Files
openlayers/src/ol/animation.js
2013-03-09 02:15:32 +01:00

131 lines
4.3 KiB
JavaScript

// FIXME works for View2D only
goog.provide('ol.animation');
goog.require('ol.PreRenderFunction');
goog.require('ol.ViewHint');
goog.require('ol.easing');
/**
* @param {ol.animation.BounceOptions} options Options.
* @return {ol.PreRenderFunction} Pre-render function.
*/
ol.animation.bounce = function(options) {
var resolution = options.resolution;
var start = goog.isDef(options.start) ? options.start : goog.now();
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.upAndDown;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = easing((frameState.time - start) / duration);
var deltaResolution = resolution - frameState.view2DState.resolution;
frameState.animate = true;
frameState.view2DState.resolution += delta * deltaResolution;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
};
};
/**
* @param {ol.animation.PanOptions} options Options.
* @return {ol.PreRenderFunction} Pre-render function.
*/
ol.animation.pan = function(options) {
var source = options.source;
var start = goog.isDef(options.start) ? options.start : goog.now();
var sourceX = source.x;
var sourceY = source.y;
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.inAndOut;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaX = sourceX - frameState.view2DState.center.x;
var deltaY = sourceY - frameState.view2DState.center.y;
frameState.animate = true;
frameState.view2DState.center.x += delta * deltaX;
frameState.view2DState.center.y += delta * deltaY;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
};
};
/**
* @param {ol.animation.RotateOptions} options Options.
* @return {ol.PreRenderFunction} Pre-render function.
*/
ol.animation.rotate = function(options) {
var sourceRotation = options.rotation;
var start = goog.isDef(options.start) ? options.start : goog.now();
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.inAndOut;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaRotation =
sourceRotation - frameState.view2DState.rotation;
frameState.animate = true;
frameState.view2DState.rotation += delta * deltaRotation;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
};
};
/**
* @param {ol.animation.ZoomOptions} options Options.
* @return {ol.PreRenderFunction} Pre-render function.
*/
ol.animation.zoom = function(options) {
var sourceResolution = options.resolution;
var start = goog.isDef(options.start) ? options.start : goog.now();
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.inAndOut;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaResolution =
sourceResolution - frameState.view2DState.resolution;
frameState.animate = true;
frameState.view2DState.resolution += delta * deltaResolution;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
};
};