Files
openlayers/lib/OpenLayers/Handler/Drag.js
crschmidt 3948913bfc Merge all changes from the naturaldocs sandbox. This brings all the work that
has been done in the NaturalDocs branch back to trunk. Thanks to everyone who
helped out in making this happen. (I could list people, but the list would
be long, and I'm already mentally on vacation.)


git-svn-id: http://svn.openlayers.org/trunk/openlayers@3545 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
2007-06-29 15:59:20 +00:00

197 lines
5.2 KiB
JavaScript

/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @requires OpenLayers/Handler.js
* @requires OpenLayers/Events.js
*
* Class: OpenLayers.Handler.Drag
*/
OpenLayers.Handler.Drag = OpenLayers.Class.create();
OpenLayers.Handler.Drag.prototype = OpenLayers.Class.inherit( OpenLayers.Handler, {
/**
* Property: started
* {Boolean} When a mousedown event is received, we want to record it, but
* not set 'dragging' until the mouse moves after starting.
**/
started: false,
/**
* Property: dragging
* {Boolean}
*/
dragging: false,
/**
* Property: start
* {<OpenLayers.Pixel>}
*/
start: null,
/**
* Property: oldOnselectstart
* *Private*. {Function}
*/
oldOnselectstart: null,
/**
* Constructor: OpenLayers.Handler.Drag
* Returns OpenLayers.Handler.Drag
*
* Parameters:
* control - {<OpenLayers.Control>}
* callbacks - {Object} An object containing a single function to be
* called when the drag operation is finished.
* The callback should expect to recieve a single
* argument, the point geometry.
* options - {Object}
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* Method: mousedown
* Handle mousedown events
*
* Parameters:
* evt - {Event}
*
* Return: {Boolean} Should the event propagate
*/
mousedown: function (evt) {
if (this.checkModifiers(evt) && OpenLayers.Event.isLeftClick(evt)) {
this.started = true;
this.dragging = false;
this.start = evt.xy.clone();
// TBD replace with CSS classes
this.map.div.style.cursor = "move";
this.callback("down", [evt.xy]);
OpenLayers.Event.stop(evt);
return false;
}
return true;
},
/**
* Method: mousemove
* Handle mousemove events
*
* Parameters:
* evt - {Event}
*
* Return: {Boolean} Should the event propagate
*/
mousemove: function (evt) {
if (this.started) {
this.dragging = true;
this.callback("move", [evt.xy]);
if(!this.oldOnselectstart) {
this.oldOnselectstart = document.onselectstart;
document.onselectstart = function() {return false;}
}
}
return true;
},
/**
* Method: mouseup
* Handle mouseup events
*
* Parameters:
* evt - {Event}
*
* Return: {Boolean} Should the event propagate
*/
mouseup: function (evt) {
if (this.started) {
this.started = false;
// TBD replace with CSS classes
this.map.div.style.cursor = "";
this.callback("up", [evt.xy]);
document.onselectstart = this.oldOnselectstart;
}
return true;
},
/**
* Method: mouseout
* Handle mouseout events
*
* Parameters:
* evt - {Event}
*
* Return: {Boolean} Should the event propagate
*/
mouseout: function (evt) {
if (this.started && OpenLayers.Util.mouseLeft(evt, this.map.div)) {
this.started = false;
this.dragging = false;
// TBD replace with CSS classes
this.map.div.style.cursor = "";
this.callback("out", []);
if(document.onselectstart) {
document.onselectstart = this.oldOnselectstart;
}
}
return true;
},
/**
* Method: click
* The drag handler captures the click event. If something else registers
* for clicks on the same element, its listener will not be called after a
* drag.
*
* Parameters:
* evt - {Event}
*
* Return: {Boolean} Should the event propagate
*/
click: function (evt) {
// throw away the first left click event that happens after a mouse up
if (this.dragging) {
this.dragging = false;
return false;
}
this.started = false;
return true;
},
/**
* Method: activate
* Activate the handler.
*
* Return: {Boolean} Was activation successful. Returns false if already
* active.
*/
activate: function() {
if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
this.dragging = false;
return true;
} else {
return false;
}
},
/**
* Method: deactivate
* Deactivate the handler.
*
* Return: {Boolean} Was deactivation successful. Returns false if already
* active.
*/
deactivate: function() {
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.dragging = false;
return true;
} else {
return false;
}
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Handler.Drag"
});