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openlayers/vectortile/examples/shaded-relief.html
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Andreas Hocevar 1c53a46d7d Update vectortiles
2015-09-13 15:36:23 +09:00

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<head>
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<link rel="stylesheet" href="../css/ol.css" type="text/css">
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<link rel="stylesheet" href="shaded-relief.css">
<script src="./resources/zeroclipboard/ZeroClipboard.min.js"></script>
<title>Shaded Relief</title>
</head>
<body>
<header class="navbar" role="navigation">
<div class="container" id="navbar-inner-container">
<a class="navbar-brand" href="./"><img src="./resources/logo-70x70.png">&nbsp;OpenLayers 3 Examples</a>
</div>
</header>
<div class="container-fluid">
<div class="row-fluid">
<div class="span12">
<div id="map" class="map"></div>
<table class="controls">
<tr>
<td>vertical exaggeration: <span id="vertOut"></span>x</td>
<td><input id="vert" type="range" min="1" max="5" value="1"/></td>
</tr>
<tr>
<td>sun elevation: <span id="sunElOut"></span>°</td>
<td><input id="sunEl" type="range" min="0" max="90" value="45"/></td>
</tr>
<tr>
<td>sun azimuth: <span id="sunAzOut"></span>°</td>
<td><input id="sunAz" type="range" min="0" max="360" value="45"/></td>
</tr>
</table>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<h4 id="title">Shaded Relief</h4>
<p id="shortdesc">Calculate shaded relief from elevation data</p>
<div id="docs"><p>
This example uses a <code>ol.source.Raster</code> to generate data
based on another source. The raster source accepts any number of
input sources (tile or image based) and runs a pipeline of
operations on the input data. The return from the final
operation is used as the data for the output source.
</p> <p>
In this case, a single tiled source of elevation data is used as input.
The shaded relief is calculated in a single &quot;image&quot; operation. By setting
<code>operationType: &#39;image&#39;</code> on the raster source, operations are
called with an <code>ImageData</code> object for each of the input sources.
Operations are also called with a general purpose <code>data</code> object.
In this example, the sun elevation and azimuth data from the inputs above
are assigned to this <code>data</code> object and accessed in the shading
operation. The shading operation returns an array of <code>ImageData</code>
objects. When the raster source is used by an image layer, the first
<code>ImageData</code> object returned by the last operation in the pipeline
is used for rendering.
</p>
</div>
<div id="tags">raster, shaded relief</div>
<div id="api-links">Related API documentation: <ul class="inline"><li><a href="../apidoc/ol.Map.html" title="API documentation for ol.Map">ol.Map</a></li>,<li><a href="../apidoc/ol.View.html" title="API documentation for ol.View">ol.View</a></li>,<li><a href="../apidoc/ol.layer.Image.html" title="API documentation for ol.layer.Image">ol.layer.Image</a></li>,<li><a href="../apidoc/ol.layer.Tile.html" title="API documentation for ol.layer.Tile">ol.layer.Tile</a></li>,<li><a href="../apidoc/ol.source.Raster.html" title="API documentation for ol.source.Raster">ol.source.Raster</a></li>,<li><a href="../apidoc/ol.source.TileJSON.html" title="API documentation for ol.source.TileJSON">ol.source.TileJSON</a></li>,<li><a href="../apidoc/ol.source.XYZ.html" title="API documentation for ol.source.XYZ">ol.source.XYZ</a></li></ul></div>
</div>
</div>
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<div id="source-controls">
<a id="copy-button"><i class="fa fa-clipboard"></i> Copy</a>
<a id="jsfiddle-button"><i class="fa fa-jsfiddle"></i> Edit</a>
</div>
<form method="POST" id="jsfiddle-form" target="_blank" action="http://jsfiddle.net/api/post/jquery/1.11.0/">
<textarea class="hidden" name="js">// NOCOMPILE
/**
* Generates a shaded relief image given elevation data. Uses a 3x3
* neighborhood for determining slope and aspect.
* @param {Array.&lt;ImageData&gt;} inputs Array of input images.
* @param {Object} data Data added in the &quot;beforeoperations&quot; event.
* @return {ImageData} Output image.
*/
function shade(inputs, data) {
var elevationImage = inputs[0];
var width = elevationImage.width;
var height = elevationImage.height;
var elevationData = elevationImage.data;
var shadeData = new Uint8ClampedArray(elevationData.length);
var dp = data.resolution * 2;
var maxX = width - 1;
var maxY = height - 1;
var pixel = [0, 0, 0, 0];
var twoPi = 2 * Math.PI;
var halfPi = Math.PI / 2;
var sunEl = Math.PI * data.sunEl / 180;
var sunAz = Math.PI * data.sunAz / 180;
var cosSunEl = Math.cos(sunEl);
var sinSunEl = Math.sin(sunEl);
var pixelX, pixelY, x0, x1, y0, y1, offset,
z0, z1, dzdx, dzdy, slope, aspect, cosIncidence, scaled;
for (pixelY = 0; pixelY &lt;= maxY; ++pixelY) {
y0 = pixelY === 0 ? 0 : pixelY - 1;
y1 = pixelY === maxY ? maxY : pixelY + 1;
for (pixelX = 0; pixelX &lt;= maxX; ++pixelX) {
x0 = pixelX === 0 ? 0 : pixelX - 1;
x1 = pixelX === maxX ? maxX : pixelX + 1;
// determine elevation for (x0, pixelY)
offset = (pixelY * width + x0) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
// determine elevation for (x1, pixelY)
offset = (pixelY * width + x1) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
dzdx = (z1 - z0) / dp;
// determine elevation for (pixelX, y0)
offset = (y0 * width + pixelX) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
// determine elevation for (pixelX, y1)
offset = (y1 * width + pixelX) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
dzdy = (z1 - z0) / dp;
slope = Math.atan(Math.sqrt(dzdx * dzdx + dzdy * dzdy));
aspect = Math.atan2(dzdy, -dzdx);
if (aspect &lt; 0) {
aspect = halfPi - aspect;
} else if (aspect &gt; halfPi) {
aspect = twoPi - aspect + halfPi;
} else {
aspect = halfPi - aspect;
}
cosIncidence = sinSunEl * Math.cos(slope) +
cosSunEl * Math.sin(slope) * Math.cos(sunAz - aspect);
offset = (pixelY * width + pixelX) * 4;
scaled = 255 * cosIncidence;
shadeData[offset] = scaled;
shadeData[offset + 1] = scaled;
shadeData[offset + 2] = scaled;
shadeData[offset + 3] = elevationData[offset + 3];
}
}
return new ImageData(shadeData, width, height);
}
var elevation = new ol.source.XYZ({
url: &#x27;https://{a-d}.tiles.mapbox.com/v3/aj.sf-dem/{z}/{x}/{y}.png&#x27;,
crossOrigin: &#x27;anonymous&#x27;
});
var raster = new ol.source.Raster({
sources: [elevation],
operationType: &#x27;image&#x27;,
operation: shade
});
var map = new ol.Map({
target: &#x27;map&#x27;,
layers: [
new ol.layer.Tile({
source: new ol.source.TileJSON({
url: &#x27;http://api.tiles.mapbox.com/v3/tschaub.miapgppd.jsonp&#x27;
})
}),
new ol.layer.Image({
opacity: 0.3,
source: raster
})
],
view: new ol.View({
extent: [-13675026, 4439648, -13580856, 4580292],
center: [-13615645, 4497969],
minZoom: 10,
maxZoom: 16,
zoom: 13
})
});
var controlIds = [&#x27;vert&#x27;, &#x27;sunEl&#x27;, &#x27;sunAz&#x27;];
var controls = {};
controlIds.forEach(function(id) {
var control = document.getElementById(id);
var output = document.getElementById(id + &#x27;Out&#x27;);
control.addEventListener(&#x27;input&#x27;, function() {
output.innerText = control.value;
raster.changed();
});
output.innerText = control.value;
controls[id] = control;
});
raster.on(&#x27;beforeoperations&#x27;, function(event) {
// the event.data object will be passed to operations
var data = event.data;
data.resolution = event.resolution;
for (var id in controls) {
data[id] = Number(controls[id].value);
}
});
</textarea>
<textarea class="hidden" name="css">table.controls td {
text-align: center;
padding: 2px 5px;
}
</textarea>
<textarea class="hidden" name="html">&lt;div class=&quot;row-fluid&quot;&gt;
&lt;div class=&quot;span12&quot;&gt;
&lt;div id=&quot;map&quot; class=&quot;map&quot;&gt;&lt;/div&gt;
&lt;table class=&quot;controls&quot;&gt;
&lt;tr&gt;
&lt;td&gt;vertical exaggeration: &lt;span id=&quot;vertOut&quot;&gt;&lt;/span&gt;x&lt;/td&gt;
&lt;td&gt;&lt;input id=&quot;vert&quot; type=&quot;range&quot; min=&quot;1&quot; max=&quot;5&quot; value=&quot;1&quot;/&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;sun elevation: &lt;span id=&quot;sunElOut&quot;&gt;&lt;/span&gt;°&lt;/td&gt;
&lt;td&gt;&lt;input id=&quot;sunEl&quot; type=&quot;range&quot; min=&quot;0&quot; max=&quot;90&quot; value=&quot;45&quot;/&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;sun azimuth: &lt;span id=&quot;sunAzOut&quot;&gt;&lt;/span&gt;°&lt;/td&gt;
&lt;td&gt;&lt;input id=&quot;sunAz&quot; type=&quot;range&quot; min=&quot;0&quot; max=&quot;360&quot; value=&quot;45&quot;/&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;
</textarea>
<input type="hidden" name="wrap" value="l">
<input type="hidden" name="resources" value="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css,https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js,http://openlayers.org/en/v3.9.0/css/ol.css,http://openlayers.org/en/v3.9.0/build/ol.js">
</form>
<pre><code id="example-source" class="language-markup">&lt;!DOCTYPE html&gt;
&lt;html&gt;
&lt;head&gt;
&lt;title&gt;Shaded Relief&lt;/title&gt;
&lt;script src="https://code.jquery.com/jquery-1.11.2.min.js"&gt;&lt;/script&gt;
&lt;link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css"&gt;
&lt;script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"&gt;&lt;/script&gt;
&lt;link rel="stylesheet" href="http://openlayers.org/en/v3.9.0/css/ol.css" type="text/css"&gt;
&lt;script src="http://openlayers.org/en/v3.9.0/build/ol.js"&gt;&lt;/script&gt;
&lt;style&gt;
table.controls td {
text-align: center;
padding: 2px 5px;
}
&lt;/style&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;div class="container-fluid"&gt;
&lt;div class=&quot;row-fluid&quot;&gt;
&lt;div class=&quot;span12&quot;&gt;
&lt;div id=&quot;map&quot; class=&quot;map&quot;&gt;&lt;/div&gt;
&lt;table class=&quot;controls&quot;&gt;
&lt;tr&gt;
&lt;td&gt;vertical exaggeration: &lt;span id=&quot;vertOut&quot;&gt;&lt;/span&gt;x&lt;/td&gt;
&lt;td&gt;&lt;input id=&quot;vert&quot; type=&quot;range&quot; min=&quot;1&quot; max=&quot;5&quot; value=&quot;1&quot;/&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;sun elevation: &lt;span id=&quot;sunElOut&quot;&gt;&lt;/span&gt;°&lt;/td&gt;
&lt;td&gt;&lt;input id=&quot;sunEl&quot; type=&quot;range&quot; min=&quot;0&quot; max=&quot;90&quot; value=&quot;45&quot;/&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;sun azimuth: &lt;span id=&quot;sunAzOut&quot;&gt;&lt;/span&gt;°&lt;/td&gt;
&lt;td&gt;&lt;input id=&quot;sunAz&quot; type=&quot;range&quot; min=&quot;0&quot; max=&quot;360&quot; value=&quot;45&quot;/&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;script&gt;
// NOCOMPILE
/**
* Generates a shaded relief image given elevation data. Uses a 3x3
* neighborhood for determining slope and aspect.
* @param {Array.&lt;ImageData&gt;} inputs Array of input images.
* @param {Object} data Data added in the &quot;beforeoperations&quot; event.
* @return {ImageData} Output image.
*/
function shade(inputs, data) {
var elevationImage = inputs[0];
var width = elevationImage.width;
var height = elevationImage.height;
var elevationData = elevationImage.data;
var shadeData = new Uint8ClampedArray(elevationData.length);
var dp = data.resolution * 2;
var maxX = width - 1;
var maxY = height - 1;
var pixel = [0, 0, 0, 0];
var twoPi = 2 * Math.PI;
var halfPi = Math.PI / 2;
var sunEl = Math.PI * data.sunEl / 180;
var sunAz = Math.PI * data.sunAz / 180;
var cosSunEl = Math.cos(sunEl);
var sinSunEl = Math.sin(sunEl);
var pixelX, pixelY, x0, x1, y0, y1, offset,
z0, z1, dzdx, dzdy, slope, aspect, cosIncidence, scaled;
for (pixelY = 0; pixelY &lt;= maxY; ++pixelY) {
y0 = pixelY === 0 ? 0 : pixelY - 1;
y1 = pixelY === maxY ? maxY : pixelY + 1;
for (pixelX = 0; pixelX &lt;= maxX; ++pixelX) {
x0 = pixelX === 0 ? 0 : pixelX - 1;
x1 = pixelX === maxX ? maxX : pixelX + 1;
// determine elevation for (x0, pixelY)
offset = (pixelY * width + x0) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
// determine elevation for (x1, pixelY)
offset = (pixelY * width + x1) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
dzdx = (z1 - z0) / dp;
// determine elevation for (pixelX, y0)
offset = (y0 * width + pixelX) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
// determine elevation for (pixelX, y1)
offset = (y1 * width + pixelX) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
dzdy = (z1 - z0) / dp;
slope = Math.atan(Math.sqrt(dzdx * dzdx + dzdy * dzdy));
aspect = Math.atan2(dzdy, -dzdx);
if (aspect &lt; 0) {
aspect = halfPi - aspect;
} else if (aspect &gt; halfPi) {
aspect = twoPi - aspect + halfPi;
} else {
aspect = halfPi - aspect;
}
cosIncidence = sinSunEl * Math.cos(slope) +
cosSunEl * Math.sin(slope) * Math.cos(sunAz - aspect);
offset = (pixelY * width + pixelX) * 4;
scaled = 255 * cosIncidence;
shadeData[offset] = scaled;
shadeData[offset + 1] = scaled;
shadeData[offset + 2] = scaled;
shadeData[offset + 3] = elevationData[offset + 3];
}
}
return new ImageData(shadeData, width, height);
}
var elevation = new ol.source.XYZ({
url: &#x27;https://{a-d}.tiles.mapbox.com/v3/aj.sf-dem/{z}/{x}/{y}.png&#x27;,
crossOrigin: &#x27;anonymous&#x27;
});
var raster = new ol.source.Raster({
sources: [elevation],
operationType: &#x27;image&#x27;,
operation: shade
});
var map = new ol.Map({
target: &#x27;map&#x27;,
layers: [
new ol.layer.Tile({
source: new ol.source.TileJSON({
url: &#x27;http://api.tiles.mapbox.com/v3/tschaub.miapgppd.jsonp&#x27;
})
}),
new ol.layer.Image({
opacity: 0.3,
source: raster
})
],
view: new ol.View({
extent: [-13675026, 4439648, -13580856, 4580292],
center: [-13615645, 4497969],
minZoom: 10,
maxZoom: 16,
zoom: 13
})
});
var controlIds = [&#x27;vert&#x27;, &#x27;sunEl&#x27;, &#x27;sunAz&#x27;];
var controls = {};
controlIds.forEach(function(id) {
var control = document.getElementById(id);
var output = document.getElementById(id + &#x27;Out&#x27;);
control.addEventListener(&#x27;input&#x27;, function() {
output.innerText = control.value;
raster.changed();
});
output.innerText = control.value;
controls[id] = control;
});
raster.on(&#x27;beforeoperations&#x27;, function(event) {
// the event.data object will be passed to operations
var data = event.data;
data.resolution = event.resolution;
for (var id in controls) {
data[id] = Number(controls[id].value);
}
});
&lt;/script&gt;
&lt;/body&gt;
&lt;/html&gt;</code></pre>
</div>
</div>
<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
<script src="./resources/common.js"></script>
<script src="./resources/prism/prism.min.js"></script>
<script src="loader.js?id=shaded-relief"></script>
</body>
</html>