Using the [ts.js codemod](https://gist.github.com/tschaub/1ea498c9d1e5268cf36d212b3949be4e): jscodeshift --transform ts.js src
95 lines
3.2 KiB
JavaScript
95 lines
3.2 KiB
JavaScript
/**
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* @module ol/WebGLMap
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*/
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import PluggableMap from './PluggableMap.js';
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import {defaults as defaultControls} from './control.js';
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import {defaults as defaultInteractions} from './interaction.js';
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import {assign} from './obj.js';
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import WebGLImageLayerRenderer from './renderer/webgl/ImageLayer.js';
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import WebGLMapRenderer from './renderer/webgl/Map.js';
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import WebGLTileLayerRenderer from './renderer/webgl/TileLayer.js';
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import WebGLVectorLayerRenderer from './renderer/webgl/VectorLayer.js';
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/**
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* @classdesc
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* The WebGLMap uses WebGL for rendering map layers. This renderer has limited
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* support for vector data and no support for vector tiles.
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*
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* import WebGLMap from 'ol/WebGLMap';
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* import TileLayer from 'ol/layer/Tile';
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* import OSM from 'ol/source/OSM';
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* import View from 'ol/View';
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*
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* var map = new WebGLMap({
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* view: new View({
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* center: [0, 0],
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* zoom: 1
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* }),
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* layers: [
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* new TileLayer({
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* source: new OSM()
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* })
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* ],
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* target: 'map'
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* });
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*
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* The above snippet creates a map using a {@link module:ol/layer/Tile~Tile} to
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* display {@link module:ol/source/OSM~OSM} OSM data and render it to a DOM
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* element with the id `map`.
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*
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* The constructor places a viewport container (with CSS class name
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* `ol-viewport`) in the target element (see `getViewport()`), and then two
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* further elements within the viewport: one with CSS class name
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* `ol-overlaycontainer-stopevent` for controls and some overlays, and one with
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* CSS class name `ol-overlaycontainer` for other overlays (see the `stopEvent`
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* option of {@link module:ol/Overlay~Overlay} for the difference). The map
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* itself is placed in a further element within the viewport.
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*
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* Layers are stored as a {@link module:ol/Collection~Collection} in
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* layerGroups. A top-level group is provided by the library. This is what is
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* accessed by `getLayerGroup` and `setLayerGroup`. Layers entered in the
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* options are added to this group, and `addLayer` and `removeLayer` change the
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* layer collection in the group. `getLayers` is a convenience function for
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* `getLayerGroup().getLayers()`.
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* Note that {@link module:ol/layer/Group~Group} is a subclass of
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* {@link module:ol/layer/Base}, so layers entered in the options or added
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* with `addLayer` can be groups, which can contain further groups, and so on.
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*
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* @fires import("./MapBrowserEvent.js").MapBrowserEvent
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* @fires import("./MapEvent.js").MapEvent
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* @fires module:ol/render/Event~RenderEvent#postcompose
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* @fires module:ol/render/Event~RenderEvent#precompose
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* @api
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*/
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class WebGLMap extends PluggableMap {
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/**
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* @param {import("./PluggableMap.js").MapOptions} options Map options.
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*/
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constructor(options) {
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options = assign({}, options);
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if (!options.controls) {
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options.controls = defaultControls();
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}
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if (!options.interactions) {
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options.interactions = defaultInteractions();
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}
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super(options);
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}
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createRenderer() {
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const renderer = new WebGLMapRenderer(this);
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renderer.registerLayerRenderers([
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WebGLImageLayerRenderer,
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WebGLTileLayerRenderer,
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WebGLVectorLayerRenderer
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]);
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return renderer;
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}
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}
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export default WebGLMap;
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