Files
openlayers/vectortile/examples/icon-sprite-webgl.html
Andreas Hocevar 1c53a46d7d Update vectortiles
2015-09-13 15:36:23 +09:00

380 lines
11 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.4.0/css/font-awesome.min.css" type="text/css">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" type="text/css">
<link rel="stylesheet" href="./resources/prism/prism.css" type="text/css">
<link rel="stylesheet" href="../css/ol.css" type="text/css">
<link rel="stylesheet" href="./resources/layout.css" type="text/css">
<script src="./resources/zeroclipboard/ZeroClipboard.min.js"></script>
<title>Icon sprites with WebGL example</title>
</head>
<body>
<header class="navbar" role="navigation">
<div class="container" id="navbar-inner-container">
<a class="navbar-brand" href="./"><img src="./resources/logo-70x70.png">&nbsp;OpenLayers 3 Examples</a>
</div>
</header>
<div class="container-fluid">
<div class="row-fluid">
<div class="span12">
<div id="map" class="map"></div>
<div class="span2 offset2 pull-right">
<div id="info" class="alert alert-success">
&nbsp;
</div>
</div>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<h4 id="title">Icon sprites with WebGL example</h4>
<p id="shortdesc">Icon sprite with WebGL</p>
<div id="docs"><p>In this example a sprite image is used for the icon styles. Using a sprite is required to get good performance with WebGL.</p>
</div>
<div id="tags">webgl, icon, sprite, vector, point</div>
<div id="api-links">Related API documentation: <ul class="inline"><li><a href="../apidoc/ol.Feature.html" title="API documentation for ol.Feature">ol.Feature</a></li>,<li><a href="../apidoc/ol.Map.html" title="API documentation for ol.Map">ol.Map</a></li>,<li><a href="../apidoc/ol.View.html" title="API documentation for ol.View">ol.View</a></li>,<li><a href="../apidoc/ol.geom.Point.html" title="API documentation for ol.geom.Point">ol.geom.Point</a></li>,<li><a href="../apidoc/ol.layer.Vector.html" title="API documentation for ol.layer.Vector">ol.layer.Vector</a></li>,<li><a href="../apidoc/ol.source.Vector.html" title="API documentation for ol.source.Vector">ol.source.Vector</a></li>,<li><a href="../apidoc/ol.style.Icon.html" title="API documentation for ol.style.Icon">ol.style.Icon</a></li>,<li><a href="../apidoc/ol.style.Style.html" title="API documentation for ol.style.Style">ol.style.Style</a></li></ul></div>
</div>
</div>
<div class="row-fluid">
<div id="source-controls">
<a id="copy-button"><i class="fa fa-clipboard"></i> Copy</a>
<a id="jsfiddle-button"><i class="fa fa-jsfiddle"></i> Edit</a>
</div>
<form method="POST" id="jsfiddle-form" target="_blank" action="http://jsfiddle.net/api/post/jquery/1.11.0/">
<textarea class="hidden" name="js">var iconInfo = [{
offset: [0, 0],
opacity: 1.0,
rotateWithView: true,
rotation: 0.0,
scale: 1.0,
size: [55, 55]
}, {
offset: [110, 86],
opacity: 0.75,
rotateWithView: false,
rotation: Math.PI / 2.0,
scale: 1.25,
size: [55, 55]
}, {
offset: [55, 0],
opacity: 0.5,
rotateWithView: true,
rotation: Math.PI / 3.0,
scale: 1.5,
size: [55, 86]
}, {
offset: [212, 0],
opacity: 1.0,
rotateWithView: true,
rotation: 0.0,
scale: 1.0,
size: [44, 44]
}];
var i;
var iconCount = iconInfo.length;
var icons = new Array(iconCount);
for (i = 0; i &lt; iconCount; ++i) {
var info = iconInfo[i];
icons[i] = new ol.style.Icon({
offset: info.offset,
opacity: info.opacity,
rotateWithView: info.rotateWithView,
rotation: info.rotation,
scale: info.scale,
size: info.size,
src: &#x27;data/Butterfly.png&#x27;
});
}
var featureCount = 50000;
var features = new Array(featureCount);
var feature, geometry;
var e = 25000000;
for (i = 0; i &lt; featureCount; ++i) {
geometry = new ol.geom.Point(
[2 * e * Math.random() - e, 2 * e * Math.random() - e]);
feature = new ol.Feature(geometry);
feature.setStyle(
new ol.style.Style({
image: icons[i % (iconCount - 1)]
})
);
features[i] = feature;
}
var vectorSource = new ol.source.Vector({
features: features
});
var vector = new ol.layer.Vector({
source: vectorSource
});
// Use the &quot;webgl&quot; renderer by default.
var renderer = common.getRendererFromQueryString();
if (!renderer) {
renderer = &#x27;webgl&#x27;;
}
var map = new ol.Map({
renderer: renderer,
layers: [vector],
target: document.getElementById(&#x27;map&#x27;),
view: new ol.View({
center: [0, 0],
zoom: 5
})
});
var overlayFeatures = [];
for (i = 0; i &lt; featureCount; i += 30) {
var clone = features[i].clone();
clone.setStyle(null);
overlayFeatures.push(clone);
}
var featureOverlay = new ol.layer.Vector({
map: map,
source: new ol.source.Vector({
features: overlayFeatures
}),
style: new ol.style.Style({
image: icons[iconCount - 1]
})
});
map.on(&#x27;click&#x27;, function(evt) {
var info = document.getElementById(&#x27;info&#x27;);
info.innerHTML =
&#x27;Hold on a second, while I catch those butterflies for you ...&#x27;;
window.setTimeout(function() {
var features = [];
map.forEachFeatureAtPixel(evt.pixel, function(feature, layer) {
features.push(features);
return false;
});
if (features.length === 1) {
info.innerHTML = &#x27;Got one butterfly&#x27;;
} else if (features.length &gt; 1) {
info.innerHTML = &#x27;Got &#x27; + features.length + &#x27; butterflies&#x27;;
} else {
info.innerHTML = &#x27;Couldn\&#x27;t catch a single butterfly&#x27;;
}
}, 1);
});
map.on(&#x27;pointermove&#x27;, function(evt) {
if (evt.dragging) {
return;
}
var pixel = map.getEventPixel(evt.originalEvent);
var hit = map.hasFeatureAtPixel(pixel);
map.getTarget().style.cursor = hit ? &#x27;pointer&#x27; : &#x27;&#x27;;
});
</textarea>
<textarea class="hidden" name="css"></textarea>
<textarea class="hidden" name="html">&lt;div class=&quot;row-fluid&quot;&gt;
&lt;div class=&quot;span12&quot;&gt;
&lt;div id=&quot;map&quot; class=&quot;map&quot;&gt;&lt;/div&gt;
&lt;div class=&quot;span2 offset2 pull-right&quot;&gt;
&lt;div id=&quot;info&quot; class=&quot;alert alert-success&quot;&gt;
&amp;nbsp;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</textarea>
<input type="hidden" name="wrap" value="l">
<input type="hidden" name="resources" value="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css,https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js,http://openlayers.org/en/v3.9.0/css/ol.css,http://openlayers.org/en/v3.9.0/build/ol.js">
</form>
<pre><code id="example-source" class="language-markup">&lt;!DOCTYPE html&gt;
&lt;html&gt;
&lt;head&gt;
&lt;title&gt;Icon sprites with WebGL example&lt;/title&gt;
&lt;script src="https://code.jquery.com/jquery-1.11.2.min.js"&gt;&lt;/script&gt;
&lt;link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css"&gt;
&lt;script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"&gt;&lt;/script&gt;
&lt;link rel="stylesheet" href="http://openlayers.org/en/v3.9.0/css/ol.css" type="text/css"&gt;
&lt;script src="http://openlayers.org/en/v3.9.0/build/ol.js"&gt;&lt;/script&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;div class="container-fluid"&gt;
&lt;div class=&quot;row-fluid&quot;&gt;
&lt;div class=&quot;span12&quot;&gt;
&lt;div id=&quot;map&quot; class=&quot;map&quot;&gt;&lt;/div&gt;
&lt;div class=&quot;span2 offset2 pull-right&quot;&gt;
&lt;div id=&quot;info&quot; class=&quot;alert alert-success&quot;&gt;
&amp;nbsp;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;script&gt;
var iconInfo = [{
offset: [0, 0],
opacity: 1.0,
rotateWithView: true,
rotation: 0.0,
scale: 1.0,
size: [55, 55]
}, {
offset: [110, 86],
opacity: 0.75,
rotateWithView: false,
rotation: Math.PI / 2.0,
scale: 1.25,
size: [55, 55]
}, {
offset: [55, 0],
opacity: 0.5,
rotateWithView: true,
rotation: Math.PI / 3.0,
scale: 1.5,
size: [55, 86]
}, {
offset: [212, 0],
opacity: 1.0,
rotateWithView: true,
rotation: 0.0,
scale: 1.0,
size: [44, 44]
}];
var i;
var iconCount = iconInfo.length;
var icons = new Array(iconCount);
for (i = 0; i &lt; iconCount; ++i) {
var info = iconInfo[i];
icons[i] = new ol.style.Icon({
offset: info.offset,
opacity: info.opacity,
rotateWithView: info.rotateWithView,
rotation: info.rotation,
scale: info.scale,
size: info.size,
src: &#x27;data/Butterfly.png&#x27;
});
}
var featureCount = 50000;
var features = new Array(featureCount);
var feature, geometry;
var e = 25000000;
for (i = 0; i &lt; featureCount; ++i) {
geometry = new ol.geom.Point(
[2 * e * Math.random() - e, 2 * e * Math.random() - e]);
feature = new ol.Feature(geometry);
feature.setStyle(
new ol.style.Style({
image: icons[i % (iconCount - 1)]
})
);
features[i] = feature;
}
var vectorSource = new ol.source.Vector({
features: features
});
var vector = new ol.layer.Vector({
source: vectorSource
});
// Use the &quot;webgl&quot; renderer by default.
var renderer = common.getRendererFromQueryString();
if (!renderer) {
renderer = &#x27;webgl&#x27;;
}
var map = new ol.Map({
renderer: renderer,
layers: [vector],
target: document.getElementById(&#x27;map&#x27;),
view: new ol.View({
center: [0, 0],
zoom: 5
})
});
var overlayFeatures = [];
for (i = 0; i &lt; featureCount; i += 30) {
var clone = features[i].clone();
clone.setStyle(null);
overlayFeatures.push(clone);
}
var featureOverlay = new ol.layer.Vector({
map: map,
source: new ol.source.Vector({
features: overlayFeatures
}),
style: new ol.style.Style({
image: icons[iconCount - 1]
})
});
map.on(&#x27;click&#x27;, function(evt) {
var info = document.getElementById(&#x27;info&#x27;);
info.innerHTML =
&#x27;Hold on a second, while I catch those butterflies for you ...&#x27;;
window.setTimeout(function() {
var features = [];
map.forEachFeatureAtPixel(evt.pixel, function(feature, layer) {
features.push(features);
return false;
});
if (features.length === 1) {
info.innerHTML = &#x27;Got one butterfly&#x27;;
} else if (features.length &gt; 1) {
info.innerHTML = &#x27;Got &#x27; + features.length + &#x27; butterflies&#x27;;
} else {
info.innerHTML = &#x27;Couldn\&#x27;t catch a single butterfly&#x27;;
}
}, 1);
});
map.on(&#x27;pointermove&#x27;, function(evt) {
if (evt.dragging) {
return;
}
var pixel = map.getEventPixel(evt.originalEvent);
var hit = map.hasFeatureAtPixel(pixel);
map.getTarget().style.cursor = hit ? &#x27;pointer&#x27; : &#x27;&#x27;;
});
&lt;/script&gt;
&lt;/body&gt;
&lt;/html&gt;</code></pre>
</div>
</div>
<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
<script src="./resources/common.js"></script>
<script src="./resources/prism/prism.min.js"></script>
<script src="loader.js?id=icon-sprite-webgl"></script>
</body>
</html>