Files
openlayers/src/ol/webgl/tilelayerrenderer.js

361 lines
9.4 KiB
JavaScript

// FIXME animated shaders! check in redraw
goog.provide('ol.webgl.TileLayerRenderer');
goog.provide('ol.webgl.tilelayerrenderer.shader.Fragment');
goog.provide('ol.webgl.tilelayerrenderer.shader.Vertex');
goog.require('goog.asserts');
goog.require('goog.events.EventType');
goog.require('goog.vec.Mat4');
goog.require('goog.webgl');
goog.require('ol.Coordinate');
goog.require('ol.Size');
goog.require('ol.TileLayer');
goog.require('ol.webgl.LayerRenderer');
goog.require('ol.webgl.shader.Fragment');
goog.require('ol.webgl.shader.Vertex');
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
*/
ol.webgl.tilelayerrenderer.shader.Fragment = function() {
goog.base(this, [
'precision mediump float;',
'',
'uniform sampler2D uTexture;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' gl_FragColor = vec4(texture2D(uTexture, vTexCoord).rgb, 1.);',
'}'
].join('\n'));
};
goog.inherits(
ol.webgl.tilelayerrenderer.shader.Fragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter(ol.webgl.tilelayerrenderer.shader.Fragment);
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
*/
ol.webgl.tilelayerrenderer.shader.Vertex = function() {
goog.base(this, [
'attribute vec2 aPosition;',
'attribute vec2 aTexCoord;',
'',
'varying vec2 vTexCoord;',
'',
'uniform mat4 uMatrix;',
'',
'void main(void) {',
' gl_Position = uMatrix * vec4(aPosition, 0., 1.);',
' vTexCoord = aTexCoord;',
'}'
].join('\n'));
};
goog.inherits(
ol.webgl.tilelayerrenderer.shader.Vertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter(ol.webgl.tilelayerrenderer.shader.Vertex);
/**
* @constructor
* @extends {ol.webgl.LayerRenderer}
* @param {ol.webgl.Map} map Map.
* @param {ol.TileLayer} tileLayer Tile layer.
*/
ol.webgl.TileLayerRenderer = function(map, tileLayer) {
goog.base(this, map, tileLayer);
/**
* @private
* @type {ol.webgl.shader.Fragment}
*/
this.fragmentShader_ =
ol.webgl.tilelayerrenderer.shader.Fragment.getInstance();
/**
* @private
* @type {ol.webgl.shader.Vertex}
*/
this.vertexShader_ = ol.webgl.tilelayerrenderer.shader.Vertex.getInstance();
/**
* @private
* @type {{aPosition: number,
* aTexCoord: number,
* uMatrix: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null}
*/
this.locations_ = null;
/**
* @private
* @type {WebGLBuffer}
*/
this.arrayBuffer_ = null;
/**
* @private
* @type {WebGLTexture}
*/
this.texture_ = null;
/**
* @private
* @type {WebGLRenderbuffer}
*/
this.renderbuffer_ = null;
/**
* @private
* @type {WebGLFramebuffer}
*/
this.framebuffer_ = null;
/**
* @private
* @type {ol.Size}
*/
this.framebufferSize_ = null;
/**
* @private
* @type {Object.<number, number>}
*/
this.tileChangeListenerKeys_ = {};
/**
* @private
* @type {goog.vec.Mat4.AnyType}
*/
this.matrix_ = goog.vec.Mat4.createFloat32();
};
goog.inherits(ol.webgl.TileLayerRenderer, ol.webgl.LayerRenderer);
/**
* @return {ol.TileLayer} Layer.
* @override
*/
ol.webgl.TileLayerRenderer.prototype.getLayer = function() {
return /** @type {ol.TileLayer} */ goog.base(this, 'getLayer');
};
/**
* @inheritDoc
*/
ol.webgl.TileLayerRenderer.prototype.getTexture = function() {
return this.texture_;
};
/**
* @protected
*/
ol.webgl.TileLayerRenderer.prototype.dispatchChangeEvent = function() {
this.dispatchEvent(goog.events.EventType.CHANGE);
};
/**
* @protected
*/
ol.webgl.TileLayerRenderer.prototype.disposeInternal = function() {
var gl = this.getGL();
if (!gl.isContextLost()) {
gl.deleteBuffer(this.arrayBuffer_);
gl.deleteFramebuffer(this.framebuffer_);
gl.deleteRenderbuffer(this.renderbuffer_);
gl.deleteTexture(this.texture_);
}
goog.base(this, 'disposeInternal');
};
/**
* @inheritDoc
*/
ol.webgl.TileLayerRenderer.prototype.getMatrix = function() {
return this.matrix_;
};
/**
*/
ol.webgl.TileLayerRenderer.prototype.handleWebGLContextLost = function() {
this.locations_ = null;
this.arrayBuffer_ = null;
this.texture_ = null;
this.renderbuffer_ = null;
this.framebuffer_ = null;
this.framebufferSize_ = null;
};
/**
* @protected
*/
ol.webgl.TileLayerRenderer.prototype.handleTileChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol.webgl.TileLayerRenderer.prototype.redraw = function() {
var gl = this.getGL();
var map = this.getMap();
var center = /** @type {!ol.Coordinate} */ map.getCenter();
var extent = /** @type {!ol.Extent} */ map.getExtent();
var resolution = /** @type {number} */ map.getResolution();
var tileLayer = this.getLayer();
var tileStore = tileLayer.getStore();
var tileGrid = tileStore.getTileGrid();
var z = tileGrid.getZForResolution(resolution);
var tileBounds = tileGrid.getTileBoundsForExtentAndZ(extent, z);
var tileBoundsSize = tileBounds.getSize();
var tileSize = tileGrid.getTileSize();
var framebufferSize = new ol.Size(
tileSize.width * tileBoundsSize.width,
tileSize.height * tileBoundsSize.height);
if (goog.isNull(this.framebufferSize_) ||
!this.framebufferSize_.equals(framebufferSize)) {
gl.deleteFramebuffer(this.framebuffer_);
gl.deleteRenderbuffer(this.renderbuffer_);
gl.deleteTexture(this.texture_);
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, gl.RGBA, framebufferSize.width,
framebufferSize.height, 0, goog.webgl.RGBA, goog.webgl.UNSIGNED_BYTE,
null);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
goog.webgl.LINEAR);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
goog.webgl.LINEAR);
var renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(goog.webgl.RENDERBUFFER, renderbuffer);
gl.renderbufferStorage(goog.webgl.RENDERBUFFER,
goog.webgl.DEPTH_COMPONENT16, framebufferSize.width,
framebufferSize.height);
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(goog.webgl.FRAMEBUFFER,
goog.webgl.COLOR_ATTACHMENT0, goog.webgl.TEXTURE_2D, texture, 0);
gl.framebufferRenderbuffer(goog.webgl.FRAMEBUFFER,
goog.webgl.DEPTH_ATTACHMENT, goog.webgl.RENDERBUFFER, renderbuffer);
this.texture_ = texture;
this.renderbuffer_ = renderbuffer;
this.framebuffer_ = framebuffer;
this.framebufferSize_ = framebufferSize;
} else {
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
}
gl.clearColor(0, 0, 0, 0);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.disable(goog.webgl.BLEND);
var program = map.getProgram(this.fragmentShader_, this.vertexShader_);
gl.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uMatrix: gl.getUniformLocation(program, 'uMatrix'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
}
if (goog.isNull(this.arrayBuffer_)) {
var arrayBuffer = gl.createBuffer();
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
var textureOffsetX = 0.5 / tileSize.width;
var textureOffsetY = 0.5 / tileSize.height;
gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
0, 0, 0 + textureOffsetX, 1 + textureOffsetY,
1, 0, 1 + textureOffsetX, 1 + textureOffsetY,
0, 1, 0 + textureOffsetX, 0 + textureOffsetY,
1, 1, 1 + textureOffsetX, 0 + textureOffsetY
]), goog.webgl.STATIC_DRAW);
this.arrayBuffer_ = arrayBuffer;
} else {
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
}
gl.enableVertexAttribArray(this.locations_.aPosition);
gl.vertexAttribPointer(
this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.aTexCoord);
gl.vertexAttribPointer(
this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.uTexture, 0);
tileBounds.forEachTileCoord(z, function(tileCoord) {
var tile = tileStore.getTile(tileCoord);
if (goog.isNull(tile)) {
} else if (tile.isLoaded()) {
var uMatrix = goog.vec.Mat4.createFloat32Identity();
goog.vec.Mat4.translate(uMatrix,
2 * (tileCoord.x - tileBounds.minX) / tileBoundsSize.width - 1,
2 * (tileCoord.y - tileBounds.minY) / tileBoundsSize.height - 1,
0);
goog.vec.Mat4.scale(uMatrix,
2 / tileBoundsSize.width,
2 / tileBoundsSize.height,
1);
gl.uniformMatrix4fv(this.locations_.uMatrix, false, uMatrix);
gl.bindTexture(goog.webgl.TEXTURE_2D, map.getTileTexture(tile));
gl.activeTexture(goog.webgl.TEXTURE0);
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
} else {
var key = goog.getUid(tile);
if (!(key in this.tileChangeListenerKeys_)) {
tile.load();
// FIXME will need to handle aborts as well
this.tileChangeListenerKeys_[key] = goog.events.listen(tile,
goog.events.EventType.CHANGE, this.handleTileChange, false, this);
}
}
}, this);
};
/**
* @inheritDoc
*/
ol.webgl.TileLayerRenderer.prototype.handleLayerOpacityChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol.webgl.TileLayerRenderer.prototype.handleLayerVisibleChange = function() {
this.dispatchChangeEvent();
};