572 lines
14 KiB
JavaScript
572 lines
14 KiB
JavaScript
goog.provide('ol.style.RegularShape');
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goog.require('ol');
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goog.require('ol.colorlike');
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goog.require('ol.dom');
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goog.require('ol.has');
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goog.require('ol.ImageState');
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goog.require('ol.render.canvas');
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goog.require('ol.style.Image');
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/**
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* @classdesc
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* Set regular shape style for vector features. The resulting shape will be
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* a regular polygon when `radius` is provided, or a star when `radius1` and
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* `radius2` are provided.
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*
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* @constructor
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* @param {olx.style.RegularShapeOptions} options Options.
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* @extends {ol.style.Image}
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* @api
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*/
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ol.style.RegularShape = function(options) {
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/**
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* @private
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* @type {Array.<string>}
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*/
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this.checksums_ = null;
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/**
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* @private
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* @type {HTMLCanvasElement}
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*/
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this.canvas_ = null;
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/**
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* @private
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* @type {HTMLCanvasElement}
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*/
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this.hitDetectionCanvas_ = null;
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/**
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* @private
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* @type {ol.style.Fill}
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*/
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this.fill_ = options.fill !== undefined ? options.fill : null;
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/**
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* @private
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* @type {Array.<number>}
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*/
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this.origin_ = [0, 0];
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/**
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* @private
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* @type {number}
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*/
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this.points_ = options.points;
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/**
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* @protected
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* @type {number}
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*/
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this.radius_ = /** @type {number} */ (options.radius !== undefined ?
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options.radius : options.radius1);
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/**
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* @private
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* @type {number|undefined}
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*/
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this.radius2_ = options.radius2;
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/**
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* @private
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* @type {number}
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*/
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this.angle_ = options.angle !== undefined ? options.angle : 0;
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/**
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* @private
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* @type {ol.style.Stroke}
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*/
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this.stroke_ = options.stroke !== undefined ? options.stroke : null;
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/**
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* @private
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* @type {Array.<number>}
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*/
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this.anchor_ = null;
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/**
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* @private
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* @type {ol.Size}
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*/
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this.size_ = null;
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/**
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* @private
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* @type {ol.Size}
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*/
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this.imageSize_ = null;
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/**
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* @private
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* @type {ol.Size}
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*/
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this.hitDetectionImageSize_ = null;
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/**
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* @protected
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* @type {ol.style.AtlasManager|undefined}
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*/
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this.atlasManager_ = options.atlasManager;
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this.render_(this.atlasManager_);
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/**
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* @type {boolean}
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*/
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var snapToPixel = options.snapToPixel !== undefined ?
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options.snapToPixel : true;
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/**
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* @type {boolean}
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*/
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var rotateWithView = options.rotateWithView !== undefined ?
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options.rotateWithView : false;
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ol.style.Image.call(this, {
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opacity: 1,
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rotateWithView: rotateWithView,
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rotation: options.rotation !== undefined ? options.rotation : 0,
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scale: 1,
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snapToPixel: snapToPixel
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});
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};
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ol.inherits(ol.style.RegularShape, ol.style.Image);
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/**
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* Clones the style. If an atlasmanager was provided to the original style it will be used in the cloned style, too.
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* @return {ol.style.RegularShape} The cloned style.
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* @api
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*/
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ol.style.RegularShape.prototype.clone = function() {
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var style = new ol.style.RegularShape({
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fill: this.getFill() ? this.getFill().clone() : undefined,
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points: this.getPoints(),
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radius: this.getRadius(),
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radius2: this.getRadius2(),
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angle: this.getAngle(),
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snapToPixel: this.getSnapToPixel(),
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stroke: this.getStroke() ? this.getStroke().clone() : undefined,
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rotation: this.getRotation(),
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rotateWithView: this.getRotateWithView(),
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atlasManager: this.atlasManager_
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});
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style.setOpacity(this.getOpacity());
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style.setScale(this.getScale());
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return style;
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};
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/**
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* @inheritDoc
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* @api
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*/
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ol.style.RegularShape.prototype.getAnchor = function() {
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return this.anchor_;
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};
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/**
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* Get the angle used in generating the shape.
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* @return {number} Shape's rotation in radians.
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* @api
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*/
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ol.style.RegularShape.prototype.getAngle = function() {
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return this.angle_;
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};
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/**
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* Get the fill style for the shape.
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* @return {ol.style.Fill} Fill style.
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* @api
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*/
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ol.style.RegularShape.prototype.getFill = function() {
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return this.fill_;
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};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.getHitDetectionImage = function(pixelRatio) {
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return this.hitDetectionCanvas_;
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};
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/**
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* @inheritDoc
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* @api
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*/
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ol.style.RegularShape.prototype.getImage = function(pixelRatio) {
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return this.canvas_;
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};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.getImageSize = function() {
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return this.imageSize_;
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};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.getHitDetectionImageSize = function() {
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return this.hitDetectionImageSize_;
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};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.getImageState = function() {
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return ol.ImageState.LOADED;
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};
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/**
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* @inheritDoc
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* @api
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*/
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ol.style.RegularShape.prototype.getOrigin = function() {
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return this.origin_;
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};
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/**
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* Get the number of points for generating the shape.
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* @return {number} Number of points for stars and regular polygons.
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* @api
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*/
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ol.style.RegularShape.prototype.getPoints = function() {
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return this.points_;
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};
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/**
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* Get the (primary) radius for the shape.
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* @return {number} Radius.
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* @api
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*/
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ol.style.RegularShape.prototype.getRadius = function() {
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return this.radius_;
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};
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/**
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* Get the secondary radius for the shape.
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* @return {number|undefined} Radius2.
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* @api
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*/
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ol.style.RegularShape.prototype.getRadius2 = function() {
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return this.radius2_;
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};
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/**
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* @inheritDoc
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* @api
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*/
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ol.style.RegularShape.prototype.getSize = function() {
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return this.size_;
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};
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/**
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* Get the stroke style for the shape.
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* @return {ol.style.Stroke} Stroke style.
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* @api
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*/
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ol.style.RegularShape.prototype.getStroke = function() {
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return this.stroke_;
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};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.listenImageChange = function(listener, thisArg) {};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.load = function() {};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.unlistenImageChange = function(listener, thisArg) {};
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/**
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* @protected
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* @param {ol.style.AtlasManager|undefined} atlasManager An atlas manager.
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*/
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ol.style.RegularShape.prototype.render_ = function(atlasManager) {
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var imageSize;
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var lineCap = '';
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var lineJoin = '';
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var miterLimit = 0;
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var lineDash = null;
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var strokeStyle;
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var strokeWidth = 0;
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if (this.stroke_) {
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strokeStyle = this.stroke_.getColor();
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if (strokeStyle === null) {
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strokeStyle = ol.render.canvas.defaultStrokeStyle;
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}
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strokeStyle = ol.colorlike.asColorLike(strokeStyle);
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strokeWidth = this.stroke_.getWidth();
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if (strokeWidth === undefined) {
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strokeWidth = ol.render.canvas.defaultLineWidth;
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}
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lineDash = this.stroke_.getLineDash();
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if (!ol.has.CANVAS_LINE_DASH) {
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lineDash = null;
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}
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lineJoin = this.stroke_.getLineJoin();
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if (lineJoin === undefined) {
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lineJoin = ol.render.canvas.defaultLineJoin;
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}
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lineCap = this.stroke_.getLineCap();
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if (lineCap === undefined) {
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lineCap = ol.render.canvas.defaultLineCap;
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}
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miterLimit = this.stroke_.getMiterLimit();
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if (miterLimit === undefined) {
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miterLimit = ol.render.canvas.defaultMiterLimit;
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}
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}
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var size = 2 * (this.radius_ + strokeWidth) + 1;
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/** @type {ol.RegularShapeRenderOptions} */
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var renderOptions = {
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strokeStyle: strokeStyle,
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strokeWidth: strokeWidth,
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size: size,
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lineCap: lineCap,
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lineDash: lineDash,
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lineJoin: lineJoin,
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miterLimit: miterLimit
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};
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if (atlasManager === undefined) {
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// no atlas manager is used, create a new canvas
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var context = ol.dom.createCanvasContext2D(size, size);
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this.canvas_ = context.canvas;
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// canvas.width and height are rounded to the closest integer
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size = this.canvas_.width;
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imageSize = size;
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this.draw_(renderOptions, context, 0, 0);
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this.createHitDetectionCanvas_(renderOptions);
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} else {
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// an atlas manager is used, add the symbol to an atlas
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size = Math.round(size);
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var hasCustomHitDetectionImage = !this.fill_;
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var renderHitDetectionCallback;
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if (hasCustomHitDetectionImage) {
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// render the hit-detection image into a separate atlas image
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renderHitDetectionCallback =
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this.drawHitDetectionCanvas_.bind(this, renderOptions);
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}
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var id = this.getChecksum();
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var info = atlasManager.add(
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id, size, size, this.draw_.bind(this, renderOptions),
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renderHitDetectionCallback);
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this.canvas_ = info.image;
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this.origin_ = [info.offsetX, info.offsetY];
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imageSize = info.image.width;
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if (hasCustomHitDetectionImage) {
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this.hitDetectionCanvas_ = info.hitImage;
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this.hitDetectionImageSize_ =
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[info.hitImage.width, info.hitImage.height];
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} else {
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this.hitDetectionCanvas_ = this.canvas_;
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this.hitDetectionImageSize_ = [imageSize, imageSize];
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}
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}
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this.anchor_ = [size / 2, size / 2];
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this.size_ = [size, size];
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this.imageSize_ = [imageSize, imageSize];
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};
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/**
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* @private
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* @param {ol.RegularShapeRenderOptions} renderOptions Render options.
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* @param {CanvasRenderingContext2D} context The rendering context.
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* @param {number} x The origin for the symbol (x).
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* @param {number} y The origin for the symbol (y).
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*/
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ol.style.RegularShape.prototype.draw_ = function(renderOptions, context, x, y) {
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var i, angle0, radiusC;
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// reset transform
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context.setTransform(1, 0, 0, 1, 0, 0);
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// then move to (x, y)
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context.translate(x, y);
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context.beginPath();
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var points = this.points_;
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if (points === Infinity) {
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context.arc(
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renderOptions.size / 2, renderOptions.size / 2,
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this.radius_, 0, 2 * Math.PI, true);
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} else {
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var radius2 = (this.radius2_ !== undefined) ? this.radius2_
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: this.radius_;
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if (radius2 !== this.radius_) {
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points = 2 * points;
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}
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for (i = 0; i <= points; i++) {
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angle0 = i * 2 * Math.PI / points - Math.PI / 2 + this.angle_;
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radiusC = i % 2 === 0 ? this.radius_ : radius2;
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context.lineTo(renderOptions.size / 2 + radiusC * Math.cos(angle0),
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renderOptions.size / 2 + radiusC * Math.sin(angle0));
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}
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}
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if (this.fill_) {
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var color = this.fill_.getColor();
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if (color === null) {
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color = ol.render.canvas.defaultFillStyle;
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}
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context.fillStyle = ol.colorlike.asColorLike(color);
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context.fill();
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}
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if (this.stroke_) {
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context.strokeStyle = renderOptions.strokeStyle;
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context.lineWidth = renderOptions.strokeWidth;
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if (renderOptions.lineDash) {
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context.setLineDash(renderOptions.lineDash);
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}
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context.lineCap = renderOptions.lineCap;
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context.lineJoin = renderOptions.lineJoin;
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context.miterLimit = renderOptions.miterLimit;
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context.stroke();
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}
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context.closePath();
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};
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/**
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* @private
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* @param {ol.RegularShapeRenderOptions} renderOptions Render options.
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*/
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ol.style.RegularShape.prototype.createHitDetectionCanvas_ = function(renderOptions) {
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this.hitDetectionImageSize_ = [renderOptions.size, renderOptions.size];
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if (this.fill_) {
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this.hitDetectionCanvas_ = this.canvas_;
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return;
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}
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// if no fill style is set, create an extra hit-detection image with a
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// default fill style
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var context = ol.dom.createCanvasContext2D(renderOptions.size, renderOptions.size);
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this.hitDetectionCanvas_ = context.canvas;
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this.drawHitDetectionCanvas_(renderOptions, context, 0, 0);
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};
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/**
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* @private
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* @param {ol.RegularShapeRenderOptions} renderOptions Render options.
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* @param {CanvasRenderingContext2D} context The context.
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* @param {number} x The origin for the symbol (x).
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* @param {number} y The origin for the symbol (y).
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*/
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ol.style.RegularShape.prototype.drawHitDetectionCanvas_ = function(renderOptions, context, x, y) {
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// reset transform
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context.setTransform(1, 0, 0, 1, 0, 0);
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// then move to (x, y)
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context.translate(x, y);
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context.beginPath();
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var points = this.points_;
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if (points === Infinity) {
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context.arc(
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renderOptions.size / 2, renderOptions.size / 2,
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this.radius_, 0, 2 * Math.PI, true);
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} else {
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var radius2 = (this.radius2_ !== undefined) ? this.radius2_
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: this.radius_;
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if (radius2 !== this.radius_) {
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points = 2 * points;
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}
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var i, radiusC, angle0;
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for (i = 0; i <= points; i++) {
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angle0 = i * 2 * Math.PI / points - Math.PI / 2 + this.angle_;
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radiusC = i % 2 === 0 ? this.radius_ : radius2;
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context.lineTo(renderOptions.size / 2 + radiusC * Math.cos(angle0),
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renderOptions.size / 2 + radiusC * Math.sin(angle0));
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}
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}
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context.fillStyle = ol.render.canvas.defaultFillStyle;
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context.fill();
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if (this.stroke_) {
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context.strokeStyle = renderOptions.strokeStyle;
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context.lineWidth = renderOptions.strokeWidth;
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if (renderOptions.lineDash) {
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context.setLineDash(renderOptions.lineDash);
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}
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context.stroke();
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}
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context.closePath();
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};
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/**
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* @return {string} The checksum.
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*/
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ol.style.RegularShape.prototype.getChecksum = function() {
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var strokeChecksum = this.stroke_ ?
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this.stroke_.getChecksum() : '-';
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var fillChecksum = this.fill_ ?
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this.fill_.getChecksum() : '-';
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var recalculate = !this.checksums_ ||
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(strokeChecksum != this.checksums_[1] ||
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fillChecksum != this.checksums_[2] ||
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this.radius_ != this.checksums_[3] ||
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this.radius2_ != this.checksums_[4] ||
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this.angle_ != this.checksums_[5] ||
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this.points_ != this.checksums_[6]);
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if (recalculate) {
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var checksum = 'r' + strokeChecksum + fillChecksum +
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(this.radius_ !== undefined ? this.radius_.toString() : '-') +
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(this.radius2_ !== undefined ? this.radius2_.toString() : '-') +
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(this.angle_ !== undefined ? this.angle_.toString() : '-') +
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(this.points_ !== undefined ? this.points_.toString() : '-');
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this.checksums_ = [checksum, strokeChecksum, fillChecksum,
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this.radius_, this.radius2_, this.angle_, this.points_];
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}
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return this.checksums_[0];
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};
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