Files
openlayers/lib/OpenLayers/Handler/Path.js
crschmidt 3948913bfc Merge all changes from the naturaldocs sandbox. This brings all the work that
has been done in the NaturalDocs branch back to trunk. Thanks to everyone who
helped out in making this happen. (I could list people, but the list would
be long, and I'm already mentally on vacation.)


git-svn-id: http://svn.openlayers.org/trunk/openlayers@3545 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
2007-06-29 15:59:20 +00:00

249 lines
7.7 KiB
JavaScript

/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @requires OpenLayers/Handler/Point.js
* @requires OpenLayers/Geometry/Point.js
* @requires OpenLayers/Geometry/LineString.js
*
* Class: OpenLayers.Handler.Path
* Handler to draw a path on the map. Path is displayed on mouse down,
* moves on mouse move, and is finished on mouse up.
*
* Inherits from:
* - <OpenLayers.Handler.Point>
*/
OpenLayers.Handler.Path = OpenLayers.Class.create();
OpenLayers.Handler.Path.prototype =
OpenLayers.Class.inherit(OpenLayers.Handler.Point, {
/**
* Property: line
* *Private*. {<OpenLayers.Feature.Vector>}
*/
line: null,
/**
* Property: freehand
* {Boolean} In freehand mode, the handler starts the path on mouse down,
* adds a point for every mouse move, and finishes the path on mouse up.
* Outside of freehand mode, a point is added to the path on every mouse
* click and double-click finishes the path.
*/
freehand: false,
/**
* Property: freehandToggle
* {String} If set, freehandToggle is checked on mouse events and will set
* the freehand mode to the opposite of this.freehand. To disallow
* toggling between freehand and non-freehand mode, set freehandToggle to
* null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and 'altKey'.
*/
freehandToggle: 'shiftKey',
/**
* Constructor: OpenLayers.Handler.Path
* Create a new path hander
*
* Parameters:
* control - {<OpenLayers.Control>}
* callbacks - {Array} An object with a 'done' property whos value is a
* function to be called when the path drawing is finished. The callback
* should expect to recieve a single argument, the line string geometry.
* If the callbacks object contains a 'point' property, this function will
* be sent each point as they are added. If the callbacks object contains
* a 'cancel' property, this function will be called when the handler is
* deactivated while drawing. The cancel should expect to receive a
* geometry.
* options - {Object} An optional object with properties to be set on the
* handler
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.Point.prototype.initialize.apply(this, arguments);
},
/**
* Method: createFeature
* *Private*. Add temporary geometries
*/
createFeature: function() {
this.line = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.LineString());
this.point = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Point());
},
/**
* Method: destroyFeature
* *Private*. Destroy temporary geometries
*/
destroyFeature: function() {
this.line.destroy();
this.point.destroy();
},
/**
* Method: addPoint
* *Private*. Add point to geometry. Send the point index to override
* the behavior of LinearRing that disregards adding duplicate points.
*/
addPoint: function() {
this.line.geometry.addComponent(this.point.geometry.clone(),
this.line.geometry.components.length);
this.callback("point", [this.point.geometry]);
},
/**
* Method: freehandMode
* *Private*. Determine whether to behave in freehand mode or not.
*
* Return: {Boolean}
*/
freehandMode: function(evt) {
return (this.freehandToggle && evt[this.freehandToggle]) ?
!this.freehand : this.freehand;
},
/**
* Method: modifyFeature
* *Private*. Modify the existing geometry given the new point
*/
modifyFeature: function() {
var index = this.line.geometry.components.length - 1;
this.line.geometry.components[index].x = this.point.geometry.x;
this.line.geometry.components[index].y = this.point.geometry.y;
},
/**
* Method: drawFeature
* *Private*. Render geometries on the temporary layer.
*/
drawFeature: function() {
this.layer.drawFeature(this.line, this.style);
this.layer.drawFeature(this.point, this.style);
},
/**
* Method: geometryClone
* *Private*. Return a clone of the relevant geometry.
*
* Return: {<OpenLayers.Geometry.LineString>}
*/
geometryClone: function() {
return this.line.geometry.clone();
},
/**
* Method: mousedown
* *Private*. Handle mouse down. Add a new point to the geometry and
* render it. Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Return:
* {Boolean} Allow event propagation
*/
mousedown: function(evt) {
// ignore double-clicks
if (this.lastDown && this.lastDown.equals(evt.xy)) {
return false;
}
if(this.lastDown == null) {
this.createFeature();
}
this.mouseDown = true;
this.lastDown = evt.xy;
var lonlat = this.control.map.getLonLatFromPixel(evt.xy);
this.point.geometry.x = lonlat.lon;
this.point.geometry.y = lonlat.lat;
if((this.lastUp == null) || !this.lastUp.equals(evt.xy)) {
this.addPoint();
}
this.drawFeature();
this.drawing = true;
return false;
},
/**
* Method: mousemove
* *Private*. Handle mouse move. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Return:
* {Boolean} Allow event propagation
*/
mousemove: function (evt) {
if(this.drawing) {
var lonlat = this.map.getLonLatFromPixel(evt.xy);
this.point.geometry.x = lonlat.lon;
this.point.geometry.y = lonlat.lat;
if(this.mouseDown && this.freehandMode(evt)) {
this.addPoint();
} else {
this.modifyFeature();
}
this.drawFeature();
}
return true;
},
/**
* Method: mouseup
* *Private*. Handle mouse up. Send the latest point in the geometry to
* the control. Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Return:
* {Boolean} Allow event propagation
*/
mouseup: function (evt) {
this.mouseDown = false;
if(this.drawing) {
if(this.freehandMode(evt)) {
this.finalize();
} else {
if(this.lastUp == null) {
this.addPoint();
}
this.lastUp = evt.xy;
}
return false;
}
return true;
},
/**
* Method: dblclick
* *Private*. Handle double-clicks. Finish the geometry and send it back
* to the control.
*
* Parameters:
* evt - {Event} The browser event
*
* Return:
* {Boolean} Allow event propagation
*/
dblclick: function(evt) {
if(!this.freehandMode(evt)) {
var index = this.line.geometry.components.length - 1;
this.line.geometry.removeComponent(this.line.geometry.components[index]);
this.finalize();
}
return false;
},
/**
* Constant: CLASS_NAME
* {String} Name of class.
*/
CLASS_NAME: "OpenLayers.Handler.Path"
});