git-svn-id: http://svn.openlayers.org/trunk/openlayers@11158 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
34 lines
1.5 KiB
HTML
34 lines
1.5 KiB
HTML
<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<title>Canvas Renderer Example</title>
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<link rel="stylesheet" href="../theme/default/style.css" type="text/css" />
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<link rel="stylesheet" href="style.css" type="text/css" />
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<script src="../lib/OpenLayers.js"></script>
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<script src='http://maps.google.com/maps?file=api&v=2&key=ABQIAAAAjpkAC9ePGem0lIq5XcMiuhR_wWLPFku8Ix9i2SXYRVK3e45q1BQUd_beF8dtzKET_EteAjPdGDwqpQ'></script>
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<script src="canvas.js"></script>
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</head>
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<body onload="init()">
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<h1 id="title">Canvas Renderer Example</h1>
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<div id="tags">
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canvas, renderer, advanced,
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</div>
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<p id="shortdesc">
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Demonstrates the use of the canvas renderer with a vector layer.
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</p>
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<div id="map" class="smallmap"></div>
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<div id="docs">
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<p>
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This example shows a vector layer that uses the Canvas renderer
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where available. The order of the renderers given in the layer
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options is used to locate the first available renderer.
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</p>
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<p>
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See the <a href="canvas.js" target="_blank">canvas.js source</a>
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to see how this is done.
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</p>
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</div>
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</body>
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</html>
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