Files
openlayers/src/ol/webgl/map.js
2012-07-21 01:05:55 +02:00

521 lines
13 KiB
JavaScript

// FIXME clear tileTextureCache
// FIXME defer texture loads until after redraw when animating
// FIXME generational tile texture garbage collector newFrame/get
// FIXME defer cleanup until post-render
// FIXME check against gl.getParameter(webgl.MAX_TEXTURE_SIZE)
goog.provide('ol.webgl.Map');
goog.provide('ol.webgl.map.shader');
goog.require('goog.dispose');
goog.require('goog.dom');
goog.require('goog.dom.TagName');
goog.require('goog.events');
goog.require('goog.events.Event');
goog.require('goog.events.EventType');
goog.require('goog.style');
goog.require('goog.webgl');
goog.require('ol.Layer');
goog.require('ol.Map');
goog.require('ol.TileLayer');
goog.require('ol.webgl.TileLayerRenderer');
goog.require('ol.webgl.WebGLContextEventType');
goog.require('ol.webgl.shader.Fragment');
goog.require('ol.webgl.shader.Vertex');
/**
* @define {boolean} Enable WebGL debugging.
*/
ol.DEBUG_WEBGL = false;
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
*/
ol.webgl.map.shader.Fragment = function() {
goog.base(this, [
'precision mediump float;',
'',
'uniform float uOpacity;',
'uniform sampler2D uTexture;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' gl_FragColor = vec4(texture2D(uTexture, vTexCoord).rgb, uOpacity);',
'}'
].join('\n'));
};
goog.inherits(ol.webgl.map.shader.Fragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter(ol.webgl.map.shader.Fragment);
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
*/
ol.webgl.map.shader.Vertex = function() {
goog.base(this, [
'attribute vec2 aPosition;',
'attribute vec2 aTexCoord;',
'',
'varying vec2 vTexCoord;',
'',
'uniform mat4 uMatrix;',
'',
'void main(void) {',
' gl_Position = uMatrix * vec4(aPosition, 0., 1.);',
' vTexCoord = aTexCoord;',
'}'
].join('\n'));
};
goog.inherits(ol.webgl.map.shader.Vertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter(ol.webgl.map.shader.Vertex);
/**
* @constructor
* @extends {ol.Map}
* @param {!HTMLDivElement} target Target.
* @param {Object.<string, *>=} opt_values Values.
*/
ol.webgl.Map = function(target, opt_values) {
goog.base(this, target);
/**
* @private
* @type {Element}
*/
this.canvas_ = goog.dom.createElement(goog.dom.TagName.CANVAS);
this.canvas_.height = target.clientHeight;
this.canvas_.width = target.clientWidth;
this.canvas_.style.overflow = 'hidden';
target.appendChild(this.canvas_);
/**
* @private
* @type {WebGLRenderingContext}
*/
this.gl_ = this.canvas_.getContext('experimental-webgl', {
alpha: false,
antialias: true,
depth: false,
preserveDrawingBuffer: false,
stencil: false
});
goog.asserts.assert(!goog.isNull(this.gl_));
if (ol.DEBUG_WEBGL) {
this.gl_ = WebGLDebugUtils.makeDebugContext(this.gl_);
}
goog.events.listen(this.canvas_, ol.webgl.WebGLContextEventType.LOST,
this.handleWebGLContextLost, false, this);
goog.events.listen(this.canvas_, ol.webgl.WebGLContextEventType.RESTORED,
this.handleWebGLContextRestored, false, this);
/**
* @private
* @type {ol.Color}
*/
this.clearColor_ = new ol.Color(1, 1, 1, 1);
/**
* @private
* @type {{aPosition: number,
* aTexCoord: number,
* uMatrix: WebGLUniformLocation,
* uOpacity: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null}
*/
this.locations_ = null;
/**
* @private
* @type {WebGLBuffer}
*/
this.arrayBuffer_ = null;
/**
* @private
* @type {Object.<number, WebGLShader>}
*/
this.shaderCache_ = {};
/**
* @private
* @type {Object.<string, WebGLProgram>}
*/
this.programCache_ = {};
/**
* @private
* @type {Object.<string, WebGLTexture>}
*/
this.tileTextureCache_ = {};
/**
* @private
* @type {ol.webgl.shader.Fragment}
*/
this.fragmentShader_ = ol.webgl.map.shader.Fragment.getInstance();
/**
* @private
* @type {ol.webgl.shader.Vertex}
*/
this.vertexShader_ = ol.webgl.map.shader.Vertex.getInstance();
/**
* @private
* @type {Object.<number, null|number>}
*/
this.layerRendererChangeListenKeys_ = {};
if (goog.isDef(opt_values)) {
this.setValues(opt_values);
}
this.handleViewportResize();
this.handleWebGLContextRestored();
};
goog.inherits(ol.webgl.Map, ol.Map);
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.createLayerRenderer = function(layer) {
var gl = this.getGL();
if (layer instanceof ol.TileLayer) {
return new ol.webgl.TileLayerRenderer(this, layer);
} else {
goog.asserts.assert(false);
return null;
}
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.disposeInternal = function() {
var gl = this.getGL();
if (!gl.isContextLost()) {
goog.object.forEach(this.programCache_, function(program) {
gl.deleteProgram(program);
});
goog.object.forEach(this.shaderCache_, function(shader) {
gl.deleteShader(shader);
});
goog.object.forEach(this.tileTextureCache_, function(texture) {
gl.deleteTexture(texture);
});
}
goog.base(this, 'disposeInternal');
};
/**
* @return {WebGLRenderingContext} GL.
*/
ol.webgl.Map.prototype.getGL = function() {
return this.gl_;
};
/**
* @param {ol.webgl.shader.Fragment} fragmentShaderObject Fragment shader.
* @param {ol.webgl.shader.Vertex} vertexShaderObject Vertex shader.
* @return {WebGLProgram} Program.
*/
ol.webgl.Map.prototype.getProgram = function(
fragmentShaderObject, vertexShaderObject) {
var key =
goog.getUid(fragmentShaderObject) + '/' + goog.getUid(vertexShaderObject);
if (key in this.programCache_) {
return this.programCache_[key];
} else {
var gl = this.getGL();
var program = gl.createProgram();
gl.attachShader(program, this.getShader(fragmentShaderObject));
gl.attachShader(program, this.getShader(vertexShaderObject));
gl.linkProgram(program);
if (!gl.getProgramParameter(program, goog.webgl.LINK_STATUS) &&
!gl.isContextLost()) {
window.console.log(gl.getProgramInfoLog(program));
goog.asserts.assert(
gl.getProgramParameter(program, goog.webgl.LINK_STATUS));
}
this.programCache_[key] = program;
return program;
}
};
/**
* @param {ol.webgl.Shader} shaderObject Shader object.
* @return {WebGLShader} Shader.
*/
ol.webgl.Map.prototype.getShader = function(shaderObject) {
var key = goog.getUid(shaderObject);
if (key in this.shaderCache_) {
return this.shaderCache_[key];
} else {
var gl = this.getGL();
var shader = gl.createShader(shaderObject.getType());
gl.shaderSource(shader, shaderObject.getSource());
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, goog.webgl.COMPILE_STATUS) &&
!gl.isContextLost()) {
window.console.log(gl.getShaderInfoLog(shader));
goog.asserts.assert(
gl.getShaderParameter(shader, goog.webgl.COMPILE_STATUS));
}
this.shaderCache_[key] = shader;
return shader;
}
};
/**
* @param {ol.Tile} tile Tile.
* @return {WebGLTexture} Texture.
*/
ol.webgl.Map.prototype.getTileTexture = function(tile) {
var image = tile.getImage();
if (image.src in this.tileTextureCache_) {
return this.tileTextureCache_[image.src];
} else {
var gl = this.getGL();
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA, goog.webgl.RGBA,
goog.webgl.UNSIGNED_BYTE, image);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
goog.webgl.NEAREST);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
goog.webgl.NEAREST);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_S,
goog.webgl.CLAMP_TO_EDGE);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_T,
goog.webgl.CLAMP_TO_EDGE);
this.tileTextureCache_[image.src] = texture;
return texture;
}
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.handleBackgroundColorChanged = function() {
var backgroundColor = this.getBackgroundColor();
this.clearColor_ = new ol.Color(
backgroundColor.r / 255,
backgroundColor.g / 255,
backgroundColor.b / 255,
backgroundColor.a / 255);
this.redraw();
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.handleCenterChanged = function() {
goog.base(this, 'handleCenterChanged');
this.redraw();
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.handleLayerAdd = function(layer) {
goog.base(this, 'handleLayerAdd', layer);
if (layer.getVisible()) {
this.redraw();
}
};
/**
* @param {goog.events.Event} event Event.
* @protected
*/
ol.webgl.Map.prototype.handleLayerRendererChange = function(event) {
this.redraw();
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.handleLayerRemove = function(layer) {
goog.base(this, 'handleLayerRemove', layer);
if (layer.getVisible()) {
this.redraw();
}
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.handleResolutionChanged = function() {
goog.base(this, 'handleResolutionChanged');
this.redraw();
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.handleSizeChanged = function() {
goog.base(this, 'handleSizeChanged');
var size = this.getSize();
if (!goog.isDef(size)) {
return;
}
this.canvas_.width = size.width;
this.canvas_.height = size.height;
var gl = this.gl_;
if (!goog.isNull(gl)) {
gl.viewport(0, 0, size.width, size.height);
this.redraw();
}
};
/**
* @param {goog.events.Event} event Event.
* @protected
*/
ol.webgl.Map.prototype.handleWebGLContextLost = function(event) {
event.preventDefault();
this.locations_ = null;
this.arrayBuffer_ = null;
this.shaderCache_ = {};
this.programCache_ = {};
this.tileTextureCache_ = {};
goog.object.forEach(this.layerRenderers, function(layerRenderer) {
layerRenderer.handleWebGLContextLost();
});
};
/**
* @protected
*/
ol.webgl.Map.prototype.handleWebGLContextRestored = function() {
var gl = this.gl_;
gl.disable(goog.webgl.CULL_FACE);
gl.disable(goog.webgl.SCISSOR_TEST);
this.redraw();
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.redrawInternal = function() {
var center = this.getCenter();
var resolution = this.getResolution();
if (!goog.isDef(center) || !goog.isDef(resolution)) {
return false;
}
var animate = goog.base(this, 'redrawInternal');
var gl = this.getGL();
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, null);
gl.clearColor(this.clearColor_.r, this.clearColor_.g, this.clearColor_.b,
this.clearColor_.a);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.enable(goog.webgl.BLEND);
gl.blendFunc(goog.webgl.SRC_ALPHA, goog.webgl.ONE_MINUS_SRC_ALPHA);
var program = this.getProgram(this.fragmentShader_, this.vertexShader_);
gl.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uMatrix: gl.getUniformLocation(program, 'uMatrix'),
uOpacity: gl.getUniformLocation(program, 'uOpacity'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
}
if (goog.isNull(this.arrayBuffer_)) {
var arrayBuffer = gl.createBuffer();
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
0, 0, 0, 0,
1, 0, 1, 0,
0, 1, 0, 1,
1, 1, 1, 1
]), goog.webgl.STATIC_DRAW);
this.arrayBuffer_ = arrayBuffer;
} else {
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
}
gl.enableVertexAttribArray(this.locations_.aPosition);
gl.vertexAttribPointer(
this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.aTexCoord);
gl.vertexAttribPointer(
this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.uTexture, 0);
this.forEachVisibleLayer(function(layer, layerRenderer) {
gl.uniformMatrix4fv(
this.locations_.uMatrix, false, layerRenderer.getMatrix());
gl.uniform1f(this.locations_.uOpacity, layer.getOpacity());
gl.bindTexture(goog.webgl.TEXTURE_2D, layerRenderer.getTexture());
gl.activeTexture(goog.webgl.TEXTURE0);
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
}, this);
return animate;
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.removeLayerRenderer = function(layer) {
var layerRenderer = goog.base(this, 'removeLayerRenderer', layer);
if (!goog.isNull(layerRenderer)) {
var key = goog.getUid(layer);
goog.events.unlistenByKey(this.layerRendererChangeListenKeys_[key]);
delete this.layerRendererChangeListenKeys_[key];
}
return layerRenderer;
};
/**
* @inheritDoc
*/
ol.webgl.Map.prototype.setLayerRenderer = function(layer, layerRenderer) {
goog.base(this, 'setLayerRenderer', layer, layerRenderer);
var key = goog.getUid(layer);
this.layerRendererChangeListenKeys_[key] = goog.events.listen(layerRenderer,
goog.events.EventType.CHANGE, this.handleLayerRendererChange, false,
this);
};