Files
openlayers/master/examples/Hello World.html
Éric Lemoine 5d14b9e2d4 Updated
2013-02-20 10:38:25 +01:00

173 lines
5.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1"> <!-- Use Chrome Frame in IE -->
<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<meta name="description" content="A starting point for creating Cesium applications (uses Bing imagery).">
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.2/require.js"></script>
<script type="text/javascript">
require({
baseUrl : '../../../Source'
});
</script>
</head>
<body data-sandcastle-bucket="bucket-requirejs.html" data-sandcastle-title="Cesium + require.js">
<style>
body {
background: #000;
color: #eee;
font-family: sans-serif;
font-size: 9pt;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
.fullSize {
display: block;
position: absolute;
top: 0;
left: 0;
border: none;
width: 100%;
height: 100%;
}
#toolbar {
margin: 5px;
padding: 2px 5px;
position: absolute;
}
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="toolbar">Loading, please wait...</div>
<script id="cesium_sandcastle_script">
require([
'Cesium'
], function (
Cesium
) {
"use strict";
//A real application should require only the subset of modules that
//are actually used, instead of requiring the Cesium module, which
//includes everything.
var canvas = document.createElement('canvas');
canvas.className = 'fullSize';
document.getElementById('cesiumContainer').appendChild(canvas);
var ellipsoid = Cesium.Ellipsoid.WGS84;
var scene = new Cesium.Scene(canvas);
var primitives = scene.getPrimitives();
// Bing Maps
var bing = new Cesium.BingMapsImageryProvider({
url : 'http://dev.virtualearth.net',
mapStyle : Cesium.BingMapsStyle.AERIAL,
// Some versions of Safari support WebGL, but don't correctly implement
// cross-origin image loading, so we need to load Bing imagery using a proxy.
proxy : Cesium.FeatureDetection.supportsCrossOriginImagery() ? undefined : new Cesium.DefaultProxy('/proxy/')
});
var cb = new Cesium.CentralBody(ellipsoid);
cb.getImageryLayers().addImageryProvider(bing);
primitives.setCentralBody(cb);
scene.skyAtmosphere = new Cesium.SkyAtmosphere();
var imageryUrl = '../../../Source/Assets/Textures/';
scene.skyBox = new Cesium.SkyBox({
positiveX: imageryUrl + 'SkyBox/tycho8_px_80.jpg',
negativeX: imageryUrl + 'SkyBox/tycho8_mx_80.jpg',
positiveY: imageryUrl + 'SkyBox/tycho8_py_80.jpg',
negativeY: imageryUrl + 'SkyBox/tycho8_my_80.jpg',
positiveZ: imageryUrl + 'SkyBox/tycho8_pz_80.jpg',
negativeZ: imageryUrl + 'SkyBox/tycho8_mz_80.jpg'
});
var transitioner = new Cesium.SceneTransitioner(scene, ellipsoid);
///////////////////////////////////////////////////////////////////////////
// INSERT CODE HERE to create graphics primitives in the scene.
///////////////////////////////////////////////////////////////////////////
function animate() {
// INSERT CODE HERE to update primitives based on changes to animation time, camera parameters, etc.
}
function tick() {
scene.initializeFrame();
animate();
scene.render();
Cesium.requestAnimationFrame(tick);
}
tick();
///////////////////////////////////////////////////////////////////////////
// Example mouse & keyboard handlers
var handler = new Cesium.ScreenSpaceEventHandler(canvas);
handler.setInputAction(function(movement) {
// INSERT CODE HERE: Handler for left-click
// ...
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction(function (movement) {
// INSERT CODE HERE: Handler for mouse move
// Use movement.startPosition, movement.endPosition
// ...
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
// To use this in Sandcastle, you must set focus manually,
// or click on a toolbar inside the iframe.
function keydownHandler(e) {
switch (e.keyCode) {
case '3'.charCodeAt(0): // '3' -> 3D globe
transitioner.morphTo3D();
break;
case '2'.charCodeAt(0): // '2' -> Columbus View
transitioner.morphToColumbusView();
break;
case '1'.charCodeAt(0): // '1' -> 2D map
transitioner.morphTo2D();
break;
default:
break;
}
}
document.addEventListener('keydown', keydownHandler, false);
// Prevent right-click from opening a context menu.
canvas.oncontextmenu = function() {
return false;
};
///////////////////////////////////////////////////////////////////////////
// Example resize handler
var onResize = function() {
var width = canvas.clientWidth;
var height = canvas.clientHeight;
if (canvas.width === width && canvas.height === height) {
return;
}
canvas.width = width;
canvas.height = height;
scene.getCamera().frustum.aspectRatio = width / height;
};
window.addEventListener('resize', onResize, false);
onResize();
document.getElementById("toolbar").innerHTML = '';
});
</script>
</body>
</html>