Files
openlayers/lib/OpenLayers/Control/Snapping.js
tschaub 2b5ade2dde Adding back events documentation.
When the list of event types became unconstrained in 501b42228a, we lost the documentation for events that are triggered.  This change adds the list of events triggered to the API docs for events properties.
2012-02-16 10:36:34 -07:00

561 lines
21 KiB
JavaScript

/* Copyright (c) 2006-2012 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Layer/Vector.js
*/
/**
* Class: OpenLayers.Control.Snapping
* Acts as a snapping agent while editing vector features.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: events
* {<OpenLayers.Events>} Events instance for listeners and triggering
* control specific events.
*
* Register a listener for a particular event with the following syntax:
* (code)
* control.events.register(type, obj, listener);
* (end)
*
* Supported event types (in addition to those from <OpenLayers.Control.events>):
* beforesnap - Triggered before a snap occurs. Listeners receive an
* event object with *point*, *x*, *y*, *distance*, *layer*, and
* *snapType* properties. The point property will be original point
* geometry considered for snapping. The x and y properties represent
* coordinates the point will receive. The distance is the distance
* of the snap. The layer is the target layer. The snapType property
* will be one of "node", "vertex", or "edge". Return false to stop
* snapping from occurring.
* snap - Triggered when a snap occurs. Listeners receive an event with
* *point*, *snapType*, *layer*, and *distance* properties. The point
* will be the location snapped to. The snapType will be one of "node",
* "vertex", or "edge". The layer will be the target layer. The
* distance will be the distance of the snap in map units.
* unsnap - Triggered when a vertex is unsnapped. Listeners receive an
* event with a *point* property.
*/
/**
* CONSTANT: DEFAULTS
* Default target properties.
*/
DEFAULTS: {
tolerance: 10,
node: true,
edge: true,
vertex: true
},
/**
* Property: greedy
* {Boolean} Snap to closest feature in first layer with an eligible
* feature. Default is true.
*/
greedy: true,
/**
* Property: precedence
* {Array} List representing precedence of different snapping types.
* Default is "node", "vertex", "edge".
*/
precedence: ["node", "vertex", "edge"],
/**
* Property: resolution
* {Float} The map resolution for the previously considered snap.
*/
resolution: null,
/**
* Property: geoToleranceCache
* {Object} A cache of geo-tolerances. Tolerance values (in map units) are
* calculated when the map resolution changes.
*/
geoToleranceCache: null,
/**
* Property: layer
* {<OpenLayers.Layer.Vector>} The current editable layer. Set at
* construction or after construction with <setLayer>.
*/
layer: null,
/**
* Property: feature
* {<OpenLayers.Feature.Vector>} The current editable feature.
*/
feature: null,
/**
* Property: point
* {<OpenLayers.Geometry.Point>} The currently snapped vertex.
*/
point: null,
/**
* Constructor: OpenLayers.Control.Snapping
* Creates a new snapping control. A control is constructed with an editable
* layer and a set of configuration objects for target layers. While the
* control is active, dragging vertices while drawing new features or
* modifying existing features on the editable layer will engage
* snapping to features on the target layers. Whether a vertex snaps to
* a feature on a target layer depends on the target layer configuration.
*
* Parameters:
* options - {Object} An object containing all configuration properties for
* the control.
*
* Valid options:
* layer - {<OpenLayers.Layer.Vector>} The editable layer. Features from this
* layer that are digitized or modified may have vertices snapped to
* features from any of the target layers.
* targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for
* configuring target layers. See valid properties of the target
* objects below. If the items in the targets list are vector layers
* (instead of configuration objects), the defaults from the <defaults>
* property will apply. The editable layer itself may be a target
* layer - allowing newly created or edited features to be snapped to
* existing features from the same layer. If no targets are provided
* the layer given in the constructor (as <layer>) will become the
* initial target.
* defaults - {Object} An object with default properties to be applied
* to all target objects.
* greedy - {Boolean} Snap to closest feature in first target layer that
* applies. Default is true. If false, all features in all target
* layers will be checked and the closest feature in all target layers
* will be chosen. The greedy property determines if the order of the
* target layers is significant. By default, the order of the target
* layers is significant where layers earlier in the target layer list
* have precedence over layers later in the list. Within a single
* layer, the closest feature is always chosen for snapping. This
* property only determines whether the search for a closer feature
* continues after an eligible feature is found in a target layer.
*
* Valid target properties:
* layer - {<OpenLayers.Layer.Vector>} A target layer. Features from this
* layer will be eligible to act as snapping target for the editable
* layer.
* tolerance - {Float} The distance (in pixels) at which snapping may occur.
* Default is 10.
* node - {Boolean} Snap to nodes (first or last point in a geometry) in
* target layer. Default is true.
* nodeTolerance - {Float} Optional distance at which snapping may occur
* for nodes specifically. If none is provided, <tolerance> will be
* used.
* vertex - {Boolean} Snap to vertices in target layer. Default is true.
* vertexTolerance - {Float} Optional distance at which snapping may occur
* for vertices specifically. If none is provided, <tolerance> will be
* used.
* edge - {Boolean} Snap to edges in target layer. Default is true.
* edgeTolerance - {Float} Optional distance at which snapping may occur
* for edges specifically. If none is provided, <tolerance> will be
* used.
* filter - {<OpenLayers.Filter>} Optional filter to evaluate to determine if
* feature is eligible for snapping. If filter evaluates to true for a
* target feature a vertex may be snapped to the feature.
* minResolution - {Number} If a minResolution is provided, snapping to this
* target will only be considered if the map resolution is greater than
* or equal to this value (the minResolution is inclusive). Default is
* no minimum resolution limit.
* maxResolution - {Number} If a maxResolution is provided, snapping to this
* target will only be considered if the map resolution is strictly
* less than this value (the maxResolution is exclusive). Default is
* no maximum resolution limit.
*/
initialize: function(options) {
OpenLayers.Control.prototype.initialize.apply(this, [options]);
this.options = options || {}; // TODO: this could be done by the super
// set the editable layer if provided
if(this.options.layer) {
this.setLayer(this.options.layer);
}
// configure target layers
var defaults = OpenLayers.Util.extend({}, this.options.defaults);
this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS);
this.setTargets(this.options.targets);
if(this.targets.length === 0 && this.layer) {
this.addTargetLayer(this.layer);
}
this.geoToleranceCache = {};
},
/**
* APIMethod: setLayer
* Set the editable layer. Call the setLayer method if the editable layer
* changes and the same control should be used on a new editable layer.
* If the control is already active, it will be active after the new
* layer is set.
*
* Parameters:
* layer - {<OpenLayers.Layer.Vector>} The new editable layer.
*/
setLayer: function(layer) {
if(this.active) {
this.deactivate();
this.layer = layer;
this.activate();
} else {
this.layer = layer;
}
},
/**
* Method: setTargets
* Set the targets for the snapping agent.
*
* Parameters:
* targets - {Array} An array of target configs or target layers.
*/
setTargets: function(targets) {
this.targets = [];
if(targets && targets.length) {
var target;
for(var i=0, len=targets.length; i<len; ++i) {
target = targets[i];
if(target instanceof OpenLayers.Layer.Vector) {
this.addTargetLayer(target);
} else {
this.addTarget(target);
}
}
}
},
/**
* Method: addTargetLayer
* Add a target layer with the default target config.
*
* Parameters:
* layer - {<OpenLayers.Layer.Vector>} A target layer.
*/
addTargetLayer: function(layer) {
this.addTarget({layer: layer});
},
/**
* Method: addTarget
* Add a configured target layer.
*
* Parameters:
* target - {Object} A target config.
*/
addTarget: function(target) {
target = OpenLayers.Util.applyDefaults(target, this.defaults);
target.nodeTolerance = target.nodeTolerance || target.tolerance;
target.vertexTolerance = target.vertexTolerance || target.tolerance;
target.edgeTolerance = target.edgeTolerance || target.tolerance;
this.targets.push(target);
},
/**
* Method: removeTargetLayer
* Remove a target layer.
*
* Parameters:
* layer - {<OpenLayers.Layer.Vector>} The target layer to remove.
*/
removeTargetLayer: function(layer) {
var target;
for(var i=this.targets.length-1; i>=0; --i) {
target = this.targets[i];
if(target.layer === layer) {
this.removeTarget(target);
}
}
},
/**
* Method: removeTarget
* Remove a target.
*
* Parameters:
* target - {Object} A target config.
*
* Returns:
* {Array} The targets array.
*/
removeTarget: function(target) {
return OpenLayers.Util.removeItem(this.targets, target);
},
/**
* APIMethod: activate
* Activate the control. Activating the control registers listeners for
* editing related events so that during feature creation and
* modification, moving vertices will trigger snapping.
*/
activate: function() {
var activated = OpenLayers.Control.prototype.activate.call(this);
if(activated) {
if(this.layer && this.layer.events) {
this.layer.events.on({
sketchstarted: this.onSketchModified,
sketchmodified: this.onSketchModified,
vertexmodified: this.onVertexModified,
scope: this
});
}
}
return activated;
},
/**
* APIMethod: deactivate
* Deactivate the control. Deactivating the control unregisters listeners
* so feature editing may proceed without engaging the snapping agent.
*/
deactivate: function() {
var deactivated = OpenLayers.Control.prototype.deactivate.call(this);
if(deactivated) {
if(this.layer && this.layer.events) {
this.layer.events.un({
sketchstarted: this.onSketchModified,
sketchmodified: this.onSketchModified,
vertexmodified: this.onVertexModified,
scope: this
});
}
}
this.feature = null;
this.point = null;
return deactivated;
},
/**
* Method: onSketchModified
* Registered as a listener for the sketchmodified event on the editable
* layer.
*
* Parameters:
* event - {Object} The sketch modified event.
*/
onSketchModified: function(event) {
this.feature = event.feature;
this.considerSnapping(event.vertex, event.vertex);
},
/**
* Method: onVertexModified
* Registered as a listener for the vertexmodified event on the editable
* layer.
*
* Parameters:
* event - {Object} The vertex modified event.
*/
onVertexModified: function(event) {
this.feature = event.feature;
var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel);
this.considerSnapping(
event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat)
);
},
/**
* Method: considerSnapping
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>} The vertex to be snapped (or
* unsnapped).
* loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
* coords.
*/
considerSnapping: function(point, loc) {
var best = {
rank: Number.POSITIVE_INFINITY,
dist: Number.POSITIVE_INFINITY,
x: null, y: null
};
var snapped = false;
var result, target;
for(var i=0, len=this.targets.length; i<len; ++i) {
target = this.targets[i];
result = this.testTarget(target, loc);
if(result) {
if(this.greedy) {
best = result;
best.target = target;
snapped = true;
break;
} else {
if((result.rank < best.rank) ||
(result.rank === best.rank && result.dist < best.dist)) {
best = result;
best.target = target;
snapped = true;
}
}
}
}
if(snapped) {
var proceed = this.events.triggerEvent("beforesnap", {
point: point, x: best.x, y: best.y, distance: best.dist,
layer: best.target.layer, snapType: this.precedence[best.rank]
});
if(proceed !== false) {
point.x = best.x;
point.y = best.y;
this.point = point;
this.events.triggerEvent("snap", {
point: point,
snapType: this.precedence[best.rank],
layer: best.target.layer,
distance: best.dist
});
} else {
snapped = false;
}
}
if(this.point && !snapped) {
point.x = loc.x;
point.y = loc.y;
this.point = null;
this.events.triggerEvent("unsnap", {point: point});
}
},
/**
* Method: testTarget
*
* Parameters:
* target - {Object} Object with target layer configuration.
* loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
* coords.
*
* Returns:
* {Object} A result object with rank, dist, x, and y properties.
* Returns null if candidate is not eligible for snapping.
*/
testTarget: function(target, loc) {
var resolution = this.layer.map.getResolution();
if ("minResolution" in target) {
if (resolution < target.minResolution) {
return null;
}
}
if ("maxResolution" in target) {
if (resolution >= target.maxResolution) {
return null;
}
}
var tolerance = {
node: this.getGeoTolerance(target.nodeTolerance, resolution),
vertex: this.getGeoTolerance(target.vertexTolerance, resolution),
edge: this.getGeoTolerance(target.edgeTolerance, resolution)
};
// this could be cached if we don't support setting tolerance values directly
var maxTolerance = Math.max(
tolerance.node, tolerance.vertex, tolerance.edge
);
var result = {
rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY
};
var eligible = false;
var features = target.layer.features;
var feature, type, vertices, vertex, closest, dist, found;
var numTypes = this.precedence.length;
var ll = new OpenLayers.LonLat(loc.x, loc.y);
for(var i=0, len=features.length; i<len; ++i) {
feature = features[i];
if(feature !== this.feature && !feature._sketch &&
feature.state !== OpenLayers.State.DELETE &&
(!target.filter || target.filter.evaluate(feature))) {
if(feature.atPoint(ll, maxTolerance, maxTolerance)) {
for(var j=0, stop=Math.min(result.rank+1, numTypes); j<stop; ++j) {
type = this.precedence[j];
if(target[type]) {
if(type === "edge") {
closest = feature.geometry.distanceTo(loc, {details: true});
dist = closest.distance;
if(dist <= tolerance[type] && dist < result.dist) {
result = {
rank: j, dist: dist,
x: closest.x0, y: closest.y0 // closest coords on feature
};
eligible = true;
// don't look for lower precedence types for this feature
break;
}
} else {
// look for nodes or vertices
vertices = feature.geometry.getVertices(type === "node");
found = false;
for(var k=0, klen=vertices.length; k<klen; ++k) {
vertex = vertices[k];
dist = vertex.distanceTo(loc);
if(dist <= tolerance[type] &&
(j < result.rank || (j === result.rank && dist < result.dist))) {
result = {
rank: j, dist: dist,
x: vertex.x, y: vertex.y
};
eligible = true;
found = true;
}
}
if(found) {
// don't look for lower precedence types for this feature
break;
}
}
}
}
}
}
}
return eligible ? result : null;
},
/**
* Method: getGeoTolerance
* Calculate a tolerance in map units given a tolerance in pixels. This
* takes advantage of the <geoToleranceCache> when the map resolution
* has not changed.
*
* Parameters:
* tolerance - {Number} A tolerance value in pixels.
* resolution - {Number} Map resolution.
*
* Returns:
* {Number} A tolerance value in map units.
*/
getGeoTolerance: function(tolerance, resolution) {
if(resolution !== this.resolution) {
this.resolution = resolution;
this.geoToleranceCache = {};
}
var geoTolerance = this.geoToleranceCache[tolerance];
if(geoTolerance === undefined) {
geoTolerance = tolerance * resolution;
this.geoToleranceCache[tolerance] = geoTolerance;
}
return geoTolerance;
},
/**
* Method: destroy
* Clean up the control.
*/
destroy: function() {
if(this.active) {
this.deactivate(); // TODO: this should be handled by the super
}
delete this.layer;
delete this.targets;
OpenLayers.Control.prototype.destroy.call(this);
},
CLASS_NAME: "OpenLayers.Control.Snapping"
});