stroke-dasharray and VML's dashstyle properties are allowed in the new strokeDashstyle symbolizer property. For VML, which does not support custom dash styles, one of the 5 matching pre-defined dash styles will be guessed. The patch also adds support for the stroke-dasharray property in SLD. r=crschmidt (closes #1126) git-svn-id: http://svn.openlayers.org/trunk/openlayers@7673 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
392 lines
11 KiB
JavaScript
392 lines
11 KiB
JavaScript
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
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* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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// TRASH THIS
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OpenLayers.State = {
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/** states */
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UNKNOWN: 'Unknown',
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INSERT: 'Insert',
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UPDATE: 'Update',
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DELETE: 'Delete'
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};
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/**
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* @requires OpenLayers/Feature.js
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* @requires OpenLayers/Util.js
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*/
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/**
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* Class: OpenLayers.Feature.Vector
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* Vector features use the OpenLayers.Geometry classes as geometry description.
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* They have an 'attributes' property, which is the data object, and a 'style'
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* property, the default values of which are defined in the
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* <OpenLayers.Feature.Vector.style> objects.
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*
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* Inherits from:
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* - <OpenLayers.Feature>
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*/
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OpenLayers.Feature.Vector = OpenLayers.Class(OpenLayers.Feature, {
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/**
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* Property: fid
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* {String}
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*/
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fid: null,
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/**
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* APIProperty: geometry
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* {<OpenLayers.Geometry>}
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*/
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geometry: null,
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/**
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* APIProperty: attributes
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* {Object} This object holds arbitrary properties that describe the
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* feature.
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*/
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attributes: null,
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/**
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* Property: state
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* {String}
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*/
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state: null,
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/**
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* APIProperty: style
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* {Object}
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*/
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style: null,
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/**
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* Property: renderIntent
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* {String} rendering intent currently being used
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*/
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renderIntent: "default",
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/**
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* Constructor: OpenLayers.Feature.Vector
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* Create a vector feature.
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*
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* Parameters:
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* geometry - {<OpenLayers.Geometry>} The geometry that this feature
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* represents.
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* attributes - {Object} An optional object that will be mapped to the
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* <attributes> property.
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* style - {Object} An optional style object.
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*/
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initialize: function(geometry, attributes, style) {
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OpenLayers.Feature.prototype.initialize.apply(this,
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[null, null, attributes]);
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this.lonlat = null;
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this.geometry = geometry ? geometry : null;
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this.state = null;
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this.attributes = {};
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if (attributes) {
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this.attributes = OpenLayers.Util.extend(this.attributes,
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attributes);
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}
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this.style = style ? style : null;
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},
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/**
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* Method: destroy
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* nullify references to prevent circular references and memory leaks
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*/
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destroy: function() {
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if (this.layer) {
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this.layer.removeFeatures(this);
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this.layer = null;
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}
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this.geometry = null;
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OpenLayers.Feature.prototype.destroy.apply(this, arguments);
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},
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/**
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* Method: clone
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* Create a clone of this vector feature. Does not set any non-standard
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* properties.
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*
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* Returns:
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* {<OpenLayers.Feature.Vector>} An exact clone of this vector feature.
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*/
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clone: function () {
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return new OpenLayers.Feature.Vector(
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this.geometry ? this.geometry.clone() : null,
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this.attributes,
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this.style);
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},
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/**
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* Method: onScreen
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* Determine whether the feature is within the map viewport. This method
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* tests for an intersection between the geometry and the viewport
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* bounds. If a more effecient but less precise geometry bounds
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* intersection is desired, call the method with the boundsOnly
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* parameter true.
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*
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* Parameters:
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* boundsOnly - {Boolean} Only test whether a feature's bounds intersects
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* the viewport bounds. Default is false. If false, the feature's
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* geometry must intersect the viewport for onScreen to return true.
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*
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* Returns:
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* {Boolean} The feature is currently visible on screen (optionally
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* based on its bounds if boundsOnly is true).
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*/
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onScreen:function(boundsOnly) {
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var onScreen = false;
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if(this.layer && this.layer.map) {
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var screenBounds = this.layer.map.getExtent();
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if(boundsOnly) {
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var featureBounds = this.geometry.getBounds();
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onScreen = screenBounds.intersectsBounds(featureBounds);
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} else {
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var screenPoly = screenBounds.toGeometry();
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onScreen = screenPoly.intersects(this.geometry);
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}
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}
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return onScreen;
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},
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/**
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* Method: createMarker
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* HACK - we need to decide if all vector features should be able to
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* create markers
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*
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* Returns:
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* {<OpenLayers.Marker>} For now just returns null
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*/
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createMarker: function() {
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return null;
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},
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/**
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* Method: destroyMarker
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* HACK - we need to decide if all vector features should be able to
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* delete markers
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*
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* If user overrides the createMarker() function, s/he should be able
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* to also specify an alternative function for destroying it
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*/
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destroyMarker: function() {
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// pass
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},
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/**
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* Method: createPopup
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* HACK - we need to decide if all vector features should be able to
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* create popups
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*
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* Returns:
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* {<OpenLayers.Popup>} For now just returns null
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*/
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createPopup: function() {
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return null;
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},
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/**
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* Method: atPoint
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* Determins whether the feature intersects with the specified location.
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*
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* Parameters:
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* lonlat - {<OpenLayers.LonLat>}
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* toleranceLon - {float} Optional tolerance in Geometric Coords
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* toleranceLat - {float} Optional tolerance in Geographic Coords
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*
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* Returns:
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* {Boolean} Whether or not the feature is at the specified location
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*/
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atPoint: function(lonlat, toleranceLon, toleranceLat) {
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var atPoint = false;
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if(this.geometry) {
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atPoint = this.geometry.atPoint(lonlat, toleranceLon,
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toleranceLat);
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}
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return atPoint;
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},
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/**
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* Method: destroyPopup
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* HACK - we need to decide if all vector features should be able to
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* delete popups
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*/
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destroyPopup: function() {
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// pass
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},
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/**
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* Method: move
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* Moves the feature and redraws it at its new location
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*
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* Parameters:
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* state - {OpenLayers.LonLat or OpenLayers.Pixel} the
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* location to which to move the feature.
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*/
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move: function(location) {
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if(!this.layer || !this.geometry.move){
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//do nothing if no layer or immoveable geometry
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return;
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}
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var pixel;
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if (location.CLASS_NAME == "OpenLayers.LonLat") {
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pixel = this.layer.getViewPortPxFromLonLat(location);
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} else {
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pixel = location;
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}
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var lastPixel = this.layer.getViewPortPxFromLonLat(this.geometry.getBounds().getCenterLonLat());
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var res = this.layer.map.getResolution();
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this.geometry.move(res * (pixel.x - lastPixel.x),
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res * (lastPixel.y - pixel.y));
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this.layer.drawFeature(this);
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return lastPixel;
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},
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/**
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* Method: toState
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* Sets the new state
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*
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* Parameters:
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* state - {String}
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*/
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toState: function(state) {
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if (state == OpenLayers.State.UPDATE) {
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switch (this.state) {
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case OpenLayers.State.UNKNOWN:
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case OpenLayers.State.DELETE:
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this.state = state;
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break;
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case OpenLayers.State.UPDATE:
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case OpenLayers.State.INSERT:
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break;
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}
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} else if (state == OpenLayers.State.INSERT) {
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switch (this.state) {
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case OpenLayers.State.UNKNOWN:
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break;
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default:
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this.state = state;
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break;
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}
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} else if (state == OpenLayers.State.DELETE) {
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switch (this.state) {
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case OpenLayers.State.INSERT:
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// the feature should be destroyed
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break;
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case OpenLayers.State.DELETE:
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break;
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case OpenLayers.State.UNKNOWN:
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case OpenLayers.State.UPDATE:
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this.state = state;
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break;
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}
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} else if (state == OpenLayers.State.UNKNOWN) {
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this.state = state;
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}
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},
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CLASS_NAME: "OpenLayers.Feature.Vector"
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});
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/**
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* Constant: OpenLayers.Feature.Vector.style
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* OpenLayers features can have a number of style attributes. The 'default'
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* style will typically be used if no other style is specified.
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*
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* Default style properties:
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*
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* - fillColor: "#ee9900",
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* - fillOpacity: 0.4,
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* - hoverFillColor: "white",
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* - hoverFillOpacity: 0.8,
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* - strokeColor: "#ee9900",
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* - strokeOpacity: 1,
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* - strokeWidth: 1,
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* - strokeLinecap: "round", [butt | round | square]
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* - strokeDashstyle: "solid", [dot | dash | dashdot | longdash | longdashdot | solid]
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* - hoverStrokeColor: "red",
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* - hoverStrokeOpacity: 1,
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* - hoverStrokeWidth: 0.2,
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* - pointRadius: 6,
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* - hoverPointRadius: 1,
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* - hoverPointUnit: "%",
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* - pointerEvents: "visiblePainted"
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* - cursor: ""
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*
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* Other style properties that have no default values:
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*
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* - externalGraphic,
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* - graphicWidth,
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* - graphicHeight,
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* - graphicOpacity,
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* - graphicXOffset,
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* - graphicYOffset,
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* - graphicName,
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* - display
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*/
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OpenLayers.Feature.Vector.style = {
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'default': {
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fillColor: "#ee9900",
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fillOpacity: 0.4,
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hoverFillColor: "white",
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hoverFillOpacity: 0.8,
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strokeColor: "#ee9900",
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strokeOpacity: 1,
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strokeWidth: 1,
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strokeLinecap: "round",
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strokeDashstyle: "solid",
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hoverStrokeColor: "red",
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hoverStrokeOpacity: 1,
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hoverStrokeWidth: 0.2,
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pointRadius: 6,
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hoverPointRadius: 1,
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hoverPointUnit: "%",
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pointerEvents: "visiblePainted",
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cursor: "inherit"
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},
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'select': {
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fillColor: "blue",
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fillOpacity: 0.4,
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hoverFillColor: "white",
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hoverFillOpacity: 0.8,
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strokeColor: "blue",
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strokeOpacity: 1,
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strokeWidth: 2,
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strokeLinecap: "round",
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strokeDashstyle: "solid",
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hoverStrokeColor: "red",
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hoverStrokeOpacity: 1,
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hoverStrokeWidth: 0.2,
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pointRadius: 6,
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hoverPointRadius: 1,
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hoverPointUnit: "%",
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pointerEvents: "visiblePainted",
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cursor: "pointer"
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},
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'temporary': {
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fillColor: "yellow",
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fillOpacity: 0.2,
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hoverFillColor: "white",
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hoverFillOpacity: 0.8,
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strokeColor: "yellow",
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strokeOpacity: 1,
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strokeLinecap: "round",
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strokeWidth: 4,
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strokeDashstyle: "solid",
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hoverStrokeColor: "red",
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hoverStrokeOpacity: 1,
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hoverStrokeWidth: 0.2,
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pointRadius: 6,
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hoverPointRadius: 1,
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hoverPointUnit: "%",
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pointerEvents: "visiblePainted",
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cursor: "inherit"
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}
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};
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