git-svn-id: http://svn.openlayers.org/trunk/openlayers@5614 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
322 lines
11 KiB
JavaScript
322 lines
11 KiB
JavaScript
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
|
|
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
|
|
* full text of the license. */
|
|
|
|
/**
|
|
* @requires OpenLayers/Geometry/LineString.js
|
|
*/
|
|
|
|
/**
|
|
* Class: OpenLayers.Geometry.LinearRing
|
|
*
|
|
* A Linear Ring is a special LineString which is closed. It closes itself
|
|
* automatically on every addPoint/removePoint by adding a copy of the first
|
|
* point as the last point.
|
|
*
|
|
* Also, as it is the first in the line family to close itself, a getArea()
|
|
* function is defined to calculate the enclosed area of the linearRing
|
|
*
|
|
* Inherits:
|
|
* - <OpenLayers.Geometry.LineString>
|
|
*/
|
|
OpenLayers.Geometry.LinearRing = OpenLayers.Class(
|
|
OpenLayers.Geometry.LineString, {
|
|
|
|
/**
|
|
* Property: componentTypes
|
|
* {Array(String)} An array of class names representing the types of
|
|
* components that the collection can include. A null
|
|
* value means the component types are not restricted.
|
|
*/
|
|
componentTypes: ["OpenLayers.Geometry.Point"],
|
|
|
|
/**
|
|
* Constructor: OpenLayers.Geometry.LinearRing
|
|
* Linear rings are constructed with an array of points. This array
|
|
* can represent a closed or open ring. If the ring is open (the last
|
|
* point does not equal the first point), the constructor will close
|
|
* the ring. If the ring is already closed (the last point does equal
|
|
* the first point), it will be left closed.
|
|
*
|
|
* Parameters:
|
|
* points - {Array(<OpenLayers.Geometry.Point>)} points
|
|
*/
|
|
initialize: function(points) {
|
|
OpenLayers.Geometry.LineString.prototype.initialize.apply(this,
|
|
arguments);
|
|
},
|
|
|
|
/**
|
|
* APIMethod: addComponent
|
|
* Adds a point to geometry components. If the point is to be added to
|
|
* the end of the components array and it is the same as the last point
|
|
* already in that array, the duplicate point is not added. This has
|
|
* the effect of closing the ring if it is not already closed, and
|
|
* doing the right thing if it is already closed. This behavior can
|
|
* be overridden by calling the method with a non-null index as the
|
|
* second argument.
|
|
*
|
|
* Parameter:
|
|
* point - {<OpenLayers.Geometry.Point>}
|
|
* index - {Integer} Index into the array to insert the component
|
|
*
|
|
* Returns:
|
|
* {Boolean} Was the Point successfully added?
|
|
*/
|
|
addComponent: function(point, index) {
|
|
var added = false;
|
|
|
|
//remove last point
|
|
var lastPoint = this.components.pop();
|
|
|
|
// given an index, add the point
|
|
// without an index only add non-duplicate points
|
|
if(index != null || !point.equals(lastPoint)) {
|
|
added = OpenLayers.Geometry.Collection.prototype.addComponent.apply(this,
|
|
arguments);
|
|
}
|
|
|
|
//append copy of first point
|
|
var firstPoint = this.components[0];
|
|
OpenLayers.Geometry.Collection.prototype.addComponent.apply(this,
|
|
[firstPoint]);
|
|
|
|
return added;
|
|
},
|
|
|
|
/**
|
|
* APIMethod: removeComponent
|
|
* Removes a point from geometry components.
|
|
*
|
|
* Parameters:
|
|
* point - {<OpenLayers.Geometry.Point>}
|
|
*/
|
|
removeComponent: function(point) {
|
|
if (this.components.length > 4) {
|
|
|
|
//remove last point
|
|
this.components.pop();
|
|
|
|
//remove our point
|
|
OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this,
|
|
arguments);
|
|
//append copy of first point
|
|
var firstPoint = this.components[0];
|
|
OpenLayers.Geometry.Collection.prototype.addComponent.apply(this,
|
|
[firstPoint]);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* APIMethod: move
|
|
* Moves a collection in place
|
|
*
|
|
* Parameters:
|
|
* x - {Float} The x-displacement (in map units)
|
|
* y - {Float} The y-displacement (in map units)
|
|
*/
|
|
move: function(x, y) {
|
|
for(var i = 0; i < this.components.length - 1; i++) {
|
|
this.components[i].move(x, y);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* APIMethod: rotate
|
|
* Rotate a geometry around some origin
|
|
*
|
|
* Parameters:
|
|
* angle - {Float} Rotation angle in degrees (measured counterclockwise
|
|
* from the positive x-axis)
|
|
* origin - {<OpenLayers.Geometry.Point>} Center point for the rotation
|
|
*/
|
|
rotate: function(angle, origin) {
|
|
for(var i=0; i<this.components.length - 1; ++i) {
|
|
this.components[i].rotate(angle, origin);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* APIMethod: resize
|
|
* Resize a geometry relative to some origin. Use this method to apply
|
|
* a uniform scaling to a geometry.
|
|
*
|
|
* Parameters:
|
|
* scale - {Float} Factor by which to scale the geometry. A scale of 2
|
|
* doubles the size of the geometry in each dimension
|
|
* (lines, for example, will be twice as long, and polygons
|
|
* will have four times the area).
|
|
* origin - {<OpenLayers.Geometry.Point>} Point of origin for resizing
|
|
* ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1.
|
|
*/
|
|
resize: function(scale, origin, ratio) {
|
|
for(var i=0; i<this.components.length - 1; ++i) {
|
|
this.components[i].resize(scale, origin, ratio);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* APIMethod: transform
|
|
* Reproject the components geometry from source to dest.
|
|
*
|
|
* Parameters:
|
|
* source - {<OpenLayers.Projection>}
|
|
* dest - {<OpenLayers.Projection>}
|
|
*
|
|
* Returns:
|
|
* {<OpenLayers.Geometry>}
|
|
*/
|
|
transform: function(source, dest) {
|
|
if (source && dest) {
|
|
for (var i = 0; i < this.components.length - 1; i++) {
|
|
var component = this.components[i];
|
|
component.transform(source, dest);
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* APIMethod: getArea
|
|
* Note - The area is positive if the ring is oriented CW, otherwise
|
|
* it will be negative.
|
|
*
|
|
* Returns:
|
|
* {Float} The signed area for a ring.
|
|
*/
|
|
getArea: function() {
|
|
var area = 0.0;
|
|
if ( this.components && (this.components.length > 2)) {
|
|
var sum = 0.0;
|
|
for (var i = 0; i < this.components.length - 1; i++) {
|
|
var b = this.components[i];
|
|
var c = this.components[i+1];
|
|
sum += (b.x + c.x) * (c.y - b.y);
|
|
}
|
|
area = - sum / 2.0;
|
|
}
|
|
return area;
|
|
},
|
|
|
|
/**
|
|
* Method: containsPoint
|
|
* Test if a point is inside a linear ring. For the case where a point
|
|
* is coincident with a linear ring edge, returns 1. Otherwise,
|
|
* returns boolean.
|
|
*
|
|
* Parameters:
|
|
* point - {<OpenLayers.Geometry.Point>}
|
|
*
|
|
* Returns:
|
|
* {Boolean | Number} The point is inside the linear ring. Returns 1 if
|
|
* the point is coincident with an edge. Returns boolean otherwise.
|
|
*/
|
|
containsPoint: function(point) {
|
|
var px = point.x;
|
|
var py = point.y;
|
|
function getX(y, x1, y1, x2, y2) {
|
|
return (((x1 - x2) * y) + ((x2 * y1) - (x1 * y2))) / (y1 - y2);
|
|
}
|
|
var numSeg = this.components.length - 1;
|
|
var start, end, x1, y1, x2, y2, cx, cy;
|
|
var crosses = 0;
|
|
for(var i=0; i<numSeg; ++i) {
|
|
start = this.components[i];
|
|
x1 = start.x;
|
|
y1 = start.y;
|
|
end = this.components[i + 1];
|
|
x2 = end.x;
|
|
y2 = end.y;
|
|
|
|
/**
|
|
* The following conditions enforce five edge-crossing rules:
|
|
* 1. points coincident with edges are considered contained;
|
|
* 2. an upward edge includes its starting endpoint, and
|
|
* excludes its final endpoint;
|
|
* 3. a downward edge excludes its starting endpoint, and
|
|
* includes its final endpoint;
|
|
* 4. horizontal edges are excluded; and
|
|
* 5. the edge-ray intersection point must be strictly right
|
|
* of the point P.
|
|
*/
|
|
if(y1 == y2) {
|
|
// horizontal edge
|
|
if(py == y1) {
|
|
// point on horizontal line
|
|
if(x1 <= x2 && (px >= x1 && px <= x2) || // right or vert
|
|
x1 >= x2 && (px <= x1 && px >= x2)) { // left or vert
|
|
// point on edge
|
|
crosses = -1;
|
|
break;
|
|
}
|
|
}
|
|
// ignore other horizontal edges
|
|
continue;
|
|
}
|
|
cx = getX(py, x1, y1, x2, y2);
|
|
if(cx == px) {
|
|
// point on line
|
|
if(y1 < y2 && (py >= y1 && py <= y2) || // upward
|
|
y1 > y2 && (py <= y1 && py >= y2)) { // downward
|
|
// point on edge
|
|
crosses = -1;
|
|
break;
|
|
}
|
|
}
|
|
if(cx <= px) {
|
|
// no crossing to the right
|
|
continue;
|
|
}
|
|
if(cx < Math.min(x1, x2) || cx > Math.max(x1, x2)) {
|
|
// no crossing
|
|
continue;
|
|
}
|
|
if(y1 < y2 && (py >= y1 && py < y2) || // upward
|
|
y1 > y2 && (py < y1 && py >= y2)) { // downward
|
|
++crosses;
|
|
}
|
|
}
|
|
var contained = (crosses == -1) ?
|
|
// on edge
|
|
1 :
|
|
// even (out) or odd (in)
|
|
!!(crosses & 1);
|
|
|
|
return contained;
|
|
},
|
|
|
|
/**
|
|
* APIMethod: intersects
|
|
* Determine if the input geometry intersects this one.
|
|
*
|
|
* Parameters:
|
|
* geometry - {<OpenLayers.Geometry>} Any type of geometry.
|
|
*
|
|
* Returns:
|
|
* {Boolean} The input geometry intersects this one.
|
|
*/
|
|
intersects: function(geometry) {
|
|
var intersect = false;
|
|
if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
|
|
intersect = this.containsPoint(geometry);
|
|
} else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LineString") {
|
|
intersect = geometry.intersects(this);
|
|
} else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") {
|
|
intersect = OpenLayers.Geometry.LineString.prototype.intersects.apply(
|
|
this, [geometry]
|
|
);
|
|
} else {
|
|
// check for component intersections
|
|
for(var i=0; i<geometry.components.length; ++ i) {
|
|
intersect = geometry.components[i].intersects(this);
|
|
if(intersect) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return intersect;
|
|
},
|
|
|
|
CLASS_NAME: "OpenLayers.Geometry.LinearRing"
|
|
});
|