174 lines
5.2 KiB
JavaScript
174 lines
5.2 KiB
JavaScript
goog.provide('ol.renderer.webgl.ImageLayer');
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goog.require('goog.vec.Mat4');
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goog.require('ol.Coordinate');
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goog.require('ol.Extent');
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goog.require('ol.Image');
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goog.require('ol.ImageState');
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goog.require('ol.ViewHint');
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goog.require('ol.layer.ImageLayer');
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goog.require('ol.renderer.webgl.Layer');
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/**
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* @constructor
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* @extends {ol.renderer.webgl.Layer}
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* @param {ol.renderer.Map} mapRenderer Map renderer.
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* @param {ol.layer.ImageLayer} imageLayer Tile layer.
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*/
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ol.renderer.webgl.ImageLayer = function(mapRenderer, imageLayer) {
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goog.base(this, mapRenderer, imageLayer);
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/**
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* The last rendered image.
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* @private
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* @type {?ol.Image}
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*/
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this.image_ = null;
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};
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goog.inherits(ol.renderer.webgl.ImageLayer, ol.renderer.webgl.Layer);
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/**
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* @private
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* @param {ol.Image} image Image.
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* @return {WebGLTexture} Texture.
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*/
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ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
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// We meet the conditions to work with non-power of two textures.
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// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
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// http://learningwebgl.com/blog/?p=2101
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var imageElement = image.getImageElement(this);
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var gl = this.getWebGLMapRenderer().getGL();
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var texture = gl.createTexture();
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gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
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gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA,
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goog.webgl.RGBA, goog.webgl.UNSIGNED_BYTE, imageElement);
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gl.texParameteri(
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goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_S,
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goog.webgl.CLAMP_TO_EDGE);
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gl.texParameteri(
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goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_T,
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goog.webgl.CLAMP_TO_EDGE);
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gl.texParameteri(
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goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER, goog.webgl.LINEAR);
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gl.texParameteri(
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goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, goog.webgl.LINEAR);
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return texture;
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};
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/**
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* @return {ol.layer.ImageLayer} Tile layer.
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*/
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ol.renderer.webgl.ImageLayer.prototype.getImageLayer = function() {
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return /** @type {ol.layer.ImageLayer} */ (this.getLayer());
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.ImageLayer.prototype.renderFrame =
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function(frameState, layerState) {
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var gl = this.getWebGLMapRenderer().getGL();
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var view2DState = frameState.view2DState;
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var viewCenter = view2DState.center;
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var viewResolution = view2DState.resolution;
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var viewRotation = view2DState.rotation;
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var image = this.image_;
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var texture = this.texture;
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var imageLayer = this.getImageLayer();
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var imageSource = imageLayer.getImageSource();
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var hints = frameState.viewHints;
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if (!hints[ol.ViewHint.ANIMATING] && !hints[ol.ViewHint.INTERACTING]) {
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var image_ = imageSource.getImage(
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frameState.extent, viewResolution, view2DState.projection);
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if (!goog.isNull(image_)) {
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var imageState = image_.getState();
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if (imageState == ol.ImageState.IDLE) {
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goog.events.listenOnce(image_, goog.events.EventType.CHANGE,
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this.handleImageChange, false, this);
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image_.load();
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} else if (imageState == ol.ImageState.LOADED) {
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image = image_;
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texture = this.createTexture_(image_);
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if (!goog.isNull(this.texture)) {
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frameState.postRenderFunctions.push(
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goog.partial(function(gl, texture) {
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if (!gl.isContextLost()) {
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gl.deleteTexture(texture);
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}
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}, gl, this.texture));
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}
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}
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}
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}
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if (!goog.isNull(image)) {
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goog.asserts.assert(!goog.isNull(texture));
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var canvas = this.getWebGLMapRenderer().getCanvas();
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this.updateProjectionMatrix_(canvas.width, canvas.height,
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viewCenter, viewResolution, viewRotation, image.getExtent());
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// Translate and scale to flip the Y coord.
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var texCoordMatrix = this.texCoordMatrix;
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goog.vec.Mat4.makeIdentity(texCoordMatrix);
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goog.vec.Mat4.scale(texCoordMatrix, 1, -1, 1);
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goog.vec.Mat4.translate(texCoordMatrix, 0, -1, 0);
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this.image_ = image;
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this.texture = texture;
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this.updateAttributions(frameState.attributions, image.getAttributions());
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}
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};
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/**
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* @private
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* @param {number} canvasWidth Canvas width.
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* @param {number} canvasHeight Canvas height.
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* @param {ol.Coordinate} viewCenter View center.
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* @param {number} viewResolution View resolution.
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* @param {number} viewRotation View rotation.
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* @param {ol.Extent} imageExtent Image extent.
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*/
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ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ =
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function(canvasWidth, canvasHeight, viewCenter,
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viewResolution, viewRotation, imageExtent) {
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var canvasExtentWidth = canvasWidth * viewResolution;
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var canvasExtentHeight = canvasHeight * viewResolution;
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var projectionMatrix = this.projectionMatrix;
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goog.vec.Mat4.makeIdentity(projectionMatrix);
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goog.vec.Mat4.scale(projectionMatrix,
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2 / canvasExtentWidth, 2 / canvasExtentHeight, 1);
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goog.vec.Mat4.rotateZ(projectionMatrix, -viewRotation);
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goog.vec.Mat4.translate(projectionMatrix,
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imageExtent.minX - viewCenter[0],
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imageExtent.minY - viewCenter[1],
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0);
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goog.vec.Mat4.scale(projectionMatrix,
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imageExtent.getWidth() / 2, imageExtent.getHeight() / 2, 1);
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goog.vec.Mat4.translate(projectionMatrix, 1, 1, 0);
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};
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