authors.txt file. In reality, MetaCarta does not own copyright to these files, they merely have a right to distribute them under the license terms agreed to by the contributors. At this point, there is no longer any reference to MetaCarta as a copyright holder in the OpenLayers project, only to its individual contributors via the authors.txt file. git-svn-id: http://svn.openlayers.org/trunk/openlayers@10706 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
374 lines
11 KiB
JavaScript
374 lines
11 KiB
JavaScript
/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for
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* full list of contributors). Published under the Clear BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Handler.js
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* @requires OpenLayers/Geometry/Point.js
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*/
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/**
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* Class: OpenLayers.Handler.Point
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* Handler to draw a point on the map. Point is displayed on mouse down,
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* moves on mouse move, and is finished on mouse up. The handler triggers
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* callbacks for 'done', 'cancel', and 'modify'. The modify callback is
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* called with each change in the sketch and will receive the latest point
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* drawn. Create a new instance with the <OpenLayers.Handler.Point>
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* constructor.
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*
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* Inherits from:
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* - <OpenLayers.Handler>
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*/
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OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
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/**
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* Property: point
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* {<OpenLayers.Feature.Vector>} The currently drawn point
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*/
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point: null,
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/**
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* Property: layer
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* {<OpenLayers.Layer.Vector>} The temporary drawing layer
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*/
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layer: null,
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/**
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* APIProperty: multi
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* {Boolean} Cast features to multi-part geometries before passing to the
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* layer. Default is false.
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*/
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multi: false,
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/**
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* Property: drawing
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* {Boolean} A point is being drawn
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*/
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drawing: false,
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/**
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* Property: mouseDown
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* {Boolean} The mouse is down
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*/
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mouseDown: false,
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/**
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* Property: lastDown
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* {<OpenLayers.Pixel>} Location of the last mouse down
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*/
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lastDown: null,
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/**
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* Property: lastUp
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* {<OpenLayers.Pixel>}
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*/
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lastUp: null,
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/**
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* APIProperty: persist
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* {Boolean} Leave the feature rendered until destroyFeature is called.
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* Default is false. If set to true, the feature remains rendered until
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* destroyFeature is called, typically by deactivating the handler or
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* starting another drawing.
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*/
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persist: false,
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/**
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* Property: layerOptions
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* {Object} Any optional properties to be set on the sketch layer.
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*/
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layerOptions: null,
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/**
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* Constructor: OpenLayers.Handler.Point
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* Create a new point handler.
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*
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* Parameters:
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* control - {<OpenLayers.Control>} The control that owns this handler
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* callbacks - {Object} An object with a properties whose values are
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* functions. Various callbacks described below.
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* options - {Object} An optional object with properties to be set on the
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* handler
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*
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* Named callbacks:
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* create - Called when a sketch is first created. Callback called with
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* the creation point geometry and sketch feature.
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* modify - Called with each move of a vertex with the vertex (point)
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* geometry and the sketch feature.
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* done - Called when the point drawing is finished. The callback will
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* recieve a single argument, the point geometry.
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* cancel - Called when the handler is deactivated while drawing. The
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* cancel callback will receive a geometry.
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*/
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initialize: function(control, callbacks, options) {
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if(!(options && options.layerOptions && options.layerOptions.styleMap)) {
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this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
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}
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OpenLayers.Handler.prototype.initialize.apply(this, arguments);
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},
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/**
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* APIMethod: activate
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* turn on the handler
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*/
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activate: function() {
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if(!OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
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return false;
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}
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// create temporary vector layer for rendering geometry sketch
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// TBD: this could be moved to initialize/destroy - setting visibility here
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var options = OpenLayers.Util.extend({
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displayInLayerSwitcher: false,
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// indicate that the temp vector layer will never be out of range
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// without this, resolution properties must be specified at the
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// map-level for this temporary layer to init its resolutions
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// correctly
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calculateInRange: OpenLayers.Function.True
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}, this.layerOptions);
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this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
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this.map.addLayer(this.layer);
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return true;
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},
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/**
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* Method: createFeature
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* Add temporary features
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*
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* Parameters:
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* pixel - {<OpenLayers.Pixel>} A pixel location on the map.
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*/
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createFeature: function(pixel) {
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var lonlat = this.map.getLonLatFromPixel(pixel);
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this.point = new OpenLayers.Feature.Vector(
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new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat)
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);
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this.callback("create", [this.point.geometry, this.point]);
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this.point.geometry.clearBounds();
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this.layer.addFeatures([this.point], {silent: true});
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},
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/**
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* APIMethod: deactivate
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* turn off the handler
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*/
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deactivate: function() {
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if(!OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
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return false;
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}
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// call the cancel callback if mid-drawing
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if(this.drawing) {
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this.cancel();
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}
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this.destroyFeature();
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// If a layer's map property is set to null, it means that that layer
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// isn't added to the map. Since we ourself added the layer to the map
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// in activate(), we can assume that if this.layer.map is null it means
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// that the layer has been destroyed (as a result of map.destroy() for
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// example.
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if (this.layer.map != null) {
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this.layer.destroy(false);
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}
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this.layer = null;
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return true;
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},
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/**
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* Method: destroyFeature
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* Destroy the temporary geometries
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*/
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destroyFeature: function() {
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if(this.layer) {
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this.layer.destroyFeatures();
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}
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this.point = null;
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},
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/**
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* Method: finalize
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* Finish the geometry and call the "done" callback.
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*
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* Parameters:
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* cancel - {Boolean} Call cancel instead of done callback. Default is
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* false.
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*/
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finalize: function(cancel) {
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var key = cancel ? "cancel" : "done";
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this.drawing = false;
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this.mouseDown = false;
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this.lastDown = null;
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this.lastUp = null;
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this.callback(key, [this.geometryClone()]);
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if(cancel || !this.persist) {
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this.destroyFeature();
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}
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},
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/**
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* APIMethod: cancel
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* Finish the geometry and call the "cancel" callback.
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*/
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cancel: function() {
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this.finalize(true);
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},
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/**
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* Method: click
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* Handle clicks. Clicks are stopped from propagating to other listeners
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* on map.events or other dom elements.
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*
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* Parameters:
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* evt - {Event} The browser event
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*
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* Returns:
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* {Boolean} Allow event propagation
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*/
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click: function(evt) {
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OpenLayers.Event.stop(evt);
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return false;
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},
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/**
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* Method: dblclick
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* Handle double-clicks. Double-clicks are stopped from propagating to other
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* listeners on map.events or other dom elements.
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*
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* Parameters:
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* evt - {Event} The browser event
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*
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* Returns:
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* {Boolean} Allow event propagation
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*/
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dblclick: function(evt) {
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OpenLayers.Event.stop(evt);
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return false;
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},
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/**
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* Method: modifyFeature
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* Modify the existing geometry given a pixel location.
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*
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* Parameters:
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* pixel - {<OpenLayers.Pixel>} A pixel location on the map.
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*/
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modifyFeature: function(pixel) {
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var lonlat = this.map.getLonLatFromPixel(pixel);
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this.point.geometry.x = lonlat.lon;
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this.point.geometry.y = lonlat.lat;
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this.callback("modify", [this.point.geometry, this.point]);
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this.point.geometry.clearBounds();
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this.drawFeature();
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},
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/**
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* Method: drawFeature
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* Render features on the temporary layer.
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*/
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drawFeature: function() {
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this.layer.drawFeature(this.point, this.style);
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},
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/**
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* Method: getGeometry
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* Return the sketch geometry. If <multi> is true, this will return
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* a multi-part geometry.
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*
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* Returns:
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* {<OpenLayers.Geometry.Point>}
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*/
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getGeometry: function() {
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var geometry = this.point && this.point.geometry;
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if(geometry && this.multi) {
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geometry = new OpenLayers.Geometry.MultiPoint([geometry]);
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}
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return geometry;
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},
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/**
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* Method: geometryClone
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* Return a clone of the relevant geometry.
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*
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* Returns:
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* {<OpenLayers.Geometry>}
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*/
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geometryClone: function() {
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var geom = this.getGeometry();
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return geom && geom.clone();
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},
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/**
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* Method: mousedown
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* Handle mouse down. Adjust the geometry and redraw.
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* Return determines whether to propagate the event on the map.
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*
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* Parameters:
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* evt - {Event} The browser event
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*
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* Returns:
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* {Boolean} Allow event propagation
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*/
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mousedown: function(evt) {
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// check keyboard modifiers
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if(!this.checkModifiers(evt)) {
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return true;
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}
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// ignore double-clicks
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if(this.lastDown && this.lastDown.equals(evt.xy)) {
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return true;
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}
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this.drawing = true;
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if(this.lastDown == null) {
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if(this.persist) {
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this.destroyFeature();
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}
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this.createFeature(evt.xy);
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} else {
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this.modifyFeature(evt.xy);
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}
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this.lastDown = evt.xy;
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return false;
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},
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/**
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* Method: mousemove
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* Handle mouse move. Adjust the geometry and redraw.
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* Return determines whether to propagate the event on the map.
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*
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* Parameters:
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* evt - {Event} The browser event
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*
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* Returns:
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* {Boolean} Allow event propagation
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*/
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mousemove: function (evt) {
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if(this.drawing) {
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this.modifyFeature(evt.xy);
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}
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return true;
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},
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/**
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* Method: mouseup
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* Handle mouse up. Send the latest point in the geometry to the control.
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* Return determines whether to propagate the event on the map.
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*
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* Parameters:
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* evt - {Event} The browser event
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*
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* Returns:
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* {Boolean} Allow event propagation
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*/
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mouseup: function (evt) {
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if(this.drawing) {
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this.finalize();
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return false;
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} else {
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return true;
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}
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},
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CLASS_NAME: "OpenLayers.Handler.Point"
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});
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