91 lines
1.8 KiB
JavaScript
91 lines
1.8 KiB
JavaScript
goog.provide('ol.ImageCanvas');
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goog.require('ol');
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goog.require('ol.ImageBase');
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goog.require('ol.ImageState');
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/**
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* @constructor
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* @extends {ol.ImageBase}
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* @param {ol.Extent} extent Extent.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {HTMLCanvasElement} canvas Canvas.
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* @param {ol.ImageCanvasLoader=} opt_loader Optional loader function to
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* support asynchronous canvas drawing.
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*/
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ol.ImageCanvas = function(extent, resolution, pixelRatio, canvas, opt_loader) {
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/**
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* Optional canvas loader function.
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* @type {?ol.ImageCanvasLoader}
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* @private
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*/
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this.loader_ = opt_loader !== undefined ? opt_loader : null;
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var state = opt_loader !== undefined ?
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ol.ImageState.IDLE : ol.ImageState.LOADED;
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ol.ImageBase.call(this, extent, resolution, pixelRatio, state);
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/**
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* @private
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* @type {HTMLCanvasElement}
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*/
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this.canvas_ = canvas;
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/**
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* @private
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* @type {Error}
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*/
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this.error_ = null;
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};
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ol.inherits(ol.ImageCanvas, ol.ImageBase);
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/**
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* Get any error associated with asynchronous rendering.
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* @return {Error} Any error that occurred during rendering.
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*/
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ol.ImageCanvas.prototype.getError = function() {
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return this.error_;
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};
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/**
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* Handle async drawing complete.
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* @param {Error} err Any error during drawing.
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* @private
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*/
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ol.ImageCanvas.prototype.handleLoad_ = function(err) {
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if (err) {
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this.error_ = err;
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this.state = ol.ImageState.ERROR;
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} else {
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this.state = ol.ImageState.LOADED;
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}
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this.changed();
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};
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/**
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* @inheritDoc
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*/
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ol.ImageCanvas.prototype.load = function() {
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if (this.state == ol.ImageState.IDLE) {
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this.state = ol.ImageState.LOADING;
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this.changed();
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this.loader_(this.handleLoad_.bind(this));
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}
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};
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/**
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* @inheritDoc
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*/
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ol.ImageCanvas.prototype.getImage = function() {
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return this.canvas_;
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};
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