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openlayers/vectortile/examples/fractal.html
Andreas Hocevar 1c53a46d7d Update vectortiles
2015-09-13 15:36:23 +09:00

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.4.0/css/font-awesome.min.css" type="text/css">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" type="text/css">
<link rel="stylesheet" href="./resources/prism/prism.css" type="text/css">
<link rel="stylesheet" href="../css/ol.css" type="text/css">
<link rel="stylesheet" href="./resources/layout.css" type="text/css">
<link rel="stylesheet" href="fractal.css">
<script src="./resources/zeroclipboard/ZeroClipboard.min.js"></script>
<title>Fractal Example</title>
</head>
<body>
<header class="navbar" role="navigation">
<div class="container" id="navbar-inner-container">
<a class="navbar-brand" href="./"><img src="./resources/logo-70x70.png">&nbsp;OpenLayers 3 Examples</a>
</div>
</header>
<div class="container-fluid">
<div class="row-fluid">
<div class="span12">
<div id="map" class="map"></div>
<label for="depth">
depth:&nbsp;
<input id="depth" type="range" min="0" max="9" step="1" value="5">
&nbsp;(<span id="count">#</span> points)
</label>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<h4 id="title">Fractal Example</h4>
<p id="shortdesc">Example of a fractal.</p>
<div id="docs"><p>Example of a fractal.</p>
</div>
<div id="tags">fractal, vector</div>
<div id="api-links">Related API documentation: <ul class="inline"><li><a href="../apidoc/ol.Feature.html" title="API documentation for ol.Feature">ol.Feature</a></li>,<li><a href="../apidoc/ol.Map.html" title="API documentation for ol.Map">ol.Map</a></li>,<li><a href="../apidoc/ol.View.html" title="API documentation for ol.View">ol.View</a></li>,<li><a href="../apidoc/ol.geom.LineString.html" title="API documentation for ol.geom.LineString">ol.geom.LineString</a></li>,<li><a href="../apidoc/ol.layer.Vector.html" title="API documentation for ol.layer.Vector">ol.layer.Vector</a></li>,<li><a href="../apidoc/ol.source.Vector.html" title="API documentation for ol.source.Vector">ol.source.Vector</a></li></ul></div>
</div>
</div>
<div class="row-fluid">
<div id="source-controls">
<a id="copy-button"><i class="fa fa-clipboard"></i> Copy</a>
<a id="jsfiddle-button"><i class="fa fa-jsfiddle"></i> Edit</a>
</div>
<form method="POST" id="jsfiddle-form" target="_blank" action="http://jsfiddle.net/api/post/jquery/1.11.0/">
<textarea class="hidden" name="js">var radius = 10e6;
var cos30 = Math.cos(Math.PI / 6);
var sin30 = Math.sin(Math.PI / 6);
var rise = radius * sin30;
var run = radius * cos30;
var triangle = new ol.geom.LineString([
[0, radius], [run, -rise], [-run, -rise], [0, radius]
]);
var feature = new ol.Feature(triangle);
var layer = new ol.layer.Vector({
source: new ol.source.Vector({
features: [feature]
})
});
var map = new ol.Map({
layers: [layer],
target: &#x27;map&#x27;,
view: new ol.View({
center: [0, 0],
zoom: 1
})
});
function makeFractal(depth) {
var geometry = /** @type {ol.geom.LineString} */ (triangle.clone());
var graph = coordsToGraph(geometry.getCoordinates());
for (var i = 0; i &lt; depth; ++i) {
var node = graph;
while (node.next) {
var next = node.next;
injectNodes(node);
node = next;
}
}
var coordinates = graphToCoords(graph);
document.getElementById(&#x27;count&#x27;).innerHTML = coordinates.length;
geometry.setCoordinates(coordinates);
feature.setGeometry(geometry);
}
function injectNodes(startNode) {
var endNode = startNode.next;
var start = startNode.point;
var end = startNode.next.point;
var dx = end[0] - start[0];
var dy = end[1] - start[1];
// first point at 1/3 along the segment
var firstNode = {
point: [start[0] + dx / 3, start[1] + dy / 3]
};
// second point at peak of _/\_
var r = Math.sqrt(dx * dx + dy * dy) / (2 * cos30);
var a = Math.atan2(dy, dx) + Math.PI / 6;
var secondNode = {
point: [start[0] + r * Math.cos(a), start[1] + r * Math.sin(a)]
};
// third point at 2/3 along the segment
var thirdNode = {
point: [end[0] - dx / 3, end[1] - dy / 3]
};
startNode.next = firstNode;
firstNode.next = secondNode;
secondNode.next = thirdNode;
thirdNode.next = endNode;
}
function coordsToGraph(coordinates) {
var graph = {
point: coordinates[0]
};
var length = coordinates.length;
for (var level = 0, node = graph; level &lt; length - 1; ++level) {
node.next = {
point: coordinates[level + 1]
};
node = node.next;
}
return graph;
}
function graphToCoords(graph) {
var coordinates = [graph.point];
for (var node = graph, i = 1; node.next; node = node.next, ++i) {
coordinates[i] = node.next.point;
}
return coordinates;
}
var depthInput = document.getElementById(&#x27;depth&#x27;);
function update() {
makeFractal(Number(depthInput.value));
}
var updateTimer;
/**
* Regenerate fractal on depth change. Change events are debounced so updates
* only occur every 200ms.
*/
depthInput.onchange = function() {
window.clearTimeout(updateTimer);
updateTimer = window.setTimeout(update, 200);
};
update();
</textarea>
<textarea class="hidden" name="css">.map {
background: whitesmoke;
}
#depth {
width: 100px;
}
</textarea>
<textarea class="hidden" name="html">&lt;div class=&quot;row-fluid&quot;&gt;
&lt;div class=&quot;span12&quot;&gt;
&lt;div id=&quot;map&quot; class=&quot;map&quot;&gt;&lt;/div&gt;
&lt;label for=&quot;depth&quot;&gt;
depth:&amp;nbsp;
&lt;input id=&quot;depth&quot; type=&quot;range&quot; min=&quot;0&quot; max=&quot;9&quot; step=&quot;1&quot; value=&quot;5&quot;&gt;
&amp;nbsp;(&lt;span id=&quot;count&quot;&gt;#&lt;/span&gt; points)
&lt;/label&gt;
&lt;/div&gt;
&lt;/div&gt;
</textarea>
<input type="hidden" name="wrap" value="l">
<input type="hidden" name="resources" value="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css,https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js,http://openlayers.org/en/v3.9.0/css/ol.css,http://openlayers.org/en/v3.9.0/build/ol.js">
</form>
<pre><code id="example-source" class="language-markup">&lt;!DOCTYPE html&gt;
&lt;html&gt;
&lt;head&gt;
&lt;title&gt;Fractal Example&lt;/title&gt;
&lt;script src="https://code.jquery.com/jquery-1.11.2.min.js"&gt;&lt;/script&gt;
&lt;link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css"&gt;
&lt;script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"&gt;&lt;/script&gt;
&lt;link rel="stylesheet" href="http://openlayers.org/en/v3.9.0/css/ol.css" type="text/css"&gt;
&lt;script src="http://openlayers.org/en/v3.9.0/build/ol.js"&gt;&lt;/script&gt;
&lt;style&gt;
.map {
background: whitesmoke;
}
#depth {
width: 100px;
}
&lt;/style&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;div class="container-fluid"&gt;
&lt;div class=&quot;row-fluid&quot;&gt;
&lt;div class=&quot;span12&quot;&gt;
&lt;div id=&quot;map&quot; class=&quot;map&quot;&gt;&lt;/div&gt;
&lt;label for=&quot;depth&quot;&gt;
depth:&amp;nbsp;
&lt;input id=&quot;depth&quot; type=&quot;range&quot; min=&quot;0&quot; max=&quot;9&quot; step=&quot;1&quot; value=&quot;5&quot;&gt;
&amp;nbsp;(&lt;span id=&quot;count&quot;&gt;#&lt;/span&gt; points)
&lt;/label&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;script&gt;
var radius = 10e6;
var cos30 = Math.cos(Math.PI / 6);
var sin30 = Math.sin(Math.PI / 6);
var rise = radius * sin30;
var run = radius * cos30;
var triangle = new ol.geom.LineString([
[0, radius], [run, -rise], [-run, -rise], [0, radius]
]);
var feature = new ol.Feature(triangle);
var layer = new ol.layer.Vector({
source: new ol.source.Vector({
features: [feature]
})
});
var map = new ol.Map({
layers: [layer],
target: &#x27;map&#x27;,
view: new ol.View({
center: [0, 0],
zoom: 1
})
});
function makeFractal(depth) {
var geometry = /** @type {ol.geom.LineString} */ (triangle.clone());
var graph = coordsToGraph(geometry.getCoordinates());
for (var i = 0; i &lt; depth; ++i) {
var node = graph;
while (node.next) {
var next = node.next;
injectNodes(node);
node = next;
}
}
var coordinates = graphToCoords(graph);
document.getElementById(&#x27;count&#x27;).innerHTML = coordinates.length;
geometry.setCoordinates(coordinates);
feature.setGeometry(geometry);
}
function injectNodes(startNode) {
var endNode = startNode.next;
var start = startNode.point;
var end = startNode.next.point;
var dx = end[0] - start[0];
var dy = end[1] - start[1];
// first point at 1/3 along the segment
var firstNode = {
point: [start[0] + dx / 3, start[1] + dy / 3]
};
// second point at peak of _/\_
var r = Math.sqrt(dx * dx + dy * dy) / (2 * cos30);
var a = Math.atan2(dy, dx) + Math.PI / 6;
var secondNode = {
point: [start[0] + r * Math.cos(a), start[1] + r * Math.sin(a)]
};
// third point at 2/3 along the segment
var thirdNode = {
point: [end[0] - dx / 3, end[1] - dy / 3]
};
startNode.next = firstNode;
firstNode.next = secondNode;
secondNode.next = thirdNode;
thirdNode.next = endNode;
}
function coordsToGraph(coordinates) {
var graph = {
point: coordinates[0]
};
var length = coordinates.length;
for (var level = 0, node = graph; level &lt; length - 1; ++level) {
node.next = {
point: coordinates[level + 1]
};
node = node.next;
}
return graph;
}
function graphToCoords(graph) {
var coordinates = [graph.point];
for (var node = graph, i = 1; node.next; node = node.next, ++i) {
coordinates[i] = node.next.point;
}
return coordinates;
}
var depthInput = document.getElementById(&#x27;depth&#x27;);
function update() {
makeFractal(Number(depthInput.value));
}
var updateTimer;
/**
* Regenerate fractal on depth change. Change events are debounced so updates
* only occur every 200ms.
*/
depthInput.onchange = function() {
window.clearTimeout(updateTimer);
updateTimer = window.setTimeout(update, 200);
};
update();
&lt;/script&gt;
&lt;/body&gt;
&lt;/html&gt;</code></pre>
</div>
</div>
<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
<script src="./resources/common.js"></script>
<script src="./resources/prism/prism.min.js"></script>
<script src="loader.js?id=fractal"></script>
</body>
</html>