Files
openlayers/src/ol/tilequeue.js
2013-01-19 15:38:15 +01:00

266 lines
5.8 KiB
JavaScript

goog.provide('ol.TilePriorityFunction');
goog.provide('ol.TileQueue');
goog.require('goog.array');
goog.require('goog.events');
goog.require('goog.events.EventType');
goog.require('ol.Coordinate');
goog.require('ol.Tile');
goog.require('ol.TileState');
/**
* Tile Queue.
*
* The implementation is inspired from the Closure Library's Heap
* class and Python's heapq module.
*
* http://closure-library.googlecode.com/svn/docs/closure_goog_structs_heap.js.source.html
* http://hg.python.org/cpython/file/2.7/Lib/heapq.py
*/
/**
* @typedef {function(ol.Tile, string, ol.Coordinate): number}
*/
ol.TilePriorityFunction;
/**
* @constructor
* @param {ol.TilePriorityFunction} tilePriorityFunction
* Tile priority function.
*/
ol.TileQueue = function(tilePriorityFunction) {
/**
* @private
* @type {ol.TilePriorityFunction}
*/
this.tilePriorityFunction_ = tilePriorityFunction;
/**
* @private
* @type {number}
*/
this.maxTilesLoading_ = 8;
/**
* @private
* @type {number}
*/
this.tilesLoading_ = 0;
/**
* @private
* @type {Array.<Array.<*>>}
*/
this.heap_ = [];
/**
* @private
* @type {Object.<string, boolean>}
*/
this.queuedTileKeys_ = {};
};
/**
* @const {number}
*/
ol.TileQueue.DROP = Infinity;
/**
* FIXME empty description for jsdoc
*/
ol.TileQueue.prototype.clear = function() {
goog.array.clear(this.heap_);
};
/**
* Remove and return the highest-priority tile. O(logn).
* @private
* @return {ol.Tile|undefined} Tile.
*/
ol.TileQueue.prototype.dequeue_ = function() {
var heap = this.heap_;
var count = heap.length;
if (count <= 0) {
return undefined;
}
var tile = /** @type {ol.Tile} */ (heap[0][1]);
if (count == 1) {
goog.array.clear(heap);
} else {
heap[0] = heap.pop();
this.siftUp_(0);
}
var tileKey = tile.getKey();
delete this.queuedTileKeys_[tileKey];
return tile;
};
/**
* Enqueue a tile. O(logn).
* @param {ol.Tile} tile Tile.
* @param {string} tileSourceKey Tile source key.
* @param {ol.Coordinate} tileCenter Tile center.
*/
ol.TileQueue.prototype.enqueue = function(tile, tileSourceKey, tileCenter) {
if (tile.getState() != ol.TileState.IDLE) {
return;
}
var tileKey = tile.getKey();
if (!(tileKey in this.queuedTileKeys_)) {
var priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
if (priority != ol.TileQueue.DROP) {
this.heap_.push([priority, tile, tileSourceKey, tileCenter]);
this.queuedTileKeys_[tileKey] = true;
this.siftDown_(0, this.heap_.length - 1);
}
}
};
/**
* @protected
*/
ol.TileQueue.prototype.handleTileChange = function() {
--this.tilesLoading_;
};
/**
* Gets the index of the left child of the node at the given index.
* @param {number} index The index of the node to get the left child for.
* @return {number} The index of the left child.
* @private
*/
ol.TileQueue.prototype.getLeftChildIndex_ = function(index) {
return index * 2 + 1;
};
/**
* Gets the index of the right child of the node at the given index.
* @param {number} index The index of the node to get the right child for.
* @return {number} The index of the right child.
* @private
*/
ol.TileQueue.prototype.getRightChildIndex_ = function(index) {
return index * 2 + 2;
};
/**
* Gets the index of the parent of the node at the given index.
* @param {number} index The index of the node to get the parent for.
* @return {number} The index of the parent.
* @private
*/
ol.TileQueue.prototype.getParentIndex_ = function(index) {
return (index - 1) >> 1;
};
/**
* Make _heap a heap. O(n).
* @private
*/
ol.TileQueue.prototype.heapify_ = function() {
for (var i = (this.heap_.length >> 1) - 1; i >= 0; i--) {
this.siftUp_(i);
}
};
/**
* FIXME empty description for jsdoc
*/
ol.TileQueue.prototype.loadMoreTiles = function() {
var tile;
while (this.heap_.length > 0 && this.tilesLoading_ < this.maxTilesLoading_) {
tile = /** @type {ol.Tile} */ (this.dequeue_());
goog.events.listen(tile, goog.events.EventType.CHANGE,
this.handleTileChange, false, this);
tile.load();
++this.tilesLoading_;
}
};
/**
* @param {number} index The index of the node to move down.
* @private
*/
ol.TileQueue.prototype.siftUp_ = function(index) {
var heap = this.heap_;
var count = heap.length;
var node = heap[index];
var startIndex = index;
while (index < (count >> 1)) {
var lIndex = this.getLeftChildIndex_(index);
var rIndex = this.getRightChildIndex_(index);
var smallerChildIndex = rIndex < count &&
heap[rIndex][0] < heap[lIndex][0] ?
rIndex : lIndex;
heap[index] = heap[smallerChildIndex];
index = smallerChildIndex;
}
heap[index] = node;
this.siftDown_(startIndex, index);
};
/**
* @param {number} startIndex The index of the root.
* @param {number} index The index of the node to move up.
* @private
*/
ol.TileQueue.prototype.siftDown_ = function(startIndex, index) {
var heap = this.heap_;
var node = heap[index];
while (index > startIndex) {
var parentIndex = this.getParentIndex_(index);
if (heap[parentIndex][0] > node[0]) {
heap[index] = heap[parentIndex];
index = parentIndex;
} else {
break;
}
}
heap[index] = node;
};
/**
* FIXME empty description for jsdoc
*/
ol.TileQueue.prototype.reprioritize = function() {
var heap = this.heap_;
var i, n = 0, node, priority, tile, tileCenter, tileSourceKey;
for (i = 0; i < heap.length; ++i) {
node = heap[i];
tile = /** @type {ol.Tile} */ (node[1]);
tileSourceKey = /** @type {string} */ (node[2]);
tileCenter = /** @type {ol.Coordinate} */ (node[3]);
priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
if (priority != ol.TileQueue.DROP) {
node[0] = priority;
heap[n++] = node;
}
}
heap.length = n;
this.heapify_();
};