244 lines
7.8 KiB
JavaScript
244 lines
7.8 KiB
JavaScript
/**
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* @module ol/renderer/Layer
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*/
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import {getUid, inherits} from '../util.js';
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import ImageState from '../ImageState.js';
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import Observable from '../Observable.js';
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import TileState from '../TileState.js';
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import {listen} from '../events.js';
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import EventType from '../events/EventType.js';
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import {FALSE, UNDEFINED} from '../functions.js';
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import SourceState from '../source/State.js';
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/**
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* @constructor
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* @extends {module:ol/Observable}
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* @param {module:ol/layer/Layer} layer Layer.
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* @struct
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*/
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const LayerRenderer = function(layer) {
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Observable.call(this);
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/**
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* @private
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* @type {module:ol/layer/Layer}
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*/
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this.layer_ = layer;
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};
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inherits(LayerRenderer, Observable);
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/**
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* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {function(this: S, (module:ol/Feature|module:ol/render/Feature), module:ol/layer/Layer): T}
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* callback Feature callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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* @return {T|undefined} Callback result.
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* @template S,T
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*/
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LayerRenderer.prototype.forEachFeatureAtCoordinate = UNDEFINED;
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/**
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* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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* @return {boolean} Is there a feature at the given coordinate?
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*/
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LayerRenderer.prototype.hasFeatureAtCoordinate = FALSE;
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/**
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* Create a function that adds loaded tiles to the tile lookup.
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* @param {module:ol/source/Tile} source Tile source.
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* @param {module:ol/proj/Projection} projection Projection of the tiles.
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* @param {Object.<number, Object.<string, module:ol/Tile>>} tiles Lookup of loaded tiles by zoom level.
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* @return {function(number, module:ol/TileRange):boolean} A function that can be
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* called with a zoom level and a tile range to add loaded tiles to the lookup.
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* @protected
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*/
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LayerRenderer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
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return (
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/**
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* @param {number} zoom Zoom level.
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* @param {module:ol/TileRange} tileRange Tile range.
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* @return {boolean} The tile range is fully loaded.
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*/
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function(zoom, tileRange) {
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function callback(tile) {
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if (!tiles[zoom]) {
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tiles[zoom] = {};
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}
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tiles[zoom][tile.tileCoord.toString()] = tile;
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}
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return source.forEachLoadedTile(projection, zoom, tileRange, callback);
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}
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);
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};
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/**
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* @return {module:ol/layer/Layer} Layer.
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*/
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LayerRenderer.prototype.getLayer = function() {
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return this.layer_;
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};
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/**
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* Handle changes in image state.
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* @param {module:ol/events/Event} event Image change event.
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* @private
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*/
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LayerRenderer.prototype.handleImageChange_ = function(event) {
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const image = /** @type {module:ol/Image} */ (event.target);
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if (image.getState() === ImageState.LOADED) {
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this.renderIfReadyAndVisible();
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}
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};
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/**
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* Load the image if not already loaded, and register the image change
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* listener if needed.
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* @param {module:ol/ImageBase} image Image.
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* @return {boolean} `true` if the image is already loaded, `false` otherwise.
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* @protected
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*/
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LayerRenderer.prototype.loadImage = function(image) {
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let imageState = image.getState();
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if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) {
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listen(image, EventType.CHANGE, this.handleImageChange_, this);
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}
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if (imageState == ImageState.IDLE) {
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image.load();
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imageState = image.getState();
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}
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return imageState == ImageState.LOADED;
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};
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/**
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* @protected
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*/
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LayerRenderer.prototype.renderIfReadyAndVisible = function() {
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const layer = this.getLayer();
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if (layer.getVisible() && layer.getSourceState() == SourceState.READY) {
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this.changed();
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}
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};
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/**
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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* @param {module:ol/source/Tile} tileSource Tile source.
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* @protected
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*/
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LayerRenderer.prototype.scheduleExpireCache = function(frameState, tileSource) {
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if (tileSource.canExpireCache()) {
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/**
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* @param {module:ol/source/Tile} tileSource Tile source.
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* @param {module:ol/PluggableMap} map Map.
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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*/
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const postRenderFunction = function(tileSource, map, frameState) {
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const tileSourceKey = getUid(tileSource).toString();
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if (tileSourceKey in frameState.usedTiles) {
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tileSource.expireCache(frameState.viewState.projection,
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frameState.usedTiles[tileSourceKey]);
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}
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}.bind(null, tileSource);
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frameState.postRenderFunctions.push(
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/** @type {module:ol/PluggableMap~PostRenderFunction} */ (postRenderFunction)
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);
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}
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};
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/**
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* @param {!Object.<string, !Object.<string, module:ol/TileRange>>} usedTiles Used tiles.
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* @param {module:ol/source/Tile} tileSource Tile source.
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* @param {number} z Z.
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* @param {module:ol/TileRange} tileRange Tile range.
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* @protected
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*/
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LayerRenderer.prototype.updateUsedTiles = function(usedTiles, tileSource, z, tileRange) {
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// FIXME should we use tilesToDrawByZ instead?
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const tileSourceKey = getUid(tileSource).toString();
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const zKey = z.toString();
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if (tileSourceKey in usedTiles) {
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if (zKey in usedTiles[tileSourceKey]) {
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usedTiles[tileSourceKey][zKey].extend(tileRange);
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} else {
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usedTiles[tileSourceKey][zKey] = tileRange;
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}
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} else {
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usedTiles[tileSourceKey] = {};
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usedTiles[tileSourceKey][zKey] = tileRange;
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}
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};
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/**
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* Manage tile pyramid.
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* This function performs a number of functions related to the tiles at the
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* current zoom and lower zoom levels:
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* - registers idle tiles in frameState.wantedTiles so that they are not
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* discarded by the tile queue
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* - enqueues missing tiles
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* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
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* @param {module:ol/source/Tile} tileSource Tile source.
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* @param {module:ol/tilegrid/TileGrid} tileGrid Tile grid.
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* @param {number} pixelRatio Pixel ratio.
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* @param {module:ol/proj/Projection} projection Projection.
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* @param {module:ol/extent~Extent} extent Extent.
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* @param {number} currentZ Current Z.
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* @param {number} preload Load low resolution tiles up to 'preload' levels.
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* @param {function(this: T, module:ol/Tile)=} opt_tileCallback Tile callback.
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* @param {T=} opt_this Object to use as `this` in `opt_tileCallback`.
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* @protected
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* @template T
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*/
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LayerRenderer.prototype.manageTilePyramid = function(
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frameState, tileSource, tileGrid, pixelRatio, projection, extent,
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currentZ, preload, opt_tileCallback, opt_this) {
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const tileSourceKey = getUid(tileSource).toString();
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if (!(tileSourceKey in frameState.wantedTiles)) {
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frameState.wantedTiles[tileSourceKey] = {};
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}
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const wantedTiles = frameState.wantedTiles[tileSourceKey];
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const tileQueue = frameState.tileQueue;
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const minZoom = tileGrid.getMinZoom();
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let tile, tileRange, tileResolution, x, y, z;
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for (z = minZoom; z <= currentZ; ++z) {
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tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange);
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tileResolution = tileGrid.getResolution(z);
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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if (currentZ - z <= preload) {
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tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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if (tile.getState() == TileState.IDLE) {
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wantedTiles[tile.getKey()] = true;
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if (!tileQueue.isKeyQueued(tile.getKey())) {
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tileQueue.enqueue([tile, tileSourceKey,
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tileGrid.getTileCoordCenter(tile.tileCoord), tileResolution]);
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}
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}
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if (opt_tileCallback !== undefined) {
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opt_tileCallback.call(opt_this, tile);
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}
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} else {
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tileSource.useTile(z, x, y, projection);
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}
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}
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}
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}
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};
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export default LayerRenderer;
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