Files
openlayers/src/ol/geom/flat/orient.js
Roman Zoller 2c859b1196 Rename misnamed functions in geom/flat/orient
- Rename linearRingIsOriented => linearRingsAreOriented
  The function checks all linear rings of a Polygon, so
  the plural "rings" is more appropriate
- Rename linearRingsAreOriented => linearRingssAreOriented
  The double s is appropriate because the check is done for
  all Polygons of a MultiPolygon

This commit restores the function names from OpenLayers v4,
they were changed (wrongly IMHO) in #7820.
2019-02-05 17:49:21 +01:00

140 lines
4.8 KiB
JavaScript

/**
* @module ol/geom/flat/orient
*/
import {coordinates as reverseCoordinates} from './reverse.js';
/**
* @param {Array<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {number} end End.
* @param {number} stride Stride.
* @return {boolean} Is clockwise.
*/
export function linearRingIsClockwise(flatCoordinates, offset, end, stride) {
// http://tinyurl.com/clockwise-method
// https://github.com/OSGeo/gdal/blob/trunk/gdal/ogr/ogrlinearring.cpp
let edge = 0;
let x1 = flatCoordinates[end - stride];
let y1 = flatCoordinates[end - stride + 1];
for (; offset < end; offset += stride) {
const x2 = flatCoordinates[offset];
const y2 = flatCoordinates[offset + 1];
edge += (x2 - x1) * (y2 + y1);
x1 = x2;
y1 = y2;
}
return edge > 0;
}
/**
* Determines if linear rings are oriented. By default, left-hand orientation
* is tested (first ring must be clockwise, remaining rings counter-clockwise).
* To test for right-hand orientation, use the `opt_right` argument.
*
* @param {Array<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {Array<number>} ends Array of end indexes.
* @param {number} stride Stride.
* @param {boolean=} opt_right Test for right-hand orientation
* (counter-clockwise exterior ring and clockwise interior rings).
* @return {boolean} Rings are correctly oriented.
*/
export function linearRingsAreOriented(flatCoordinates, offset, ends, stride, opt_right) {
const right = opt_right !== undefined ? opt_right : false;
for (let i = 0, ii = ends.length; i < ii; ++i) {
const end = ends[i];
const isClockwise = linearRingIsClockwise(
flatCoordinates, offset, end, stride);
if (i === 0) {
if ((right && isClockwise) || (!right && !isClockwise)) {
return false;
}
} else {
if ((right && !isClockwise) || (!right && isClockwise)) {
return false;
}
}
offset = end;
}
return true;
}
/**
* Determines if linear rings are oriented. By default, left-hand orientation
* is tested (first ring must be clockwise, remaining rings counter-clockwise).
* To test for right-hand orientation, use the `opt_right` argument.
*
* @param {Array<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {Array<Array<number>>} endss Array of array of end indexes.
* @param {number} stride Stride.
* @param {boolean=} opt_right Test for right-hand orientation
* (counter-clockwise exterior ring and clockwise interior rings).
* @return {boolean} Rings are correctly oriented.
*/
export function linearRingssAreOriented(flatCoordinates, offset, endss, stride, opt_right) {
for (let i = 0, ii = endss.length; i < ii; ++i) {
if (!linearRingsAreOriented(
flatCoordinates, offset, endss[i], stride, opt_right)) {
return false;
}
}
return true;
}
/**
* Orient coordinates in a flat array of linear rings. By default, rings
* are oriented following the left-hand rule (clockwise for exterior and
* counter-clockwise for interior rings). To orient according to the
* right-hand rule, use the `opt_right` argument.
*
* @param {Array<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {Array<number>} ends Ends.
* @param {number} stride Stride.
* @param {boolean=} opt_right Follow the right-hand rule for orientation.
* @return {number} End.
*/
export function orientLinearRings(flatCoordinates, offset, ends, stride, opt_right) {
const right = opt_right !== undefined ? opt_right : false;
for (let i = 0, ii = ends.length; i < ii; ++i) {
const end = ends[i];
const isClockwise = linearRingIsClockwise(
flatCoordinates, offset, end, stride);
const reverse = i === 0 ?
(right && isClockwise) || (!right && !isClockwise) :
(right && !isClockwise) || (!right && isClockwise);
if (reverse) {
reverseCoordinates(flatCoordinates, offset, end, stride);
}
offset = end;
}
return offset;
}
/**
* Orient coordinates in a flat array of linear rings. By default, rings
* are oriented following the left-hand rule (clockwise for exterior and
* counter-clockwise for interior rings). To orient according to the
* right-hand rule, use the `opt_right` argument.
*
* @param {Array<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {Array<Array<number>>} endss Array of array of end indexes.
* @param {number} stride Stride.
* @param {boolean=} opt_right Follow the right-hand rule for orientation.
* @return {number} End.
*/
export function orientLinearRingsArray(flatCoordinates, offset, endss, stride, opt_right) {
for (let i = 0, ii = endss.length; i < ii; ++i) {
offset = orientLinearRings(
flatCoordinates, offset, endss[i], stride, opt_right);
}
return offset;
}