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openlayers/src/ol/webgl/shader.mustache
2013-12-13 18:59:26 +01:00

104 lines
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// This file is automatically generated, do not edit
goog.provide('{{namespace}}');
goog.require('ol.webgl.shader');
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
* @struct
*/
{{className}}Fragment = function() {
goog.base(this, {{className}}Fragment.SOURCE);
};
goog.inherits({{className}}Fragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter({{className}}Fragment);
/**
* @const
* @type {string}
*/
{{className}}Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{{getOriginalFragmentSource}}}';
/**
* @const
* @type {string}
*/
{{className}}Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{{getFragmentSource}}}';
/**
* @const
* @type {string}
*/
{{className}}Fragment.SOURCE = goog.DEBUG ?
{{className}}Fragment.DEBUG_SOURCE :
{{className}}Fragment.OPTIMIZED_SOURCE;
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
* @struct
*/
{{className}}Vertex = function() {
goog.base(this, {{className}}Vertex.SOURCE);
};
goog.inherits({{className}}Vertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter({{className}}Vertex);
/**
* @const
* @type {string}
*/
{{className}}Vertex.DEBUG_SOURCE = '{{{getOriginalVertexSource}}}';
/**
* @const
* @type {string}
*/
{{className}}Vertex.OPTIMIZED_SOURCE = '{{{getVertexSource}}}';
/**
* @const
* @type {string}
*/
{{className}}Vertex.SOURCE = goog.DEBUG ?
{{className}}Vertex.DEBUG_SOURCE :
{{className}}Vertex.OPTIMIZED_SOURCE;
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
{{namespace}}.Locations = function(gl, program) {
{{#getUniforms}}
/**
* @type {WebGLUniformLocation}
*/
this.{{originalName}} = gl.getUniformLocation(
program, goog.DEBUG ? '{{originalName}}' : '{{shortName}}');
{{/getUniforms}}
{{#getAttributes}}
/**
* @type {number}
*/
this.{{originalName}} = gl.getAttribLocation(
program, goog.DEBUG ? '{{originalName}}' : '{{shortName}}');
{{/getAttributes}}
};