This module will contain the utilities and operator declarations for literal style expressions, boh for type checking and parsing
42 lines
1.9 KiB
JavaScript
42 lines
1.9 KiB
JavaScript
/**
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* Literal Style objects differ from standard styles in that they cannot
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* be functions and are made up of simple objects instead of classes.
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* @module ol/style/LiteralStyle
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*/
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/**
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* @typedef {import("./expressions.js").ExpressionValue} ExpressionValue
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*/
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/**
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* @typedef {Object} LiteralStyle
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* @property {ExpressionValue} [filter] Filter expression. If it resolves to a number strictly greater than 0, the
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* point will be displayed. If undefined, all points will show.
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* @property {Object<string, number>} [variables] Style variables; each variable must hold a number.
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* Note: **this object is meant to be mutated**: changes to the values will immediately be visible on the rendered features
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* @property {LiteralSymbolStyle} [symbol] Symbol representation.
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*/
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/**
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* @enum {string}
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*/
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export const SymbolType = {
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CIRCLE: 'circle',
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SQUARE: 'square',
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TRIANGLE: 'triangle',
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IMAGE: 'image'
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};
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/**
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* @typedef {Object} LiteralSymbolStyle
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* @property {ExpressionValue|Array<ExpressionValue, ExpressionValue>} size Size, mandatory.
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* @property {SymbolType} symbolType Symbol type to use, either a regular shape or an image.
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* @property {string} [src] Path to the image to be used for the symbol. Only required with `symbolType: 'image'`.
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* @property {import("../color.js").Color|Array<ExpressionValue>|string} [color='#FFFFFF'] Color used for the representation (either fill, line or symbol).
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* @property {ExpressionValue} [opacity=1] Opacity.
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* @property {Array<ExpressionValue, ExpressionValue>} [offset] Offset on X and Y axis for symbols. If not specified, the symbol will be centered.
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* @property {Array<ExpressionValue, ExpressionValue, ExpressionValue, ExpressionValue>} [textureCoord] Texture coordinates. If not specified, the whole texture will be used (range for 0 to 1 on both axes).
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* @property {boolean} [rotateWithView=false] Specify whether the symbol must rotate with the view or stay upwards.
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*/
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