Files
openlayers/test/spec/ol/renderer/canvas/imagelayer.test.js
Erin Campbell 0fcc986dac Fix memory leak in CanvasImageRenderer when rendering a VectorLayer with renderMode: 'image'.
Added tests to CanvasImageLayerRenderer for this issue.
2018-03-09 13:15:05 -07:00

125 lines
3.6 KiB
JavaScript

import Map from '../../../../../src/ol/Map.js';
import View from '../../../../../src/ol/View.js';
import ImageLayer from '../../../../../src/ol/layer/Image.js';
import VectorLayer from '../../../../../src/ol/layer/Vector.js';
import Projection from '../../../../../src/ol/proj/Projection.js';
import Static from '../../../../../src/ol/source/ImageStatic.js';
import VectorSource from '../../../../../src/ol/source/Vector.js';
import CanvasImageLayerRenderer from '../../../../../src/ol/renderer/canvas/ImageLayer.js';
import CanvasVectorLayerRenderer from '../../../../../src/ol/renderer/canvas/VectorLayer.js';
describe('ol.renderer.canvas.ImageLayer', function() {
describe('#dispose()', function() {
let layer, imageRenderer, vectorRenderer;
beforeEach(function() {
layer = new VectorLayer({
renderMode: 'image',
source: new VectorSource()
});
imageRenderer = new CanvasImageLayerRenderer(layer);
vectorRenderer = new CanvasVectorLayerRenderer(layer);
});
afterEach(function() {
vectorRenderer.dispose();
imageRenderer.dispose();
layer.dispose();
});
it('cleans up CanvasVectorRenderer', function() {
const spy = sinon.spy(vectorRenderer, 'dispose');
imageRenderer.setVectorRenderer(vectorRenderer);
imageRenderer.dispose();
expect(spy.called).to.be(true);
});
});
describe('#forEachLayerAtCoordinate', function() {
let map, target, source;
beforeEach(function(done) {
const projection = new Projection({
code: 'custom-image',
units: 'pixels',
extent: [0, 0, 200, 200]
});
target = document.createElement('div');
target.style.width = '100px';
target.style.height = '100px';
document.body.appendChild(target);
source = new Static({
url: 'spec/ol/data/dot.png',
projection: projection,
imageExtent: [0, 0, 20, 20]
});
map = new Map({
pixelRatio: 1,
target: target,
layers: [new ImageLayer({
source: source
})],
view: new View({
projection: projection,
center: [10, 10],
zoom: 2,
maxZoom: 8
})
});
source.on('imageloadend', function() {
done();
});
});
afterEach(function() {
map.setTarget(null);
document.body.removeChild(target);
});
it('properly detects pixels', function() {
map.renderSync();
let has = false;
function hasLayer() {
has = true;
}
map.forEachLayerAtPixel([20, 80], hasLayer);
expect(has).to.be(true);
has = false;
map.forEachLayerAtPixel([10, 90], hasLayer);
expect(has).to.be(false);
});
});
describe('#setVectorRenderer()', function() {
let layer, imageRenderer, vectorRenderer1, vectorRenderer2;
beforeEach(function() {
layer = new VectorLayer({
renderMode: 'image',
source: new VectorSource()
});
imageRenderer = new CanvasImageLayerRenderer(layer);
vectorRenderer1 = new CanvasVectorLayerRenderer(layer);
vectorRenderer2 = new CanvasVectorLayerRenderer(layer);
});
afterEach(function() {
vectorRenderer1.dispose();
vectorRenderer2.dispose();
imageRenderer.dispose();
layer.dispose();
});
it('cleans up an existing vectorRenderer', function() {
const spy = sinon.spy(vectorRenderer1, 'dispose');
imageRenderer.setVectorRenderer(vectorRenderer1);
expect(spy.called).to.be(false);
imageRenderer.setVectorRenderer(vectorRenderer2);
expect(spy.called).to.be(true);
});
});
});