Also makes a few minor changes to the template, so it can be used until we have a new doc generation process. JSDoc output is written to build/apidoc.
287 lines
9.0 KiB
JavaScript
287 lines
9.0 KiB
JavaScript
/**
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* @module ol/layer/Vector
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*/
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import {inherits} from '../index.js';
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import LayerType from '../LayerType.js';
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import Layer from '../layer/Layer.js';
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import VectorRenderType from '../layer/VectorRenderType.js';
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import {assign} from '../obj.js';
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import {createDefaultStyle, toFunction as toStyleFunction} from '../style/Style.js';
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/**
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* @typedef {Object} Options
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {module:ol/extent~Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position.
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* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting
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* features before rendering. By default features are drawn in the order that they are created. Use
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* `null` to avoid the sort, but get an undefined draw order.
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* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
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* renderer when getting features from the vector source for the rendering or hit-detection.
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* Recommended value: the size of the largest symbol, line width or label.
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* @property {module:ol/layer/VectorRenderType|string} [renderMode='vector'] Render mode for vector layers:
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* * `'image'`: Vector layers are rendered as images. Great performance, but point symbols and
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* texts are always rotated with the view and pixels are scaled during zoom animations.
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* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering even during
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* animations, but slower performance.
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* @property {module:ol/source/Vector} [source] Source.
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* @property {module:ol/PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use {@link module:ol/Map#addLayer}.
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* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
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* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
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* means higher priority.
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* @property {module:ol/style/Style|Array.<module:ol/style/Style>|module:ol/style/Style~StyleFunction} [style] Layer style. See
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* {@link module:ol/style} for default style which will be used if this is not defined.
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* @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously.
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* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
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* recreated during animations. This means that no vectors will be shown clipped, but the setting
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* will have a performance impact for large amounts of vector data. When set to `false`, batches
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* will be recreated when no animation is active.
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* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
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* recreated during interactions. See also `updateWhileAnimating`.
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*/
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/**
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* @enum {string}
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* Render mode for vector layers:
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* * `'image'`: Vector layers are rendered as images. Great performance, but
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* point symbols and texts are always rotated with the view and pixels are
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* scaled during zoom animations.
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* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering
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* even during animations, but slower performance.
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* @api
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*/
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export const RenderType = {
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IMAGE: 'image',
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VECTOR: 'vector'
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};
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/**
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* @enum {string}
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* @private
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*/
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const Property = {
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RENDER_ORDER: 'renderOrder'
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};
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/**
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* @classdesc
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* Vector data that is rendered client-side.
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* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
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* property on the layer object; for example, setting `title: 'My Title'` in the
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* options means that `title` is observable, and has get/set accessors.
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*
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* @constructor
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* @extends {module:ol/layer/Layer}
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* @fires module:ol/render/Event~RenderEvent
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* @param {module:ol/layer/Vector~Options=} opt_options Options.
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* @api
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*/
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const VectorLayer = function(opt_options) {
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const options = opt_options ?
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opt_options : /** @type {module:ol/layer/Vector~Options} */ ({});
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const baseOptions = assign({}, options);
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delete baseOptions.style;
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delete baseOptions.renderBuffer;
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delete baseOptions.updateWhileAnimating;
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delete baseOptions.updateWhileInteracting;
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Layer.call(this, /** @type {module:ol/layer/Layer~Options} */ (baseOptions));
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/**
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* @private
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* @type {boolean}
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*/
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this.declutter_ = options.declutter !== undefined ? options.declutter : false;
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/**
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* @type {number}
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* @private
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*/
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this.renderBuffer_ = options.renderBuffer !== undefined ?
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options.renderBuffer : 100;
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/**
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* User provided style.
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* @type {module:ol/style/Style|Array.<module:ol/style/Style>|module:ol/style/Style~StyleFunction}
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* @private
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*/
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this.style_ = null;
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/**
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* Style function for use within the library.
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* @type {module:ol/style/Style~StyleFunction|undefined}
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* @private
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*/
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this.styleFunction_ = undefined;
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this.setStyle(options.style);
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/**
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* @type {boolean}
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* @private
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*/
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this.updateWhileAnimating_ = options.updateWhileAnimating !== undefined ?
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options.updateWhileAnimating : false;
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/**
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* @type {boolean}
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* @private
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*/
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this.updateWhileInteracting_ = options.updateWhileInteracting !== undefined ?
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options.updateWhileInteracting : false;
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/**
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* @private
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* @type {module:ol/layer/VectorTileRenderType|string}
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*/
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this.renderMode_ = options.renderMode || VectorRenderType.VECTOR;
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/**
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* The layer type.
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* @protected
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* @type {module:ol/LayerType}
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*/
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this.type = LayerType.VECTOR;
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};
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inherits(VectorLayer, Layer);
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/**
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* @return {boolean} Declutter.
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*/
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VectorLayer.prototype.getDeclutter = function() {
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return this.declutter_;
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};
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/**
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* @param {boolean} declutter Declutter.
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*/
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VectorLayer.prototype.setDeclutter = function(declutter) {
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this.declutter_ = declutter;
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};
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/**
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* @return {number|undefined} Render buffer.
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*/
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VectorLayer.prototype.getRenderBuffer = function() {
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return this.renderBuffer_;
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};
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/**
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* @return {function(module:ol/Feature, module:ol/Feature): number|null|undefined} Render
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* order.
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*/
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VectorLayer.prototype.getRenderOrder = function() {
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return (
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/** @type {module:ol/render~OrderFunction|null|undefined} */ (this.get(Property.RENDER_ORDER))
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);
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};
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/**
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* Return the associated {@link module:ol/source/Vector vectorsource} of the layer.
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* @function
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* @return {module:ol/source/Vector} Source.
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* @api
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*/
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VectorLayer.prototype.getSource;
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/**
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* Get the style for features. This returns whatever was passed to the `style`
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* option at construction or to the `setStyle` method.
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* @return {module:ol/style/Style|Array.<module:ol/style/Style>|module:ol/style/Style~StyleFunction}
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* Layer style.
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* @api
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*/
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VectorLayer.prototype.getStyle = function() {
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return this.style_;
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};
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/**
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* Get the style function.
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* @return {module:ol/style/Style~StyleFunction|undefined} Layer style function.
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* @api
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*/
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VectorLayer.prototype.getStyleFunction = function() {
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return this.styleFunction_;
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};
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/**
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* @return {boolean} Whether the rendered layer should be updated while
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* animating.
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*/
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VectorLayer.prototype.getUpdateWhileAnimating = function() {
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return this.updateWhileAnimating_;
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};
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/**
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* @return {boolean} Whether the rendered layer should be updated while
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* interacting.
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*/
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VectorLayer.prototype.getUpdateWhileInteracting = function() {
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return this.updateWhileInteracting_;
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};
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/**
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* @param {module:ol/render~OrderFunction|null|undefined} renderOrder
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* Render order.
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*/
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VectorLayer.prototype.setRenderOrder = function(renderOrder) {
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this.set(Property.RENDER_ORDER, renderOrder);
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};
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/**
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* Set the style for features. This can be a single style object, an array
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* of styles, or a function that takes a feature and resolution and returns
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* an array of styles. If it is `undefined` the default style is used. If
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* it is `null` the layer has no style (a `null` style), so only features
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* that have their own styles will be rendered in the layer. See
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* {@link module:ol/style} for information on the default style.
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* @param {module:ol/style/Style|Array.<module:ol/style/Style>|module:ol/style/Style~StyleFunction|null|undefined}
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* style Layer style.
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* @api
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*/
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VectorLayer.prototype.setStyle = function(style) {
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this.style_ = style !== undefined ? style : createDefaultStyle;
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this.styleFunction_ = style === null ?
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undefined : toStyleFunction(this.style_);
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this.changed();
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};
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/**
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* @return {module:ol/layer/VectorRenderType|string} The render mode.
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*/
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VectorLayer.prototype.getRenderMode = function() {
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return this.renderMode_;
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};
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export default VectorLayer;
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