rotateWithView) {
rotation += viewRotation;
}
let widthIndex = 0;
for (; d < dd; d += 2) {
if (geometryWidths && geometryWidths[widthIndex++] < width / this.pixelRatio) {
continue;
}
this.replayImage_(context,
pixelCoordinates[d], pixelCoordinates[d + 1], image, anchorX, anchorY,
declutterGroup, height, opacity, originX, originY, rotation, scale,
snapToPixel, width, padding,
backgroundFill ? /** @type {Array<*>} */ (lastFillInstruction) : null,
backgroundStroke ? /** @type {Array<*>} */ (lastStrokeInstruction) : null);
}
this.renderDeclutter_(declutterGroup, feature);
++i;
break;
case CanvasInstruction.DRAW_CHARS:
const begin = /** @type {number} */ (instruction[1]);
const end = /** @type {number} */ (instruction[2]);
const baseline = /** @type {number} */ (instruction[3]);
declutterGroup = featureCallback ? null : /** @type {import("../canvas.js").DeclutterGroup} */ (instruction[4]);
const overflow = /** @type {number} */ (instruction[5]);
fillKey = /** @type {string} */ (instruction[6]);
const maxAngle = /** @type {number} */ (instruction[7]);
const measurePixelRatio = /** @type {number} */ (instruction[8]);
const offsetY = /** @type {number} */ (instruction[9]);
strokeKey = /** @type {string} */ (instruction[10]);
const strokeWidth = /** @type {number} */ (instruction[11]);
text = /** @type {string} */ (instruction[12]);
textKey = /** @type {string} */ (instruction[13]);
const pixelRatioScale = /** @type {number} */ (instruction[14]);
const textState = this.textStates[textKey];
const font = textState.font;
const textScale = textState.scale * measurePixelRatio;
let cachedWidths;
if (font in this.widths_) {
cachedWidths = this.widths_[font];
} else {
cachedWidths = this.widths_[font] = {};
}
const pathLength = lineStringLength(pixelCoordinates, begin, end, 2);
const textLength = textScale * measureAndCacheTextWidth(font, text, cachedWidths);
if (overflow || textLength <= pathLength) {
const textAlign = this.textStates[textKey].textAlign;
const startM = (pathLength - textLength) * TEXT_ALIGN[textAlign];
const parts = drawTextOnPath(
pixelCoordinates, begin, end, 2, text, startM, maxAngle, textScale, measureAndCacheTextWidth, font, cachedWidths);
if (parts) {
let c, cc, chars, label, part;
if (strokeKey) {
for (c = 0, cc = parts.length; c < cc; ++c) {
part = parts[c]; // x, y, anchorX, rotation, chunk
chars = /** @type {string} */ (part[4]);
label = this.getTextImage(chars, textKey, '', strokeKey);
anchorX = /** @type {number} */ (part[2]) + strokeWidth;
anchorY = baseline * label.height + (0.5 - baseline) * 2 * strokeWidth - offsetY;
this.replayImage_(context,
/** @type {number} */ (part[0]), /** @type {number} */ (part[1]), label,
anchorX, anchorY, declutterGroup, label.height, 1, 0, 0,
/** @type {number} */ (part[3]), pixelRatioScale, false, label.width,
defaultPadding, null, null);
}
}
if (fillKey) {
for (c = 0, cc = parts.length; c < cc; ++c) {
part = parts[c]; // x, y, anchorX, rotation, chunk
chars = /** @type {string} */ (part[4]);
label = this.getTextImage(chars, textKey, fillKey, '');
anchorX = /** @type {number} */ (part[2]);
anchorY = baseline * label.height - offsetY;
this.replayImage_(context,
/** @type {number} */ (part[0]), /** @type {number} */ (part[1]), label,
anchorX, anchorY, declutterGroup, label.height, 1, 0, 0,
/** @type {number} */ (part[3]), pixelRatioScale, false, label.width,
defaultPadding, null, null);
}
}
}
}
this.renderDeclutter_(declutterGroup, feature);
++i;
break;
case CanvasInstruction.END_GEOMETRY:
if (featureCallback !== undefined) {
feature = /** @type {import("../../Feature.js").FeatureLike} */ (instruction[1]);
const result = featureCallback(feature);
if (result) {
return result;
}
}
++i;
break;
case CanvasInstruction.FILL:
if (batchSize) {
pendingFill++;
} else {
this.fill_(context);
}
++i;
break;
case CanvasInstruction.MOVE_TO_LINE_TO:
d = /** @type {number} */ (instruction[1]);
dd = /** @type {number} */ (instruction[2]);
x = pixelCoordinates[d];
y = pixelCoordinates[d + 1];
roundX = (x + 0.5) | 0;
roundY = (y + 0.5) | 0;
if (roundX !== prevX || roundY !== prevY) {
context.moveTo(x, y);
prevX = roundX;
prevY = roundY;
}
for (d += 2; d < dd; d += 2) {
x = pixelCoordinates[d];
y = pixelCoordinates[d + 1];
roundX = (x + 0.5) | 0;
roundY = (y + 0.5) | 0;
if (d == dd - 2 || roundX !== prevX || roundY !== prevY) {
context.lineTo(x, y);
prevX = roundX;
prevY = roundY;
}
}
++i;
break;
case CanvasInstruction.SET_FILL_STYLE:
lastFillInstruction = instruction;
this.alignFill_ = instruction[2];
if (pendingFill) {
this.fill_(context);
pendingFill = 0;
if (pendingStroke) {
context.stroke();
pendingStroke = 0;
}
}
context.fillStyle = /** @type {import("../../colorlike.js").ColorLike} */ (instruction[1]);
++i;
break;
case CanvasInstruction.SET_STROKE_STYLE:
lastStrokeInstruction = instruction;
if (pendingStroke) {
context.stroke();
pendingStroke = 0;
}
this.setStrokeStyle_(context, /** @type {Array<*>} */ (instruction));
++i;
break;
case CanvasInstruction.STROKE:
if (batchSize) {
pendingStroke++;
} else {
context.stroke();
}
++i;
break;
default:
++i; // consume the instruction anyway, to avoid an infinite loop
break;
}
}
if (pendingFill) {
this.fill_(context);
}
if (pendingStroke) {
context.stroke();
}
return undefined;
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../transform.js").Transform} transform Transform.
* @param {number} viewRotation View rotation.
* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
*/
execute(context, transform, viewRotation, skippedFeaturesHash, snapToPixel) {
this.viewRotation_ = viewRotation;
this.execute_(context, transform,
skippedFeaturesHash, this.instructions, snapToPixel, undefined, undefined);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../transform.js").Transform} transform Transform.
* @param {number} viewRotation View rotation.
* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {function(import("../../Feature.js").FeatureLike): T=} opt_featureCallback
* Feature callback.
* @param {import("../../extent.js").Extent=} opt_hitExtent Only check features that intersect this
* extent.
* @return {T|undefined} Callback result.
* @template T
*/
executeHitDetection(
context,
transform,
viewRotation,
skippedFeaturesHash,
opt_featureCallback,
opt_hitExtent
) {
this.viewRotation_ = viewRotation;
return this.execute_(context, transform, skippedFeaturesHash,
this.hitDetectionInstructions, true, opt_featureCallback, opt_hitExtent);
}
}
export default Executor;