Files
openlayers/src/ol/source/TileDebug.js

134 lines
3.2 KiB
JavaScript

/**
* @module ol/source/TileDebug
*/
import {inherits} from '../util.js';
import Tile from '../Tile.js';
import TileState from '../TileState.js';
import {createCanvasContext2D} from '../dom.js';
import {toSize} from '../size.js';
import TileSource from '../source/Tile.js';
import {getKeyZXY} from '../tilecoord.js';
/**
* @constructor
* @extends {module:ol/Tile}
* @param {module:ol/tilecoord~TileCoord} tileCoord Tile coordinate.
* @param {module:ol/size~Size} tileSize Tile size.
* @param {string} text Text.
*/
const LabeledTile = function(tileCoord, tileSize, text) {
Tile.call(this, tileCoord, TileState.LOADED);
/**
* @private
* @type {module:ol/size~Size}
*/
this.tileSize_ = tileSize;
/**
* @private
* @type {string}
*/
this.text_ = text;
/**
* @private
* @type {HTMLCanvasElement}
*/
this.canvas_ = null;
};
inherits(LabeledTile, Tile);
/**
* Get the image element for this tile.
* @return {HTMLCanvasElement} Image.
*/
LabeledTile.prototype.getImage = function() {
if (this.canvas_) {
return this.canvas_;
} else {
const tileSize = this.tileSize_;
const context = createCanvasContext2D(tileSize[0], tileSize[1]);
context.strokeStyle = 'black';
context.strokeRect(0.5, 0.5, tileSize[0] + 0.5, tileSize[1] + 0.5);
context.fillStyle = 'black';
context.textAlign = 'center';
context.textBaseline = 'middle';
context.font = '24px sans-serif';
context.fillText(this.text_, tileSize[0] / 2, tileSize[1] / 2);
this.canvas_ = context.canvas;
return context.canvas;
}
};
/**
* @override
*/
LabeledTile.prototype.load = function() {};
/**
* @typedef {Object} Options
* @property {module:ol/proj~ProjectionLike} projection Projection.
* @property {module:ol/tilegrid/TileGrid} [tileGrid] Tile grid.
* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
*/
/**
* @classdesc
* A pseudo tile source, which does not fetch tiles from a server, but renders
* a grid outline for the tile grid/projection along with the coordinates for
* each tile. See examples/canvas-tiles for an example.
*
* Uses Canvas context2d, so requires Canvas support.
*
* @constructor
* @extends {module:ol/source/Tile}
* @param {module:ol/source/TileDebug~Options=} options Debug tile options.
* @api
*/
const TileDebug = function(options) {
TileSource.call(this, {
opaque: false,
projection: options.projection,
tileGrid: options.tileGrid,
wrapX: options.wrapX !== undefined ? options.wrapX : true
});
};
inherits(TileDebug, TileSource);
/**
* @inheritDoc
*/
TileDebug.prototype.getTile = function(z, x, y) {
const tileCoordKey = getKeyZXY(z, x, y);
if (this.tileCache.containsKey(tileCoordKey)) {
return /** @type {!module:ol/source/TileDebug~LabeledTile} */ (this.tileCache.get(tileCoordKey));
} else {
const tileSize = toSize(this.tileGrid.getTileSize(z));
const tileCoord = [z, x, y];
const textTileCoord = this.getTileCoordForTileUrlFunction(tileCoord);
const text = !textTileCoord ? '' :
this.getTileCoordForTileUrlFunction(textTileCoord).toString();
const tile = new LabeledTile(tileCoord, tileSize, text);
this.tileCache.set(tileCoordKey, tile);
return tile;
}
};
export default TileDebug;