Files
openlayers/lib/OpenLayers/Tile.js
crschmidt 057d574ec1 From Erik, "add strategic TBD 3.0 comments to remind us to remove the 'url'
var from OpenLayers.Tile's constructor." This has no affects other than to
let people know now that this behavior will change in future versions of 
OpenLayers.  #647.


git-svn-id: http://svn.openlayers.org/trunk/openlayers@3034 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
2007-04-09 14:08:09 +00:00

140 lines
4.1 KiB
JavaScript

/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/*
* @class
* @requires OpenLayers/Util.js
*
* This is a class designed to designate a single tile, however
* it is explicitly designed to do relatively little. Tiles store information
* about themselves -- such as the URL that they are related to, and their
* size - but do not add themselves to the layer div automatically, for
* example.
*
* TBD 3.0 - remove reference to url in above paragraph
*
*/
OpenLayers.Tile = OpenLayers.Class.create();
OpenLayers.Tile.prototype = {
/** @type String */
id: null,
/** @type OpenLayers.Layer */
layer: null,
/** TBD 3.0
* @deprecated The base tile class does not need an url. This should be
* handled in subclasses. Does not belong here.
*
* @type String url of the request */
url:null,
/** @type OpenLayers.Bounds */
bounds:null,
/** @type OpenLayers.Size */
size:null,
/** Top Left pixel of the tile
* @type OpenLayers.Pixel */
position:null,
/** @type Boolean */
drawn: false,
/** TBD 3.0 -- remove 'url' from the list of parameters to the constructor.
* there is no need for the base tile class to have a url.
*
* @constructor
*
* @param {OpenLayers.Layer} layer
* @param {OpenLayers.Pixel} position
* @param {OpenLayers.Bounds} bounds
* @param {String} url
* @param {OpenLayers.Size} size
*/
initialize: function(layer, position, bounds, url, size) {
this.layer = layer;
this.position = position;
this.bounds = bounds;
this.url = url;
this.size = size;
//give the tile a unique id based on its BBOX.
this.id = OpenLayers.Util.createUniqueID("Tile_");
},
/** nullify references to prevent circular references and memory leaks
*/
destroy:function() {
this.layer = null;
this.bounds = null;
this.size = null;
this.position = null;
},
/**
*/
draw:function() {
this.clear();
return ((this.layer.displayOutsideMaxExtent
|| (this.layer.maxExtent
&& this.bounds.intersectsBounds(this.layer.maxExtent, false)))
&& !(this.layer.buffer == 0
&& !this.bounds.intersectsBounds(this.layer.map.getExtent(), false)));
},
/**
* @param {OpenLayers.Bounds}
* @param {OpenLayers.pixel} position
* @param {Boolean} redraw Redraw tile after moving?
* Default is true
*/
moveTo: function (bounds, position, redraw) {
if (redraw == null) {
redraw = true;
}
this.clear();
this.bounds = bounds.clone();
this.position = position.clone();
if (redraw) {
this.draw();
}
},
/** Clear the tile of any bounds/position-related data so that it can
* be reused in a new location.
*/
clear: function() {
this.drawn = false;
},
getBoundsFromBaseLayer: function(position) {
var topLeft = this.layer.map.getLonLatFromLayerPx(position);
var bottomRightPx = position.clone();
bottomRightPx.x += this.size.w;
bottomRightPx.y += this.size.h;
var bottomRight = this.layer.map.getLonLatFromLayerPx(bottomRightPx);
// Handle the case where the base layer wraps around the date line.
// Google does this, and it breaks WMS servers to request bounds in that fashion.
if (topLeft.lon > bottomRight.lon) {
if (topLeft.lon < 0) {
topLeft.lon = -180 - (topLeft.lon+180);
} else {
bottomRight.lon = 180+bottomRight.lon+180;
}
}
bounds = new OpenLayers.Bounds(topLeft.lon, bottomRight.lat, bottomRight.lon, topLeft.lat);
return bounds;
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Tile"
};