Files
openlayers/src/ol/vec/mat4.js

53 lines
1.9 KiB
JavaScript

goog.provide('ol.vec.Mat4');
goog.require('goog.vec.Mat4');
/**
* Returns true if mat1 and mat2 represent the same 2D transformation.
* @param {goog.vec.Mat4.AnyType} mat1 Matrix 1.
* @param {goog.vec.Mat4.AnyType} mat2 Matrix 2.
* @return {boolean} Equal 2D.
*/
ol.vec.Mat4.equal2D = function(mat1, mat2) {
return (
goog.vec.Mat4.getElement(mat1, 0, 0) ==
goog.vec.Mat4.getElement(mat2, 0, 0) &&
goog.vec.Mat4.getElement(mat1, 1, 0) ==
goog.vec.Mat4.getElement(mat2, 1, 0) &&
goog.vec.Mat4.getElement(mat1, 0, 1) ==
goog.vec.Mat4.getElement(mat2, 0, 1) &&
goog.vec.Mat4.getElement(mat1, 1, 1) ==
goog.vec.Mat4.getElement(mat2, 1, 1) &&
goog.vec.Mat4.getElement(mat1, 0, 3) ==
goog.vec.Mat4.getElement(mat2, 0, 3) &&
goog.vec.Mat4.getElement(mat1, 1, 3) ==
goog.vec.Mat4.getElement(mat2, 1, 3));
};
/**
* Transforms the given vector with the given matrix storing the resulting,
* transformed vector into resultVec. The input vector is multiplied against the
* upper 2x4 matrix omitting the projective component.
*
* @param {goog.vec.Mat4.AnyType} mat The matrix supplying the transformation.
* @param {Array.<number>} vec The 3 element vector to transform.
* @param {Array.<number>} resultVec The 3 element vector to receive the results
* (may be vec).
* @return {Array.<number>} return resultVec so that operations can be
* chained together.
*/
ol.vec.Mat4.multVec2 = function(mat, vec, resultVec) {
var m00 = goog.vec.Mat4.getElement(mat, 0, 0);
var m10 = goog.vec.Mat4.getElement(mat, 1, 0);
var m01 = goog.vec.Mat4.getElement(mat, 0, 1);
var m11 = goog.vec.Mat4.getElement(mat, 1, 1);
var m03 = goog.vec.Mat4.getElement(mat, 0, 3);
var m13 = goog.vec.Mat4.getElement(mat, 1, 3);
var x = vec[0], y = vec[1];
resultVec[0] = m00 * x + m01 * y + m03;
resultVec[1] = m10 * x + m11 * y + m13;
return resultVec;
};