Files
openlayers/src/ol/renderer/canvas/canvasvectorlayerrenderer.js
ahocevar 5719160155 Less context
This change removes all changes that were anticipated here for
WMS GetFeatureInfo handling, including the IWMS interface and
the goog.provide for 'ol.tilegrid'. I'll create a separate pull
request for WMS GetFeatureInfo eventually, taking into account
the suggestions from the discussion in #402.
2013-03-20 13:41:36 +01:00

405 lines
12 KiB
JavaScript

goog.provide('ol.renderer.canvas.VectorLayer');
goog.require('goog.vec.Mat4');
goog.require('ol.Extent');
goog.require('ol.Size');
goog.require('ol.TileCache');
goog.require('ol.TileCoord');
goog.require('ol.ViewHint');
goog.require('ol.filter.Extent');
goog.require('ol.filter.Geometry');
goog.require('ol.filter.Logical');
goog.require('ol.filter.LogicalOperator');
goog.require('ol.geom.GeometryType');
goog.require('ol.layer.Vector');
goog.require('ol.renderer.canvas.Layer');
goog.require('ol.renderer.canvas.VectorRenderer');
goog.require('ol.tilegrid.TileGrid');
/**
* @constructor
* @extends {ol.renderer.canvas.Layer}
* @param {ol.renderer.Map} mapRenderer Map renderer.
* @param {ol.layer.Vector} layer Vector layer.
*/
ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) {
goog.base(this, mapRenderer, layer);
/**
* Final canvas made available to the map renderer.
* @private
* @type {HTMLCanvasElement}
*/
this.canvas_ = /** @type {HTMLCanvasElement} */
(goog.dom.createElement(goog.dom.TagName.CANVAS));
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.context_ = /** @type {CanvasRenderingContext2D} */
(this.canvas_.getContext('2d'));
/**
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.transform_ = goog.vec.Mat4.createNumber();
/**
* Interim canvas for drawing newly visible features.
* @private
* @type {HTMLCanvasElement}
*/
this.sketchCanvas_ = /** @type {HTMLCanvasElement} */
(goog.dom.createElement(goog.dom.TagName.CANVAS));
/**
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.sketchTransform_ = goog.vec.Mat4.createNumber();
/**
* @private
* @type {ol.TileCache}
*/
this.tileCache_ = new ol.TileCache(
ol.renderer.canvas.VectorLayer.TILECACHE_SIZE);
// TODO: this is far too coarse, we want extent of added features
goog.events.listenOnce(layer, goog.events.EventType.CHANGE,
this.handleLayerChange_, false, this);
/**
* @private
* @type {HTMLCanvasElement}
*/
this.tileArchetype_ = null;
/**
* Geometry filters in rendering order.
* @private
* @type {Array.<ol.filter.Geometry>}
* TODO: these will go away shortly (in favor of one call per symbolizer type)
*/
this.geometryFilters_ = [
new ol.filter.Geometry(ol.geom.GeometryType.POINT),
new ol.filter.Geometry(ol.geom.GeometryType.MULTIPOINT),
new ol.filter.Geometry(ol.geom.GeometryType.LINESTRING),
new ol.filter.Geometry(ol.geom.GeometryType.MULTILINESTRING),
new ol.filter.Geometry(ol.geom.GeometryType.POLYGON),
new ol.filter.Geometry(ol.geom.GeometryType.MULTIPOLYGON)
];
/**
* @private
* @type {number}
*/
this.renderedResolution_;
/**
* @private
* @type {ol.Extent}
*/
this.renderedExtent_ = null;
/**
* Flag to be set internally when we know something has changed that suggests
* we need to re-render.
* TODO: discuss setting this for all layers when something changes before
* calling map.render().
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {boolean}
*/
this.pendingCachePrune_ = false;
/**
* Grid used for internal generation of canvas tiles. This is created
* lazily so we have access to the view projection.
*
* @private
* @type {ol.tilegrid.TileGrid}
*/
this.tileGrid_ = null;
/**
* @private
* @type {function()}
*/
this.requestMapRenderFrame_ = goog.bind(function() {
this.dirty_ = true;
mapRenderer.getMap().requestRenderFrame();
}, this);
};
goog.inherits(ol.renderer.canvas.VectorLayer, ol.renderer.canvas.Layer);
/**
* Get rid cached tiles. If the optional extent is provided, only tiles that
* intersect that extent will be removed.
* @param {ol.Extent=} opt_extent extent Expire tiles within this extent only.
* @private
*/
ol.renderer.canvas.VectorLayer.prototype.expireTiles_ = function(opt_extent) {
if (goog.isDef(opt_extent)) {
// TODO: implement this
}
this.tileCache_.clear();
};
/**
* @inheritDoc
*/
ol.renderer.canvas.VectorLayer.prototype.getImage = function() {
return this.canvas_;
};
/**
* @return {ol.layer.Vector} Vector layer.
*/
ol.renderer.canvas.VectorLayer.prototype.getVectorLayer = function() {
return /** @type {ol.layer.Vector} */ (this.getLayer());
};
/**
* @inheritDoc
*/
ol.renderer.canvas.VectorLayer.prototype.getTransform = function() {
return this.transform_;
};
/**
* @param {goog.events.Event} event Layer change event.
* @private
*/
ol.renderer.canvas.VectorLayer.prototype.handleLayerChange_ = function(event) {
// TODO: get rid of this in favor of vector specific events
this.expireTiles_();
this.requestMapRenderFrame_();
};
/**
* @inheritDoc
*/
ol.renderer.canvas.VectorLayer.prototype.renderFrame =
function(frameState, layerState) {
// TODO: consider bailing out here if rendered center and resolution
// have not changed. Requires that other change listeners set a dirty flag.
var view2DState = frameState.view2DState,
resolution = view2DState.resolution,
extent = frameState.extent,
layer = this.getVectorLayer(),
tileGrid = this.tileGrid_;
if (goog.isNull(tileGrid)) {
// lazy tile grid creation to match the view projection
tileGrid = ol.tilegrid.createForProjection(
view2DState.projection,
22, // should be no harm in going big here - ideally, it would be ∞
new ol.Size(512, 512));
this.tileGrid_ = tileGrid;
}
// set up transform for the layer canvas to be drawn to the map canvas
var z = tileGrid.getZForResolution(resolution),
tileResolution = tileGrid.getResolution(z),
tileRange = tileGrid.getTileRangeForExtentAndResolution(
extent, tileResolution),
tileRangeExtent = tileGrid.getTileRangeExtent(z, tileRange),
tileSize = tileGrid.getTileSize(z),
sketchOrigin = tileRangeExtent.getTopLeft(),
transform = this.transform_;
goog.vec.Mat4.makeIdentity(transform);
goog.vec.Mat4.translate(transform,
frameState.size.width / 2,
frameState.size.height / 2,
0);
goog.vec.Mat4.scale(transform,
tileResolution / resolution, tileResolution / resolution, 1);
goog.vec.Mat4.rotateZ(transform, view2DState.rotation);
goog.vec.Mat4.translate(transform,
(sketchOrigin.x - view2DState.center.x) / tileResolution,
(view2DState.center.y - sketchOrigin.y) / tileResolution,
0);
/**
* Fastest path out of here. This method is called many many times while
* there is nothing to do (e.g. while waiting for tiles from every other
* layer to load.) Do not put anything above here that is more expensive than
* necessary. And look for ways to get here faster.
*/
if (!this.dirty_ && this.renderedResolution_ === tileResolution &&
// TODO: extent.equals()
this.renderedExtent_.toString() === tileRangeExtent.toString()) {
return;
}
if (goog.isNull(this.tileArchetype_)) {
this.tileArchetype_ = /** @type {HTMLCanvasElement} */
(goog.dom.createElement(goog.dom.TagName.CANVAS));
this.tileArchetype_.width = tileSize.width;
this.tileArchetype_.height = tileSize.height;
}
/**
* Prepare the sketch canvas. This covers the currently visible tile range
* and will have rendered all newly visible features.
*/
var sketchCanvas = this.sketchCanvas_;
var sketchSize = new ol.Size(
tileSize.width * tileRange.getWidth(),
tileSize.height * tileRange.getHeight());
// transform for map coords to sketch canvas pixel coords
var sketchTransform = this.sketchTransform_;
var halfWidth = sketchSize.width / 2;
var halfHeight = sketchSize.height / 2;
goog.vec.Mat4.makeIdentity(sketchTransform);
goog.vec.Mat4.translate(sketchTransform,
halfWidth,
halfHeight,
0);
goog.vec.Mat4.scale(sketchTransform,
1 / tileResolution,
-1 / tileResolution,
1);
goog.vec.Mat4.translate(sketchTransform,
-(sketchOrigin.x + halfWidth * tileResolution),
-(sketchOrigin.y - halfHeight * tileResolution),
0);
// clear/resize sketch canvas
sketchCanvas.width = sketchSize.width;
sketchCanvas.height = sketchSize.height;
var sketchCanvasRenderer = new ol.renderer.canvas.VectorRenderer(
sketchCanvas, sketchTransform, undefined, this.requestMapRenderFrame_);
// clear/resize final canvas
var finalCanvas = this.canvas_;
finalCanvas.width = sketchSize.width;
finalCanvas.height = sketchSize.height;
var finalContext = this.context_;
var featuresToRender = {};
var tilesToRender = {};
var tilesOnSketchCanvas = {};
// TODO make gutter configurable?
var tileGutter = 15 * tileResolution;
var tile, tileCoord, key, tileState, x, y;
// render features by geometry type
var filters = this.geometryFilters_,
numFilters = filters.length,
deferred = false,
i, geomFilter, tileExtent, extentFilter, type,
groups, group, j, numGroups;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tileCoord = new ol.TileCoord(z, x, y);
key = tileCoord.toString();
if (this.tileCache_.containsKey(key)) {
tilesToRender[key] = tileCoord;
} else if (!frameState.viewHints[ol.ViewHint.ANIMATING]) {
tileExtent = tileGrid.getTileCoordExtent(tileCoord);
tileExtent.minX -= tileGutter;
tileExtent.minY -= tileGutter;
tileExtent.maxX += tileGutter;
tileExtent.maxY += tileGutter;
extentFilter = new ol.filter.Extent(tileExtent);
for (i = 0; i < numFilters; ++i) {
geomFilter = filters[i];
type = geomFilter.getType();
if (!goog.isDef(featuresToRender[type])) {
featuresToRender[type] = {};
}
goog.object.extend(featuresToRender[type],
layer.getFeaturesObject(new ol.filter.Logical(
[geomFilter, extentFilter], ol.filter.LogicalOperator.AND)));
}
tilesOnSketchCanvas[key] = tileCoord;
} else {
this.dirty_ = true;
}
}
}
for (type in featuresToRender) {
groups = layer.groupFeaturesBySymbolizerLiteral(featuresToRender[type]);
numGroups = groups.length;
for (j = 0; j < numGroups; ++j) {
group = groups[j];
deferred = sketchCanvasRenderer.renderFeaturesByGeometryType(
/** @type {ol.geom.GeometryType} */ (type),
group[0], group[1]);
if (deferred) {
break;
}
}
if (!deferred) {
goog.object.extend(tilesToRender, tilesOnSketchCanvas);
}
}
for (key in tilesToRender) {
tileCoord = tilesToRender[key];
if (this.tileCache_.containsKey(key)) {
tile = /** @type {HTMLCanvasElement} */ (this.tileCache_.get(key));
} else {
tile = /** @type {HTMLCanvasElement} */
(this.tileArchetype_.cloneNode(false));
tile.getContext('2d').drawImage(sketchCanvas,
(tileRange.minX - tileCoord.x) * tileSize.width,
(tileCoord.y - tileRange.maxY) * tileSize.height);
this.tileCache_.set(key, tile);
}
finalContext.drawImage(tile,
tileSize.width * (tileCoord.x - tileRange.minX),
tileSize.height * (tileRange.maxY - tileCoord.y));
}
this.renderedResolution_ = tileResolution;
this.renderedExtent_ = tileRangeExtent;
if (!this.pendingCachePrune_) {
this.pendingCachePrune_ = true;
frameState.postRenderFunctions.push(goog.bind(this.pruneTileCache_, this));
}
};
/**
* Get rid of tiles that exceed the cache capacity.
* TODO: add a method to the cache to handle this
* @private
*/
ol.renderer.canvas.VectorLayer.prototype.pruneTileCache_ = function() {
while (this.tileCache_.canExpireCache()) {
this.tileCache_.pop();
}
this.pendingCachePrune_ = false;
};
/**
* @type {number}
*/
ol.renderer.canvas.VectorLayer.TILECACHE_SIZE = 128;