git-svn-id: http://svn.openlayers.org/branches/openlayers/2.0@1302 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
346 lines
10 KiB
JavaScript
346 lines
10 KiB
JavaScript
/* Copyright (c) 2006 MetaCarta, Inc., published under the BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the full
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* text of the license. */
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/**
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* @class
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*
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* @requires OpenLayers/Layer/EventPane.js
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*/
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OpenLayers.Layer.VirtualEarth = Class.create();
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OpenLayers.Layer.VirtualEarth.prototype =
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Object.extend( new OpenLayers.Layer.EventPane(), {
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/** @type VEMap */
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vemap: null,
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/** @type int */
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numZoomLevels: 17,
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/**
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* @constructor
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*
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* @param {String} name
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*/
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initialize:function(name) {
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OpenLayers.Layer.EventPane.prototype.initialize.apply(this, arguments);
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},
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/**
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* @param {OpenLayers.Map} map
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*/
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setMap:function(map) {
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OpenLayers.Layer.EventPane.prototype.setMap.apply(this, arguments);
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// once our layer has been added to the map, we can load the vemap
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this.loadVEMap();
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},
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/**
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* @param {OpenLayers.Bounds} bounds
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* @param {Boolean} zoomChanged
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* @param {Boolean} minor
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*/
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moveTo:function(bounds, zoomChanged, minor) {
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if (this.vemap != null) {
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var olCenter = this.map.getCenter();
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var veCenter = this.getVELatLongFromOLLonLat(olCenter);
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if (zoomChanged) {
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var olZoom = this.map.getZoom();
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var veZoom = this.getVEZoomFromOLZoom(olZoom);
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this.vemap.SetCenterAndZoom(veCenter, veZoom);
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} else {
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this.vemap.PanToLatLong(veCenter);
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}
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}
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},
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/**
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*
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*/
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loadVEMap:function() {
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// create div and set to same size as map
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var veDiv = OpenLayers.Util.createDiv(this.name);
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var sz = this.map.getSize();
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veDiv.style.width = sz.w;
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veDiv.style.height = sz.h;
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this.div.appendChild(veDiv);
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try {
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// create VEMap, hide nav controls
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this.vemap = new VEMap(this.name);
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} catch (e) {
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// do nothing this is to keep from crashing
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// if the VE library was not loaded.
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}
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if (this.vemap == null) {
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this.loadWarningMessage();
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} else {
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try {
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this.vemap.LoadMap();
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} catch (e) {
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// this is to catch a Mozilla bug without falling apart
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}
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this.vemap.HideDashboard();
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}
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},
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/** If we can't load the vemap, then display an error message to the
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* user and tell them where to go for help.
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*
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* @private
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*
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*/
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loadWarningMessage:function() {
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this.div.style.backgroundColor = "darkblue";
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var html = "";
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html += "The VE Layer was unable to load correctly.<br>";
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html += "<br>";
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html += "To get rid of this message, click on the VE Layer's "
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html += "tab in the layer switcher in the upper-right corner.<br>";
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html += "<br>";
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html += "Most likely, this is because the VE library";
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html += " script was either not correctly included.<br>";
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html += "<br>";
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html += "Developers: For help getting this working correctly, ";
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html += "<a href='http://trac.openlayers.org/wiki/VirtualEarthLayer' "
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html += "target='_blank'>";
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html += "click here";
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html += "</a>";
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var viewSize = this.map.getSize();
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msgW = Math.min(viewSize.w, 300);
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msgH = Math.min(viewSize.h, 200);
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var size = new OpenLayers.Size(msgW, msgH);
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var centerPx = new OpenLayers.Pixel(viewSize.w/2, viewSize.h/2);
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var topLeft = centerPx.add(-size.w/2, -size.h/2);
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var div = OpenLayers.Util.createDiv("veWarning",
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topLeft,
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size,
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null,
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null,
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null,
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"auto");
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div.style.padding = "7px";
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div.style.backgroundColor = "yellow";
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div.innerHTML = html;
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this.div.appendChild(div);
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},
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/********************************************************/
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/* */
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/* Baselayer Functions */
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/* */
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/********************************************************/
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/**
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* @param {OpenLayers.Pixel} viewPortPx
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*
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* @returns An OpenLayers.LonLat which is the passed-in view port
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* OpenLayers.Pixel, translated into lon/lat by VE
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* If vemap is not loaded, returns null.
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* @type OpenLayers.LonLat
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*/
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getLonLatFromViewPortPx: function (viewPortPx) {
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var lonlat = null;
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if (this.vemap != null) {
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var pixel = this.getPixelFromOLPixel(viewPortPx);
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var zoom = this.vemap.GetZoomLevel();
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var veLatLong = this.vemap.PixelToLatLong(pixel.x, pixel.y, zoom);
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lonlat = this.getOLLonLatFromVELatLong(veLatLong);
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}
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return lonlat;
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},
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/**
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* @param {OpenLayers.LonLat} lonlat
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*
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* @returns An OpenLayers.Pixel which is the passed-in OpenLayers.LonLat,
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* translated into view port pixels BY VE
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* If vemap is not loaded, returns null.
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* @type OpenLayers.Pixel
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*/
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getViewPortPxFromLonLat: function (lonlat) {
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var viewPortPx = null;
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if (this.vemap != null) {
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var veLatLong = this.getVELatLongFromOLLonLat(lonlat);
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var pixel = this.vemap.LatLongToPixel(veLatLong);
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viewPortPx = this.getOLPixelFromPixel(pixel);
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}
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return viewPortPx;
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},
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/**
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* @param {OpenLayers.Bounds} bounds
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*
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* @returns Corresponding zoom level for a specified Bounds.
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* If vemap is not loaded, returns null.
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* @type int
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*/
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getZoomForExtent: function (bounds) {
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var maxRes = this.map.getMaxResolution();
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var viewSize = this.map.getSize();
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var width = bounds.getWidth();
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var height = bounds.getHeight();
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var degPerPixel = (width > height) ? width / viewSize.w
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: height / viewSize.h;
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var zoom = Math.floor( (Math.log(maxRes/degPerPixel)) / Math.log(2) );
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//make sure zoom is within bounds
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zoom = Math.min( Math.max(zoom, 0),
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this.numZoomLevels-1);
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return zoom;
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},
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/********************************************************/
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/* */
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/* Translation Functions */
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/* */
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/* The following functions translate GMaps and OL */
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/* formats for Pixel, LonLat, Bounds, and Zoom */
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/* */
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/********************************************************/
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//
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// TRANSLATION: GZoom <-> OpenLayers Zoom
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//
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/**
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* @param {int} veZoom
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*
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* @returns An OpenLayers Zoom level, translated from the passed in veZoom
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* Returns null if null value is passed in
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* @type int
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*/
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getOLZoomFromVEZoom: function(veZoom) {
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var zoom = null;
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if (veZoom != null) {
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zoom = veZoom;
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}
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return zoom;
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},
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/**
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* @param {int} olZoom
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*
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* @returns A VEZoom level, translated from the passed in olZoom
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* Returns null if null value is passed in
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* @type int
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*/
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getVEZoomFromOLZoom: function(olZoom) {
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var zoom = null;
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if (olZoom != null) {
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zoom = olZoom;
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}
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return zoom;
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},
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//
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// TRANSLATION: VELatLong <-> LonLat
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//
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/**
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* @param {VELatLong} veLatLong
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*
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* @returns An OpenLayers.LonLat, translated from the passed in VELatLong
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* Returns null if null value is passed in
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* @type OpenLayers.LonLat
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*/
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getOLLonLatFromVELatLong: function(veLatLong) {
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var olLonLat = null;
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if (veLatLong != null) {
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olLonLat = new OpenLayers.LonLat(veLatLong.Longitude,
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veLatLong.Latitude);
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}
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return olLonLat;
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},
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/**
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* @param {OpenLayers.LonLat} olLonLat
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*
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* @returns A VELatLong, translated from the passed in OpenLayers.LonLat
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* Returns null if null value is passed in
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* @type VELatLong
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*/
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getVELatLongFromOLLonLat: function(olLonLat) {
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var veLatLong = null;
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if (olLonLat != null) {
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veLatLong = new VELatLong(olLonLat.lat, olLonLat.lon);
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}
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return veLatLong;
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},
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//
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// TRANSLATION: Pixel <-> OpenLayers.Pixel
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//
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/**
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* @param {Pixel} pixel
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*
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* @returns An OpenLayers.Pixel, translated from the passed in Pixel
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* Returns null if null value is passed in
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* @type OpenLayers.Pixel
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*/
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getOLPixelFromPixel: function(pixel) {
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var olPixel = null;
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if (pixel != null) {
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olPixel = new OpenLayers.Pixel(pixel.x, pixel.y);
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}
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return olPixel;
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},
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/**
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* @param {OpenLayers.Pixel} olPixel
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*
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* @returns A Pixel, translated from the passed in OpenLayers.Pixel
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* Returns null if null value is passed in
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*
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* As it turns out, the only specifications we can see for the
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* VE-compatible Pixel is an x & y property, which every
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* OpenLayers.Pixel has by default. So just leave it as-is.
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*
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* @type Pixel
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*/
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getPixelFromOLPixel: function(olPixel) {
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var pixel = null;
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if (olPixel != null) {
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pixel = new Msn.VE.Pixel(olPixel.x, olPixel.y);
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}
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return pixel;
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},
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/** @final @type String */
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CLASS_NAME: "OpenLayers.Layer.VirtualEarth"
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});
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