Files
openlayers/src/ol/renderer/webgl/webgltilelayerrenderer.js
2013-01-19 15:03:01 +01:00

486 lines
14 KiB
JavaScript

// FIXME large resolutions lead to too large framebuffers :-(
// FIXME animated shaders! check in redraw
goog.provide('ol.renderer.webgl.TileLayer');
goog.provide('ol.renderer.webgl.tilelayerrenderer');
goog.provide('ol.renderer.webgl.tilelayerrenderer.shader.Fragment');
goog.provide('ol.renderer.webgl.tilelayerrenderer.shader.Vertex');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.events.EventType');
goog.require('goog.object');
goog.require('goog.structs.PriorityQueue');
goog.require('goog.vec.Mat4');
goog.require('goog.vec.Vec4');
goog.require('goog.webgl');
goog.require('ol.Coordinate');
goog.require('ol.FrameState');
goog.require('ol.Size');
goog.require('ol.TileState');
goog.require('ol.layer.TileLayer');
goog.require('ol.renderer.webgl.FragmentShader');
goog.require('ol.renderer.webgl.Layer');
goog.require('ol.renderer.webgl.VertexShader');
/**
* @constructor
* @extends {ol.renderer.webgl.FragmentShader}
*/
ol.renderer.webgl.tilelayerrenderer.shader.Fragment = function() {
goog.base(this, [
'precision mediump float;',
'',
'uniform sampler2D uTexture;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' gl_FragColor = texture2D(uTexture, vTexCoord);',
'}'
].join('\n'));
};
goog.inherits(
ol.renderer.webgl.tilelayerrenderer.shader.Fragment,
ol.renderer.webgl.FragmentShader);
goog.addSingletonGetter(ol.renderer.webgl.tilelayerrenderer.shader.Fragment);
/**
* @constructor
* @extends {ol.renderer.webgl.VertexShader}
*/
ol.renderer.webgl.tilelayerrenderer.shader.Vertex = function() {
goog.base(this, [
'attribute vec2 aPosition;',
'attribute vec2 aTexCoord;',
'',
'varying vec2 vTexCoord;',
'',
'uniform vec4 uTileOffset;',
'',
'void main(void) {',
' gl_Position.xy = aPosition * uTileOffset.xy + uTileOffset.zw;',
' gl_Position.z = 0.;',
' gl_Position.w = 1.;',
' vTexCoord = aTexCoord;',
'}'
].join('\n'));
};
goog.inherits(
ol.renderer.webgl.tilelayerrenderer.shader.Vertex,
ol.renderer.webgl.VertexShader);
goog.addSingletonGetter(ol.renderer.webgl.tilelayerrenderer.shader.Vertex);
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.Map} mapRenderer Map renderer.
* @param {ol.layer.TileLayer} tileLayer Tile layer.
*/
ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
goog.base(this, mapRenderer, tileLayer);
/**
* @private
* @type {ol.renderer.webgl.FragmentShader}
*/
this.fragmentShader_ =
ol.renderer.webgl.tilelayerrenderer.shader.Fragment.getInstance();
/**
* @private
* @type {ol.renderer.webgl.VertexShader}
*/
this.vertexShader_ =
ol.renderer.webgl.tilelayerrenderer.shader.Vertex.getInstance();
/**
* @private
* @type {{aPosition: number,
* aTexCoord: number,
* uTileOffset: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null}
*/
this.locations_ = null;
/**
* @private
* @type {WebGLBuffer}
*/
this.arrayBuffer_ = null;
/**
* @private
* @type {WebGLTexture}
*/
this.texture_ = null;
/**
* @private
* @type {WebGLFramebuffer}
*/
this.framebuffer_ = null;
/**
* @private
* @type {number|undefined}
*/
this.framebufferDimension_ = undefined;
/**
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.matrix_ = goog.vec.Mat4.createNumber();
/**
* @private
* @type {ol.TileRange}
*/
this.renderedTileRange_ = null;
/**
* @private
* @type {ol.Extent}
*/
this.renderedFramebufferExtent_ = null;
};
goog.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer);
/**
* @param {ol.FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @private
*/
ol.renderer.webgl.TileLayer.prototype.bindFramebuffer_ =
function(frameState, framebufferDimension) {
var mapRenderer = this.getMapRenderer();
var gl = mapRenderer.getGL();
if (!goog.isDef(this.framebufferDimension_) ||
this.framebufferDimension_ != framebufferDimension) {
var map = this.getMap();
frameState.postRenderFunctions.push(
goog.partial(function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}, gl, this.framebuffer_, this.texture_));
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA,
framebufferDimension, framebufferDimension, 0, goog.webgl.RGBA,
goog.webgl.UNSIGNED_BYTE, null);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
goog.webgl.LINEAR);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
goog.webgl.LINEAR);
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(goog.webgl.FRAMEBUFFER,
goog.webgl.COLOR_ATTACHMENT0, goog.webgl.TEXTURE_2D, texture, 0);
this.texture_ = texture;
this.framebuffer_ = framebuffer;
this.framebufferDimension_ = framebufferDimension;
} else {
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
var mapRenderer = this.getMapRenderer();
var gl = mapRenderer.getGL();
if (!gl.isContextLost()) {
gl.deleteBuffer(this.arrayBuffer_);
gl.deleteFramebuffer(this.framebuffer_);
gl.deleteTexture(this.texture_);
}
goog.base(this, 'disposeInternal');
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.getMatrix = function() {
return this.matrix_;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.getTexture = function() {
return this.texture_;
};
/**
* @return {ol.layer.TileLayer} Tile layer.
*/
ol.renderer.webgl.TileLayer.prototype.getTileLayer = function() {
return /** @type {ol.layer.TileLayer} */ (this.getLayer());
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
this.locations_ = null;
this.arrayBuffer_ = null;
this.texture_ = null;
this.framebuffer_ = null;
this.framebufferDimension_ = undefined;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.renderFrame =
function(frameState, layerState) {
var mapRenderer = this.getMapRenderer();
var gl = mapRenderer.getGL();
var view2DState = frameState.view2DState;
var center = view2DState.center;
var tileLayer = this.getTileLayer();
var tileSource = tileLayer.getTileSource();
var tileSourceKey = goog.getUid(tileSource).toString();
var tileGrid = tileSource.getTileGrid();
var z = tileGrid.getZForResolution(view2DState.resolution);
var tileResolution = tileGrid.getResolution(z);
var tileRange = tileGrid.getTileRangeForExtentAndResolution(
frameState.extent, tileResolution);
var framebufferExtent;
if (!goog.isNull(this.renderedTileRange_) &&
this.renderedTileRange_.equals(tileRange)) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
var tileRangeSize = tileRange.getSize();
var tileSize = tileGrid.getTileSize();
var maxDimension = Math.max(
tileRangeSize.width * tileSize.width,
tileRangeSize.height * tileSize.height);
var framebufferDimension =
Math.pow(2, Math.ceil(Math.log(maxDimension) / Math.log(2)));
var framebufferExtentSize = new ol.Size(
tileResolution * framebufferDimension,
tileResolution * framebufferDimension);
var origin = tileGrid.getOrigin(z);
var minX = origin.x + tileRange.minX * tileSize.width * tileResolution;
var minY = origin.y + tileRange.minY * tileSize.height * tileResolution;
framebufferExtent = new ol.Extent(
minX,
minY,
minX + framebufferExtentSize.width,
minY + framebufferExtentSize.height);
this.bindFramebuffer_(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.disable(goog.webgl.BLEND);
var program = mapRenderer.getProgram(
this.fragmentShader_, this.vertexShader_);
gl.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uTileOffset: gl.getUniformLocation(program, 'uTileOffset'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
}
if (goog.isNull(this.arrayBuffer_)) {
var arrayBuffer = gl.createBuffer();
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]), goog.webgl.STATIC_DRAW);
this.arrayBuffer_ = arrayBuffer;
} else {
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
}
gl.enableVertexAttribArray(this.locations_.aPosition);
gl.vertexAttribPointer(
this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.aTexCoord);
gl.vertexAttribPointer(
this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.uTexture, 0);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
*/
var tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
var findInterimTiles = function(z, tileRange) {
// FIXME this could be more efficient about filling partial holes
var fullyCovered = true;
var tile, tileCoord, tileCoordKey, x, y;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tileCoord = new ol.TileCoord(z, x, y);
tileCoordKey = tileCoord.toString();
if (tilesToDrawByZ[z] && tilesToDrawByZ[z][tileCoordKey]) {
return;
}
tile = tileSource.getTile(tileCoord);
if (!goog.isNull(tile) &&
tile.getState() == ol.TileState.LOADED &&
mapRenderer.isTileTextureLoaded(tile)) {
if (!tilesToDrawByZ[z]) {
tilesToDrawByZ[z] = {};
}
tilesToDrawByZ[z][tileCoordKey] = tile;
} else {
fullyCovered = false;
}
}
}
return fullyCovered;
};
var tilesToLoad = new goog.structs.PriorityQueue();
var allTilesLoaded = true;
var deltaX, deltaY, priority, tile, tileCenter, tileCoord, tileState, x, y;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tileCoord = new ol.TileCoord(z, x, y);
tile = tileSource.getTile(tileCoord);
if (goog.isNull(tile)) {
continue;
}
tileState = tile.getState();
if (tileState == ol.TileState.IDLE) {
tileCenter = tileGrid.getTileCoordCenter(tileCoord);
frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
} else if (tileState == ol.TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tileCoord.toString()] = tile;
continue;
} else {
tileCenter = tileGrid.getTileCoordCenter(tileCoord);
deltaX = tileCenter.x - center.x;
deltaY = tileCenter.y - center.y;
priority = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
tilesToLoad.enqueue(priority, tile);
}
} else if (tileState == ol.TileState.ERROR) {
continue;
}
allTilesLoaded = false;
tileGrid.forEachTileCoordParentTileRange(tileCoord, findInterimTiles);
}
}
/** @type {Array.<number>} */
var zs = goog.array.map(goog.object.getKeys(tilesToDrawByZ), Number);
goog.array.sort(zs);
var uTileOffset = goog.vec.Vec4.createFloat32();
goog.array.forEach(zs, function(z) {
goog.object.forEach(tilesToDrawByZ[z], function(tile) {
var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
var sx = 2 * tileExtent.getWidth() / framebufferExtentSize.width;
var sy = 2 * tileExtent.getHeight() / framebufferExtentSize.height;
var tx = 2 * (tileExtent.minX - framebufferExtent.minX) /
framebufferExtentSize.width - 1;
var ty = 2 * (tileExtent.minY - framebufferExtent.minY) /
framebufferExtentSize.height - 1;
goog.vec.Vec4.setFromValues(uTileOffset, sx, sy, tx, ty);
gl.uniform4fv(this.locations_.uTileOffset, uTileOffset);
mapRenderer.bindTileTexture(tile, goog.webgl.LINEAR, goog.webgl.LINEAR);
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
}, this);
}, this);
if (!tilesToLoad.isEmpty()) {
frameState.postRenderFunctions.push(
goog.partial(function(mapRenderer, tilesToLoad) {
var i, tile;
// FIXME determine a suitable number of textures to upload per frame
for (i = 0; !tilesToLoad.isEmpty() && i < 4; ++i) {
tile = /** @type {ol.Tile} */ (tilesToLoad.remove());
mapRenderer.bindTileTexture(
tile, goog.webgl.LINEAR, goog.webgl.LINEAR);
}
}, mapRenderer, tilesToLoad));
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
frameState.animate = true;
}
}
this.updateTileUsage(frameState.tileUsage, tileSource, z, tileRange);
this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
goog.vec.Mat4.makeIdentity(this.matrix_);
goog.vec.Mat4.translate(this.matrix_,
(view2DState.center.x - framebufferExtent.minX) /
(framebufferExtent.maxX - framebufferExtent.minX),
(view2DState.center.y - framebufferExtent.minY) /
(framebufferExtent.maxY - framebufferExtent.minY),
0);
goog.vec.Mat4.rotateZ(this.matrix_, view2DState.rotation);
goog.vec.Mat4.scale(this.matrix_,
frameState.size.width * view2DState.resolution /
(framebufferExtent.maxX - framebufferExtent.minX),
frameState.size.height * view2DState.resolution /
(framebufferExtent.maxY - framebufferExtent.minY),
1);
goog.vec.Mat4.translate(this.matrix_,
-0.5,
-0.5,
0);
};