Using the [ts.js codemod](https://gist.github.com/tschaub/1ea498c9d1e5268cf36d212b3949be4e): jscodeshift --transform ts.js src
239 lines
6.7 KiB
JavaScript
239 lines
6.7 KiB
JavaScript
/**
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* @module ol/transform
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*/
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import {assert} from './asserts.js';
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/**
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* An array representing an affine 2d transformation for use with
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* {@link module:ol/transform} functions. The array has 6 elements.
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* @typedef {!Array<number>} Transform
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*/
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/**
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* Collection of affine 2d transformation functions. The functions work on an
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* array of 6 elements. The element order is compatible with the [SVGMatrix
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* interface](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix) and is
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* a subset (elements a to f) of a 3×3 matrix:
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* ```
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* [ a c e ]
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* [ b d f ]
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* [ 0 0 1 ]
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* ```
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*/
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/**
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* @private
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* @type {Transform}
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*/
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const tmp_ = new Array(6);
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/**
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* Create an identity transform.
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* @return {!Transform} Identity transform.
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*/
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export function create() {
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return [1, 0, 0, 1, 0, 0];
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}
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/**
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* Resets the given transform to an identity transform.
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* @param {!Transform} transform Transform.
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* @return {!Transform} Transform.
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*/
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export function reset(transform) {
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return set(transform, 1, 0, 0, 1, 0, 0);
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}
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/**
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* Multiply the underlying matrices of two transforms and return the result in
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* the first transform.
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* @param {!Transform} transform1 Transform parameters of matrix 1.
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* @param {!Transform} transform2 Transform parameters of matrix 2.
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* @return {!Transform} transform1 multiplied with transform2.
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*/
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export function multiply(transform1, transform2) {
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const a1 = transform1[0];
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const b1 = transform1[1];
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const c1 = transform1[2];
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const d1 = transform1[3];
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const e1 = transform1[4];
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const f1 = transform1[5];
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const a2 = transform2[0];
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const b2 = transform2[1];
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const c2 = transform2[2];
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const d2 = transform2[3];
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const e2 = transform2[4];
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const f2 = transform2[5];
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transform1[0] = a1 * a2 + c1 * b2;
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transform1[1] = b1 * a2 + d1 * b2;
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transform1[2] = a1 * c2 + c1 * d2;
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transform1[3] = b1 * c2 + d1 * d2;
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transform1[4] = a1 * e2 + c1 * f2 + e1;
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transform1[5] = b1 * e2 + d1 * f2 + f1;
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return transform1;
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}
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/**
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* Set the transform components a-f on a given transform.
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* @param {!Transform} transform Transform.
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* @param {number} a The a component of the transform.
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* @param {number} b The b component of the transform.
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* @param {number} c The c component of the transform.
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* @param {number} d The d component of the transform.
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* @param {number} e The e component of the transform.
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* @param {number} f The f component of the transform.
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* @return {!Transform} Matrix with transform applied.
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*/
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export function set(transform, a, b, c, d, e, f) {
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transform[0] = a;
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transform[1] = b;
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transform[2] = c;
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transform[3] = d;
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transform[4] = e;
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transform[5] = f;
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return transform;
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}
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/**
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* Set transform on one matrix from another matrix.
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* @param {!Transform} transform1 Matrix to set transform to.
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* @param {!Transform} transform2 Matrix to set transform from.
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* @return {!Transform} transform1 with transform from transform2 applied.
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*/
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export function setFromArray(transform1, transform2) {
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transform1[0] = transform2[0];
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transform1[1] = transform2[1];
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transform1[2] = transform2[2];
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transform1[3] = transform2[3];
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transform1[4] = transform2[4];
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transform1[5] = transform2[5];
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return transform1;
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}
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/**
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* Transforms the given coordinate with the given transform returning the
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* resulting, transformed coordinate. The coordinate will be modified in-place.
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*
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* @param {Transform} transform The transformation.
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* @param {import("./coordinate.js").Coordinate|import("./pixel.js").Pixel} coordinate The coordinate to transform.
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* @return {import("./coordinate.js").Coordinate|import("./pixel.js").Pixel} return coordinate so that operations can be
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* chained together.
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*/
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export function apply(transform, coordinate) {
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const x = coordinate[0];
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const y = coordinate[1];
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coordinate[0] = transform[0] * x + transform[2] * y + transform[4];
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coordinate[1] = transform[1] * x + transform[3] * y + transform[5];
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return coordinate;
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}
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/**
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* Applies rotation to the given transform.
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* @param {!Transform} transform Transform.
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* @param {number} angle Angle in radians.
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* @return {!Transform} The rotated transform.
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*/
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export function rotate(transform, angle) {
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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return multiply(transform, set(tmp_, cos, sin, -sin, cos, 0, 0));
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}
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/**
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* Applies scale to a given transform.
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* @param {!Transform} transform Transform.
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* @param {number} x Scale factor x.
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* @param {number} y Scale factor y.
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* @return {!Transform} The scaled transform.
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*/
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export function scale(transform, x, y) {
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return multiply(transform, set(tmp_, x, 0, 0, y, 0, 0));
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}
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/**
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* Applies translation to the given transform.
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* @param {!Transform} transform Transform.
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* @param {number} dx Translation x.
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* @param {number} dy Translation y.
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* @return {!Transform} The translated transform.
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*/
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export function translate(transform, dx, dy) {
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return multiply(transform, set(tmp_, 1, 0, 0, 1, dx, dy));
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}
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/**
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* Creates a composite transform given an initial translation, scale, rotation, and
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* final translation (in that order only, not commutative).
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* @param {!Transform} transform The transform (will be modified in place).
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* @param {number} dx1 Initial translation x.
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* @param {number} dy1 Initial translation y.
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* @param {number} sx Scale factor x.
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* @param {number} sy Scale factor y.
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* @param {number} angle Rotation (in counter-clockwise radians).
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* @param {number} dx2 Final translation x.
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* @param {number} dy2 Final translation y.
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* @return {!Transform} The composite transform.
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*/
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export function compose(transform, dx1, dy1, sx, sy, angle, dx2, dy2) {
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const sin = Math.sin(angle);
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const cos = Math.cos(angle);
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transform[0] = sx * cos;
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transform[1] = sy * sin;
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transform[2] = -sx * sin;
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transform[3] = sy * cos;
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transform[4] = dx2 * sx * cos - dy2 * sx * sin + dx1;
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transform[5] = dx2 * sy * sin + dy2 * sy * cos + dy1;
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return transform;
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}
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/**
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* Invert the given transform.
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* @param {!Transform} transform Transform.
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* @return {!Transform} Inverse of the transform.
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*/
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export function invert(transform) {
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const det = determinant(transform);
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assert(det !== 0, 32); // Transformation matrix cannot be inverted
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const a = transform[0];
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const b = transform[1];
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const c = transform[2];
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const d = transform[3];
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const e = transform[4];
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const f = transform[5];
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transform[0] = d / det;
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transform[1] = -b / det;
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transform[2] = -c / det;
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transform[3] = a / det;
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transform[4] = (c * f - d * e) / det;
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transform[5] = -(a * f - b * e) / det;
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return transform;
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}
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/**
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* Returns the determinant of the given matrix.
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* @param {!Transform} mat Matrix.
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* @return {number} Determinant.
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*/
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export function determinant(mat) {
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return mat[0] * mat[3] - mat[1] * mat[2];
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}
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