109 lines
3.2 KiB
JavaScript
109 lines
3.2 KiB
JavaScript
// This file is automatically generated, do not edit
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goog.provide('ol.renderer.webgl.vectorlayer2.shader.PointCollection');
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goog.require('ol.webgl.shader');
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/**
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* @constructor
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* @extends {ol.webgl.shader.Fragment}
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment = function() {
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goog.base(this, ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment.SOURCE);
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};
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goog.inherits(ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment, ol.webgl.shader.Fragment);
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goog.addSingletonGetter(ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment);
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment.DEBUG_SOURCE = 'precision mediump float;\nuniform vec4 u_color;\n\nvoid main(void) {\n gl_FragColor = u_color;\n}\n';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment.OPTIMIZED_SOURCE = 'precision mediump float;uniform vec4 d;void main(void){gl_FragColor=d;}';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment.SOURCE = goog.DEBUG ?
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment.DEBUG_SOURCE :
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionFragment.OPTIMIZED_SOURCE;
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/**
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* @constructor
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* @extends {ol.webgl.shader.Vertex}
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex = function() {
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goog.base(this, ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex.SOURCE);
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};
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goog.inherits(ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex, ol.webgl.shader.Vertex);
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goog.addSingletonGetter(ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex);
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex.DEBUG_SOURCE = 'attribute vec2 a_position;\nuniform float u_pointSize;\nuniform mat4 u_modelViewMatrix;\n\nvoid main(void) {\n gl_Position = u_modelViewMatrix * vec4(a_position, 0., 1.);\n gl_PointSize = u_pointSize;\n}\n\n\n';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex.OPTIMIZED_SOURCE = 'attribute vec2 a;uniform float b;uniform mat4 c;void main(void){gl_Position=c*vec4(a,0.,1.);gl_PointSize=b;}';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex.SOURCE = goog.DEBUG ?
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex.DEBUG_SOURCE :
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ol.renderer.webgl.vectorlayer2.shader.PointCollectionVertex.OPTIMIZED_SOURCE;
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/**
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* @constructor
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLProgram} program Program.
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*/
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ol.renderer.webgl.vectorlayer2.shader.PointCollection.Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_color = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_color' : 'd');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_modelViewMatrix = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_modelViewMatrix' : 'c');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_pointSize = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_pointSize' : 'b');
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/**
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* @type {number}
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*/
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this.a_position = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_position' : 'a');
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};
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