Files
openlayers/src/ol/renderer/canvas/VectorTileLayer.js

515 lines
18 KiB
JavaScript

/**
* @module ol/renderer/canvas/VectorTileLayer
*/
import {getUid, inherits} from '../../index.js';
import LayerType from '../../LayerType.js';
import TileState from '../../TileState.js';
import {createCanvasContext2D} from '../../dom.js';
import {listen, unlisten} from '../../events.js';
import EventType from '../../events/EventType.js';
import rbush from 'rbush';
import {buffer, containsCoordinate, equals, getIntersection, getTopLeft, intersects} from '../../extent.js';
import _ol_layer_VectorTileRenderType_ from '../../layer/VectorTileRenderType.js';
import {equivalent as equivalentProjection} from '../../proj.js';
import Units from '../../proj/Units.js';
import ReplayType from '../../render/ReplayType.js';
import _ol_render_canvas_ from '../../render/canvas.js';
import CanvasReplayGroup from '../../render/canvas/ReplayGroup.js';
import _ol_render_replay_ from '../../render/replay.js';
import RendererType from '../Type.js';
import CanvasTileLayerRenderer from '../canvas/TileLayer.js';
import {getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
import _ol_transform_ from '../../transform.js';
/**
* @type {!Object.<string, Array.<ol.render.ReplayType>>}
*/
const IMAGE_REPLAYS = {
'image': [ReplayType.POLYGON, ReplayType.CIRCLE,
ReplayType.LINE_STRING, ReplayType.IMAGE, ReplayType.TEXT],
'hybrid': [ReplayType.POLYGON, ReplayType.LINE_STRING]
};
/**
* @type {!Object.<string, Array.<ol.render.ReplayType>>}
*/
const VECTOR_REPLAYS = {
'image': [ReplayType.DEFAULT],
'hybrid': [ReplayType.IMAGE, ReplayType.TEXT, ReplayType.DEFAULT],
'vector': _ol_render_replay_.ORDER
};
/**
* @constructor
* @extends {ol.renderer.canvas.TileLayer}
* @param {ol.layer.VectorTile} layer VectorTile layer.
* @api
*/
const CanvasVectorTileLayerRenderer = function(layer) {
/**
* @type {CanvasRenderingContext2D}
*/
this.context = null;
CanvasTileLayerRenderer.call(this, layer);
/**
* Declutter tree.
* @private
*/
this.declutterTree_ = layer.getDeclutter() ? rbush(9) : null;
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedLayerRevision_;
/**
* @private
* @type {ol.Transform}
*/
this.tmpTransform_ = _ol_transform_.create();
// Use lower resolution for pure vector rendering. Closest resolution otherwise.
this.zDirection =
layer.getRenderMode() == _ol_layer_VectorTileRenderType_.VECTOR ? 1 : 0;
listen(_ol_render_canvas_.labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
};
inherits(CanvasVectorTileLayerRenderer, CanvasTileLayerRenderer);
/**
* Determine if this renderer handles the provided layer.
* @param {ol.renderer.Type} type The renderer type.
* @param {ol.layer.Layer} layer The candidate layer.
* @return {boolean} The renderer can render the layer.
*/
CanvasVectorTileLayerRenderer['handles'] = function(type, layer) {
return type === RendererType.CANVAS && layer.getType() === LayerType.VECTOR_TILE;
};
/**
* Create a layer renderer.
* @param {ol.renderer.Map} mapRenderer The map renderer.
* @param {ol.layer.Layer} layer The layer to be rendererd.
* @return {ol.renderer.canvas.VectorTileLayer} The layer renderer.
*/
CanvasVectorTileLayerRenderer['create'] = function(mapRenderer, layer) {
return new CanvasVectorTileLayerRenderer(/** @type {ol.layer.VectorTile} */ (layer));
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.disposeInternal = function() {
unlisten(_ol_render_canvas_.labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
CanvasTileLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
const layer = this.getLayer();
const layerRevision = layer.getRevision();
if (this.renderedLayerRevision_ != layerRevision) {
this.renderedTiles.length = 0;
const renderMode = layer.getRenderMode();
if (!this.context && renderMode != _ol_layer_VectorTileRenderType_.VECTOR) {
this.context = createCanvasContext2D();
}
if (this.context && renderMode == _ol_layer_VectorTileRenderType_.VECTOR) {
this.context = null;
}
}
this.renderedLayerRevision_ = layerRevision;
return CanvasTileLayerRenderer.prototype.prepareFrame.apply(this, arguments);
};
/**
* @param {ol.VectorImageTile} tile Tile.
* @param {olx.FrameState} frameState Frame state.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
tile, frameState) {
const layer = this.getLayer();
const pixelRatio = frameState.pixelRatio;
const projection = frameState.viewState.projection;
const revision = layer.getRevision();
const renderOrder = /** @type {ol.RenderOrderFunction} */
(layer.getRenderOrder()) || null;
const replayState = tile.getReplayState(layer);
if (!replayState.dirty && replayState.renderedRevision == revision &&
replayState.renderedRenderOrder == renderOrder) {
return;
}
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const sourceTileGrid = source.getTileGrid();
const tileGrid = source.getTileGridForProjection(projection);
const resolution = tileGrid.getResolution(tile.tileCoord[0]);
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const zIndexKeys = {};
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() == TileState.ERROR) {
continue;
}
const sourceTileCoord = sourceTile.tileCoord;
const sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
buffer(sharedExtent, layer.getRenderBuffer() * resolution, this.tmpExtent);
const tileProjection = sourceTile.getProjection();
let reproject = false;
if (!equivalentProjection(projection, tileProjection)) {
reproject = true;
sourceTile.setProjection(projection);
}
replayState.dirty = false;
const replayGroup = new CanvasReplayGroup(0, sharedExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
const squaredTolerance = getSquaredRenderTolerance(
resolution, pixelRatio);
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @this {ol.renderer.canvas.VectorTileLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || layer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(feature, squaredTolerance, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
replayState.dirty = replayState.dirty || dirty;
}
};
const features = sourceTile.getFeatures();
if (renderOrder && renderOrder !== replayState.renderedRenderOrder) {
features.sort(renderOrder);
}
for (let i = 0, ii = features.length; i < ii; ++i) {
const feature = features[i];
if (reproject) {
if (tileProjection.getUnits() == Units.TILE_PIXELS) {
// projected tile extent
tileProjection.setWorldExtent(sourceTileExtent);
// tile extent in tile pixel space
tileProjection.setExtent(sourceTile.getExtent());
}
feature.getGeometry().transform(tileProjection, projection);
}
if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) {
render.call(this, feature);
}
}
replayGroup.finish();
for (const r in replayGroup.getReplays()) {
zIndexKeys[r] = true;
}
sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup);
}
replayState.renderedRevision = revision;
replayState.renderedRenderOrder = renderOrder;
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.drawTileImage = function(
tile, frameState, layerState, x, y, w, h, gutter, transition) {
const vectorImageTile = /** @type {ol.VectorImageTile} */ (tile);
this.createReplayGroup_(vectorImageTile, frameState);
if (this.context) {
this.renderTileImage_(vectorImageTile, frameState, layerState);
CanvasTileLayerRenderer.prototype.drawTileImage.apply(this, arguments);
}
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
const layer = this.getLayer();
/** @type {Object.<string, boolean>} */
const features = {};
/** @type {Array.<ol.VectorImageTile>} */
const renderedTiles = this.renderedTiles;
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
let bufferedExtent, found;
let i, ii, replayGroup;
let tile, tileCoord, tileExtent;
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
tile = renderedTiles[i];
tileCoord = tile.wrappedTileCoord;
tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
bufferedExtent = buffer(tileExtent, hitTolerance * resolution, bufferedExtent);
if (!containsCoordinate(bufferedExtent, coordinate)) {
continue;
}
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() == TileState.ERROR) {
continue;
}
replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
found = found || replayGroup.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, {},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
}
}
return found;
};
/**
* @param {ol.VectorTile} tile Tile.
* @param {olx.FrameState} frameState Frame state.
* @return {ol.Transform} transform Transform.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.getReplayTransform_ = function(tile, frameState) {
const layer = this.getLayer();
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGrid();
const tileCoord = tile.tileCoord;
const tileResolution = tileGrid.getResolution(tileCoord[0]);
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const renderResolution = viewState.resolution / pixelRatio;
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
const center = viewState.center;
const origin = getTopLeft(tileExtent);
const size = frameState.size;
const offsetX = Math.round(pixelRatio * size[0] / 2);
const offsetY = Math.round(pixelRatio * size[1] / 2);
return _ol_transform_.compose(this.tmpTransform_,
offsetX, offsetY,
tileResolution / renderResolution, tileResolution / renderResolution,
viewState.rotation,
(origin[0] - center[0]) / tileResolution,
(center[1] - origin[1]) / tileResolution);
};
/**
* @param {ol.events.Event} event Event.
*/
CanvasVectorTileLayerRenderer.prototype.handleFontsChanged_ = function(event) {
const layer = this.getLayer();
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
layer.changed();
}
};
/**
* Handle changes in image style state.
* @param {ol.events.Event} event Image style change event.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameState, layerState) {
const layer = this.getLayer();
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const renderMode = layer.getRenderMode();
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
let offsetX, offsetY;
if (rotation) {
offsetX = Math.round(pixelRatio * size[0] / 2);
offsetY = Math.round(pixelRatio * size[1] / 2);
_ol_render_canvas_.rotateAtOffset(context, -rotation, offsetX, offsetY);
}
if (declutterReplays) {
this.declutterTree_.clear();
}
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
const zs = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {ol.VectorImageTile} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
continue;
}
const tileCoord = tile.tileCoord;
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] -
tileGrid.getTileCoordExtent(tile.wrappedTileCoord, this.tmpExtent)[0];
let transform = undefined;
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() == TileState.ERROR) {
continue;
}
const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
if (renderMode != _ol_layer_VectorTileRenderType_.VECTOR && !replayGroup.hasReplays(replayTypes)) {
continue;
}
if (!transform) {
transform = this.getTransform(frameState, worldOffset);
}
const currentZ = sourceTile.tileCoord[0];
const currentClip = replayGroup.getClipCoords(transform);
context.save();
context.globalAlpha = layerState.opacity;
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher resolution tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
replayGroup.replay(context, transform, rotation, {}, replayTypes, declutterReplays);
context.restore();
clips.push(currentClip);
zs.push(currentZ);
}
}
if (declutterReplays) {
CanvasReplayGroup.replayDeclutter(declutterReplays, context, rotation);
}
if (rotation) {
_ol_render_canvas_.rotateAtOffset(context, rotation,
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
}
CanvasTileLayerRenderer.prototype.postCompose.apply(this, arguments);
};
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {(ol.style.Style|Array.<ol.style.Style>)} styles The style or array of
* styles.
* @param {ol.render.canvas.ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
CanvasVectorTileLayerRenderer.prototype.renderFeature = function(feature, squaredTolerance, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = renderFeature(
replayGroup, feature, styles[i], squaredTolerance,
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles, squaredTolerance,
this.handleStyleImageChange_, this);
}
return loading;
};
/**
* @param {ol.VectorImageTile} tile Tile.
* @param {olx.FrameState} frameState Frame state.
* @param {ol.LayerState} layerState Layer state.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function(
tile, frameState, layerState) {
const layer = this.getLayer();
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const replays = IMAGE_REPLAYS[layer.getRenderMode()];
if (replays && replayState.renderedTileRevision !== revision) {
replayState.renderedTileRevision = revision;
const tileCoord = tile.wrappedTileCoord;
const z = tileCoord[0];
const pixelRatio = frameState.pixelRatio;
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const resolution = tileGrid.getResolution(z);
const context = tile.getContext(layer);
const size = source.getTilePixelSize(z, pixelRatio, frameState.viewState.projection);
context.canvas.width = size[0];
context.canvas.height = size[1];
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
for (let i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
const sourceTile = tile.getTile(tile.tileKeys[i]);
if (sourceTile.getState() == TileState.ERROR) {
continue;
}
const pixelScale = pixelRatio / resolution;
const transform = _ol_transform_.reset(this.tmpTransform_);
_ol_transform_.scale(transform, pixelScale, -pixelScale);
_ol_transform_.translate(transform, -tileExtent[0], -tileExtent[3]);
const replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
replayGroup.replay(context, transform, 0, {}, replays);
}
}
};
export default CanvasVectorTileLayerRenderer;