Files
openlayers/lib/OpenLayers/Control.js
Tim Schaub 0638628a50 replace tabs with spaces
git-svn-id: http://svn.openlayers.org/trunk/openlayers@3672 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
2007-07-10 18:30:50 +00:00

181 lines
4.1 KiB
JavaScript

/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Class: OpenLayers.Control
* Controls affect the display or behavior of the map. They allow everything
* from panning and zooming to displaying a scale indicator.
*/
OpenLayers.Control = OpenLayers.Class.create();
OpenLayers.Control.TYPE_BUTTON = 1;
OpenLayers.Control.TYPE_TOGGLE = 2;
OpenLayers.Control.TYPE_TOOL = 3;
OpenLayers.Control.prototype = {
/**
* Property: id
* {String}
*/
id: null,
/**
* Property: map
* {<OpenLayers.Map>} this gets set in the addControl() function in
* OpenLayers.Map
*/
map: null,
/**
* Property: div
* {DOMElement}
*/
div: null,
/**
* Property: type
* {OpenLayers.Control.TYPES} Controls can have a 'type'. The type
* determines the type of interactions which are possible with them when
* they are placed into a toolbar.
*/
type: null,
/**
* Property: displayClass
* {string} This property is used for CSS related to the drawing of the
* Control.
*/
displayClass: "",
/**
* Property: active
* {boolean} null
*/
active: null,
/**
* Property: handler
* {<OpenLayers.Handler}> null
*/
handler: null,
/**
* Constructor: OpenLayers.Control
* Create an OpenLayers Control.
*
* Parameters:
* options - {Object}
*/
initialize: function (options) {
// We do this before the extend so that instances can override
// className in options.
this.displayClass =
this.CLASS_NAME.replace("OpenLayers.", "ol").replace(/\./g, "");
OpenLayers.Util.extend(this, options);
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
},
/**
* Method: destroy
*/
destroy: function () {
// eliminate circular references
if (this.handler) {
this.handler.destroy();
}
this.map = null;
},
/**
* Method: setMap
* Set the map property for the control. This is done through an accessor
* so that subclasses can override this and take special action once
* they have their map variable set.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
this.map = map;
if (this.handler) {
this.handler.setMap(map);
}
},
/**
* Method: draw
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Return:
* {DOMElement} A reference to the DIV DOMElement containing the control
*/
draw: function (px) {
if (this.div == null) {
this.div = OpenLayers.Util.createDiv();
this.div.id = this.id;
this.div.className = this.displayClass;
}
if (px != null) {
this.position = px.clone();
}
this.moveTo(this.position);
return this.div;
},
/**
* Method: moveTo
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*/
moveTo: function (px) {
if ((px != null) && (this.div != null)) {
this.div.style.left = px.x + "px";
this.div.style.top = px.y + "px";
}
},
/**
* Method: activate
*
* Return:
* {Boolean}
*/
activate: function () {
if (this.active) {
return false;
}
if (this.handler) {
this.handler.activate();
}
this.active = true;
return true;
},
/**
* Method: deactivate
*
* Return:
* {Boolean}
*/
deactivate: function () {
if (this.active) {
if (this.handler) {
this.handler.deactivate();
}
this.active = false;
return true;
}
return false;
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Control"
};