git-svn-id: http://svn.openlayers.org/tags/openlayers/release-2.5-rc2@4391 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
356 lines
12 KiB
JavaScript
356 lines
12 KiB
JavaScript
/* Copyright (c) 2006-2007 MetaCarta, Inc., published under the BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
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* for the full text of the license. */
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/**
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* @requires OpenLayers/Handler/Drag.js
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*
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* Class: OpenLayers.Handler.RegularPolygon
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* Handler to draw a regular polygon on the map. Polygon is displayed on mouse
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* down, moves or is modified on mouse move, and is finished on mouse up.
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* The handler triggers callbacks for 'done' and 'cancel'. Create a new
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* instance with the <OpenLayers.Handler.RegularPolygon> constructor.
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*
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* Inherits from:
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* - <OpenLayers.Handler>
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*/
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OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
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/**
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* APIProperty: sides
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* {Integer} Number of sides for the regular polygon. Needs to be greater
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* than 2. Defaults to 4.
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*/
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sides: 4,
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/**
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* APIProperty: radius
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* {Float} Optional radius in map units of the regular polygon. If this is
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* set to some non-zero value, a polygon with a fixed radius will be
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* drawn and dragged with mose movements. If this property is not
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* set, dragging changes the radius of the polygon. Set to null by
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* default.
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*/
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radius: null,
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/**
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* APIProperty: snapAngle
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* {Float} If set to a non-zero value, the handler will snap the polygon
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* rotation to multiples of the snapAngle. Value is an angle measured
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* in degrees counterclockwise from the positive x-axis.
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*/
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snapAngle: null,
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/**
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* APIProperty: snapToggle
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* {String} If set, snapToggle is checked on mouse events and will set
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* the snap mode to the opposite of what it currently is. To disallow
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* toggling between snap and non-snap mode, set freehandToggle to
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* null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and
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* 'altKey'. Snap mode is only possible if this.snapAngle is set to a
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* non-zero value.
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*/
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snapToggle: 'shiftKey',
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/**
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* APIProperty: persist
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* {Boolean} Leave the feature rendered until clear is called. Default
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* is false. If set to true, the feature remains rendered until
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* clear is called, typically by deactivating the handler or starting
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* another drawing.
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*/
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persist: false,
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/**
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* Property: angle
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* {Float} The angle from the origin (mouse down) to the current mouse
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* position, in radians. This is measured counterclockwise from the
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* positive x-axis.
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*/
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angle: null,
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/**
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* Property: fixedRadius
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* {Boolean} The polygon has a fixed radius. True if a radius is set before
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* drawing begins. False otherwise.
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*/
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fixedRadius: false,
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/**
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* Property: feature
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* {<OpenLayers.Feature.Vector>} The currently drawn polygon feature
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*/
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feature: null,
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/**
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* Property: layer
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* {<OpenLayers.Layer.Vector>} The temporary drawing layer
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*/
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layer: null,
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/**
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* Property: origin
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* {<OpenLayers.Geometry.Point>} Location of the first mouse down
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*/
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origin: null,
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/**
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* Constructor: OpenLayers.Handler.RegularPolygon
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* Create a new regular polygon handler.
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*
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* Parameters:
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* control - {<OpenLayers.Control>} The control that owns this handler
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* callbacks - {Array} An object with a 'done' property whos value is a
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* function to be called when the polygon drawing is finished.
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* The callback should expect to recieve a single argument,
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* the polygon geometry. If the callbacks object contains a
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* 'cancel' property, this function will be called when the
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* handler is deactivated while drawing. The cancel should
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* expect to receive a geometry.
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* options - {Object} An object with properties to be set on the handler.
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* If the options.sides property is not specified, the number of sides
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* will default to 4.
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*/
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initialize: function(control, callbacks, options) {
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this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
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OpenLayers.Handler.prototype.initialize.apply(this,
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[control, callbacks, options]);
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this.options = (options) ? options : new Object();
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},
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/**
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* APIMethod: setOptions
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*
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* Parameters:
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* newOptions - {Object}
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*/
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setOptions: function (newOptions) {
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OpenLayers.Util.extend(this.options, newOptions);
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OpenLayers.Util.extend(this, newOptions);
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},
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/**
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* APIMethod: activate
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* Turn on the handler.
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*
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* Return:
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* {Boolean} The handler was successfully activated
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*/
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activate: function() {
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var activated = false;
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if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
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// create temporary vector layer for rendering geometry sketch
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var options = {displayInLayerSwitcher: false};
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this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
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this.map.addLayer(this.layer);
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activated = true;
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}
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return activated;
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},
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/**
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* APIMethod: deactivate
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* Turn off the handler.
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*
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* Return:
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* {Boolean} The handler was successfully deactivated
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*/
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deactivate: function() {
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var deactivated = false;
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if(OpenLayers.Handler.Drag.prototype.deactivate.apply(this, arguments)) {
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// call the cancel callback if mid-drawing
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if(this.dragging) {
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this.cancel();
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}
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this.map.removeLayer(this.layer, false);
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this.layer.destroy();
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if (this.feature) {
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this.feature.destroy();
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}
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deactivated = true;
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}
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return deactivated;
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},
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/**
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* Method: downFeature
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* Start drawing a new feature
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*
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* Parameters:
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* evt - {Event} The drag start event
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*/
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down: function(evt) {
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this.fixedRadius = !!(this.radius);
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var maploc = this.map.getLonLatFromPixel(evt.xy);
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this.origin = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
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// create the new polygon
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if(!this.fixedRadius) {
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// smallest radius should not be less one pixel in map units
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// VML doesn't behave well with smaller
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this.radius = this.map.getResolution();
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}
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if(this.persist) {
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this.clear();
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}
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this.feature = new OpenLayers.Feature.Vector();
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this.createGeometry();
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this.layer.addFeatures([this.feature]);
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this.layer.drawFeature(this.feature, this.style);
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},
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/**
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* Method: move
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* Respond to drag move events
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*
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* Parameters:
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* evt - {Evt} The move event
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*/
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move: function(evt) {
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var maploc = this.map.getLonLatFromPixel(evt.xy);
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var point = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
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if(this.fixedRadius) {
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this.origin = point;
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} else {
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this.calculateAngle(point, evt);
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this.radius = Math.max(this.map.getResolution() / 2,
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point.distanceTo(this.origin));
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}
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this.modifyGeometry();
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this.layer.drawFeature(this.feature, this.style);
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},
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/**
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* Method: up
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* Finish drawing the feature
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*
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* Parameters:
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* evt - {Event} The mouse up event
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*/
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up: function(evt) {
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this.finalize();
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},
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/**
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* Method: out
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* Finish drawing the feature.
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*
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* Parameters:
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* evt - {Event} The mouse out event
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*/
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out: function(evt) {
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this.finalize();
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},
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/**
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* Method: createGeometry
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* Create the new polygon geometry. This is called at the start of the
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* drag and at any point during the drag if the number of sides
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* changes.
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*/
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createGeometry: function() {
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this.angle = Math.PI * ((1/this.sides) - (1/2));
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if(this.snapAngle) {
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this.angle += this.snapAngle * (Math.PI / 180);
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}
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this.feature.geometry = OpenLayers.Geometry.Polygon.createRegularPolygon(
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this.origin, this.radius, this.sides, this.snapAngle
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);
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},
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/**
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* Method: modifyGeometry
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* Modify the polygon geometry in place.
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*/
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modifyGeometry: function() {
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var angle, dx, dy, point;
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var ring = this.feature.geometry.components[0];
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// if the number of sides ever changes, create a new geometry
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if(ring.components.length != (this.sides + 1)) {
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this.createGeometry();
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}
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for(var i=0; i<this.sides; ++i) {
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point = ring.components[i];
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angle = this.angle + (i * 2 * Math.PI / this.sides);
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point.x = this.origin.x + (this.radius * Math.cos(angle));
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point.y = this.origin.y + (this.radius * Math.sin(angle));
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point.clearBounds();
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}
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},
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/**
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* Method: calculateAngle
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* Calculate the angle based on settings.
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*
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* Parameters:
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* point - {<OpenLayers.Geometry.Point>}
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* evt - {Event}
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*/
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calculateAngle: function(point, evt) {
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var alpha = Math.atan2(point.y - this.origin.y,
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point.x - this.origin.x);
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if(this.snapAngle && (this.snapToggle && !evt[this.snapToggle])) {
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var snapAngleRad = (Math.PI / 180) * this.snapAngle;
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this.angle = Math.round(alpha / snapAngleRad) * snapAngleRad;
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} else {
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this.angle = alpha;
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}
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},
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/**
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* APIMethod: cancel
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* Finish the geometry and call the "cancel" callback.
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*/
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cancel: function() {
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// the polygon geometry gets cloned in the callback method
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this.callback("cancel", null);
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this.finalize();
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},
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/**
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* Method: finalize
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* Finish the geometry and call the "done" callback.
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*/
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finalize: function() {
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this.origin = null;
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this.radius = this.options.radius;
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},
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/**
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* APIMethod: clear
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* Clear any rendered features on the temporary layer. This is called
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* when the handler is deactivated, canceled, or done (unless persist
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* is true).
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*/
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clear: function() {
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this.layer.renderer.clear();
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this.layer.destroyFeatures();
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},
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/**
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* Method: callback
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* Trigger the control's named callback with the given arguments
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*
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* Parameters:
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* name - {String} The key for the callback that is one of the properties
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* of the handler's callbacks object.
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* args - {Array} An array of arguments with which to call the callback
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* (defined by the control).
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*/
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callback: function (name, args) {
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// override the callback method to always send the polygon geometry
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if (this.callbacks[name]) {
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this.callbacks[name].apply(this.control,
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[this.feature.geometry.clone()]);
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}
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// since sketch features are added to the temporary layer
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// they must be cleared here if done or cancel
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if(!this.persist && (name == "done" || name == "cancel")) {
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this.clear();
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}
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},
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CLASS_NAME: "OpenLayers.Handler.RegularPolygon"
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});
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