git-svn-id: http://svn.openlayers.org/tags/openlayers/release-2.4@3198 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
372 lines
11 KiB
JavaScript
372 lines
11 KiB
JavaScript
/* Copyright (c) 2006 MetaCarta, Inc., published under the BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
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* for the full text of the license. */
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/**
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* @class
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*
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* @requires OpenLayers/Layer.js
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* @requires OpenLayers/Renderer.js
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* @requires OpenLayers/Feature/Vector.js
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*/
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OpenLayers.Layer.Vector = OpenLayers.Class.create();
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OpenLayers.Layer.Vector.prototype =
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OpenLayers.Class.inherit(OpenLayers.Layer, {
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/** @type Boolean */
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isBaseLayer: false,
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/** @type Boolean */
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isFixed: false,
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/** @type Boolean */
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isVector: true,
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/** @type Array(OpenLayer.Feature.Vector) */
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features: null,
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/** @type Array(OpenLayers.Feature.Vector) */
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selectedFeatures: null,
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/** @type {Boolean} */
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reportError: true,
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/** @type {Object} */
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style: null,
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/**
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* List of supported Renderer classes. Add to this list to
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* add support for additional renderers. This list is ordered:
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* the first renderer which returns true for the 'supported()'
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* method will be used, if not defined in the 'renderer' option.
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*
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* @type {Array(String)}
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*/
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renderers: ['SVG', 'VML'],
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/** @type OpenLayers.Renderer */
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renderer: null,
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/**
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* geometryType allows you to limit the types of geometries this
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* layer supports. This should be set to something like
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* "OpenLayers.Geometry.Point" to limit types.
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*
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* @type string
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*/
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geometryType: null,
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/** Whether the Vector Layer features have been drawn yet.
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*
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* @type boolean
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*/
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drawn: false,
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/**
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* @constructor
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*
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* @param {String} name
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* @param {Object} options Hashtable of extra options to tag onto the layer.
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* Options renderer {Object}: Typically SVGRenderer or VMLRenderer.
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*/
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initialize: function(name, options) {
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var defaultStyle = OpenLayers.Feature.Vector.style['default'];
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this.style = OpenLayers.Util.extend({}, defaultStyle);
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OpenLayers.Layer.prototype.initialize.apply(this, arguments);
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// allow user-set renderer, otherwise assign one
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if (!this.renderer || !this.renderer.supported()) {
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this.assignRenderer();
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}
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// if no valid renderer found, display error
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if (!this.renderer || !this.renderer.supported()) {
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this.renderer = null;
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this.displayError();
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}
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this.features = new Array();
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this.selectedFeatures = new Array();
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},
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/**
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*
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*/
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destroy: function() {
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OpenLayers.Layer.prototype.destroy.apply(this, arguments);
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this.destroyFeatures();
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this.features = null;
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this.selectedFeatures = null;
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if (this.renderer) {
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this.renderer.destroy();
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}
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this.renderer = null;
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this.geometryType = null;
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this.drawn = null;
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},
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/** Iterates through the available renderer implementations and selects
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* and assigns the first one whose "supported()" function returns true.
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*
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* @private
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*
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*/
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assignRenderer: function() {
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for (var i = 0; i < this.renderers.length; i++) {
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var rendererClass = OpenLayers.Renderer[this.renderers[i]];
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if (rendererClass && rendererClass.prototype.supported()) {
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this.renderer = new rendererClass(this.div);
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break;
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}
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}
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},
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/**
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* Let the user know their browser isn't supported.
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*
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* @private
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*
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*/
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displayError: function() {
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if (this.reportError) {
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var message = "Your browser does not support vector rendering. " +
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"Currently supported renderers are:\n";
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message += this.renderers.join("\n");
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alert(message);
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}
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},
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/** The layer has been added to the map.
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*
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* If there is no renderer set, the layer can't be used. Remove it.
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* Otherwise, give the renderer a reference to the map and set its size.
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*
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* @param {OpenLayers.Map} map
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*/
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setMap: function(map) {
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OpenLayers.Layer.prototype.setMap.apply(this, arguments);
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if (!this.renderer) {
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this.map.removeLayer(this);
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} else {
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this.renderer.map = this.map;
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this.renderer.setSize(this.map.getSize());
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}
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},
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/** Notify the renderer of the change in size.
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*
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*/
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onMapResize: function() {
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OpenLayers.Layer.prototype.onMapResize.apply(this, arguments);
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this.renderer.setSize(this.map.getSize());
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},
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/** Reset the vector layer's div so that it once again is lined up with
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* the map. Notify the renderer of the change of extent, and in the
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* case of a change of zoom level (resolution), have the
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* renderer redraw features.
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*
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* If the layer has not yet been drawn, cycle through the layer's
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* features and draw each one.
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*
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* @param {OpenLayers.Bounds} bounds
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* @param {Boolean} zoomChanged
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* @param {Boolean} dragging
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*/
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moveTo: function(bounds, zoomChanged, dragging) {
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OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
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if (!dragging) {
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this.div.style.left = - parseInt(this.map.layerContainerDiv.style.left) + "px";
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this.div.style.top = - parseInt(this.map.layerContainerDiv.style.top) + "px";
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var extent = this.map.getExtent();
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this.renderer.setExtent(extent);
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}
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if (!this.drawn || zoomChanged) {
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this.drawn = true;
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for(var i = 0; i < this.features.length; i++) {
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var feature = this.features[i];
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this.drawFeature(feature);
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}
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}
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},
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/**
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* @param {Array(OpenLayers.Feature.Vector} features
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*/
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addFeatures: function(features) {
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if (!(features instanceof Array)) {
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features = [features];
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}
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for (var i = 0; i < features.length; i++) {
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var feature = features[i];
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if (this.geometryType &&
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!(feature.geometry instanceof this.geometryType)) {
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var throwStr = "addFeatures : component should be an " +
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this.geometryType.prototype.CLASS_NAME;
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throw throwStr;
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}
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this.features.push(feature);
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//give feature reference to its layer
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feature.layer = this;
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if (!feature.style) {
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feature.style = OpenLayers.Util.extend({}, this.style);
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}
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this.preFeatureInsert(feature);
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if (this.drawn) {
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this.drawFeature(feature);
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}
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this.onFeatureInsert(feature);
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}
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},
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/**
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* @param {Array(OpenLayers.Feature.Vector} features
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*/
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removeFeatures: function(features) {
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if (!(features instanceof Array)) {
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features = [features];
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}
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for (var i = features.length - 1; i >= 0; i--) {
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var feature = features[i];
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this.features = OpenLayers.Util.removeItem(this.features, feature);
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if (feature.geometry) {
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this.renderer.eraseGeometry(feature.geometry);
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}
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//in the case that this feature is one of the selected features,
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// remove it from that array as well.
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if (OpenLayers.Util.indexOf(this.selectedFeatures, feature) != -1){
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OpenLayers.Util.removeItem(this.selectedFeatures, feature);
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}
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}
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},
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/**
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* Destroy all features on the layer and empty the selected features array.
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*/
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destroyFeatures: function () {
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this.selectedFeatures = new Array();
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for (var i = this.features.length - 1; i >= 0; i--) {
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this.features[i].destroy();
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}
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},
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/**
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* Draw (or redraw) a feature on the layer. If the optional style argument
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* is included, this style will be used. If no style is included, the
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* feature's style will be used. If the feature doesn't have a style,
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* the layer's style will be used.
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*
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* @param {OpenLayers.Feature.Vector} feature
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* @param {Object} style
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*/
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drawFeature: function(feature, style) {
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if(style == null) {
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if(feature.style) {
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style = feature.style;
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} else {
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style = this.style;
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}
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}
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this.renderer.drawFeature(feature, style);
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},
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/**
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* Erase features from the layer.
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*
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* @param {Array(OpenLayers.Feature.Vector)} features
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*/
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eraseFeatures: function(features) {
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this.renderer.eraseFeatures(features);
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},
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/**
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* Given an event, return a feature if the event occurred over one.
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* Otherwise, return null.
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*
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* @param {Event}
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* @type OpenLayers.Feature.Vector
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* @return A feature if one was under the event
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*/
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getFeatureFromEvent: function(evt) {
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var featureId = this.renderer.getFeatureIdFromEvent(evt);
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return this.getFeatureById(featureId);
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},
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/**
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* Given a feature id, return the feature if it exists in the features array
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*
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* @param String featureId
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* @type OpenLayers.Feature.Vector
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* @return A feature corresponding to the given featureId
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*/
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getFeatureById: function(featureId) {
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//TBD - would it be more efficient to use a hash for this.features?
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var feature = null;
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for(var i=0; i<this.features.length; ++i) {
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if(this.features[i].id == featureId) {
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feature = this.features[i];
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break;
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}
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}
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return feature;
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},
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/**
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* Unselect the selected features
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* i.e. clears the featureSelection array
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* change the style back
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clearSelection: function() {
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var vectorLayer = this.map.vectorLayer;
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for (var i = 0; i < this.map.featureSelection.length; i++) {
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var featureSelection = this.map.featureSelection[i];
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vectorLayer.drawFeature(featureSelection, vectorLayer.style);
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}
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this.map.featureSelection = [];
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},
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*/
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/**
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* method called when a feature is inserted.
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* Does nothing by default. Override this if you
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* need to do something on feature updates.
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*
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* @param {OpenLayers.Feature.Vector} feature
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*/
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onFeatureInsert: function(feature) {
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},
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/**
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* method called before a feature is inserted.
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* Does nothing by default. Override this if you
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* need to do something when features are first added to the
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* layer, but before they are drawn, such as adjust the style.
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*
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* @param {OpenLayers.Feature.Vector} feature
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*/
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preFeatureInsert: function(feature) {
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},
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/** @final @type String */
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CLASS_NAME: "OpenLayers.Layer.Vector"
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});
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