Files
openlayers/src/ol/renderer/webgl/TileLayer.js
2017-12-18 16:43:10 +01:00

410 lines
13 KiB
JavaScript

/**
* @module ol/renderer/webgl/TileLayer
*/
// FIXME large resolutions lead to too large framebuffers :-(
// FIXME animated shaders! check in redraw
import {inherits} from '../../index.js';
import LayerType from '../../LayerType.js';
import TileRange from '../../TileRange.js';
import _ol_TileState_ from '../../TileState.js';
import _ol_array_ from '../../array.js';
import {createEmpty, intersects} from '../../extent.js';
import _ol_math_ from '../../math.js';
import RendererType from '../Type.js';
import _ol_renderer_webgl_Layer_ from '../webgl/Layer.js';
import _ol_renderer_webgl_tilelayershader_ from '../webgl/tilelayershader.js';
import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayershader/Locations.js';
import _ol_size_ from '../../size.js';
import _ol_transform_ from '../../transform.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Tile} tileLayer Tile layer.
* @api
*/
var _ol_renderer_webgl_TileLayer_ = function(mapRenderer, tileLayer) {
_ol_renderer_webgl_Layer_.call(this, mapRenderer, tileLayer);
/**
* @private
* @type {ol.webgl.Fragment}
*/
this.fragmentShader_ = _ol_renderer_webgl_tilelayershader_.fragment;
/**
* @private
* @type {ol.webgl.Vertex}
*/
this.vertexShader_ = _ol_renderer_webgl_tilelayershader_.vertex;
/**
* @private
* @type {ol.renderer.webgl.tilelayershader.Locations}
*/
this.locations_ = null;
/**
* @private
* @type {ol.webgl.Buffer}
*/
this.renderArrayBuffer_ = new _ol_webgl_Buffer_([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]);
/**
* @private
* @type {ol.TileRange}
*/
this.renderedTileRange_ = null;
/**
* @private
* @type {ol.Extent}
*/
this.renderedFramebufferExtent_ = null;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {ol.Size}
*/
this.tmpSize_ = [0, 0];
};
inherits(_ol_renderer_webgl_TileLayer_, _ol_renderer_webgl_Layer_);
/**
* Determine if this renderer handles the provided layer.
* @param {ol.renderer.Type} type The renderer type.
* @param {ol.layer.Layer} layer The candidate layer.
* @return {boolean} The renderer can render the layer.
*/
_ol_renderer_webgl_TileLayer_['handles'] = function(type, layer) {
return type === RendererType.WEBGL && layer.getType() === LayerType.TILE;
};
/**
* Create a layer renderer.
* @param {ol.renderer.Map} mapRenderer The map renderer.
* @param {ol.layer.Layer} layer The layer to be rendererd.
* @return {ol.renderer.webgl.TileLayer} The layer renderer.
*/
_ol_renderer_webgl_TileLayer_['create'] = function(mapRenderer, layer) {
return new _ol_renderer_webgl_TileLayer_(
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Tile} */ (layer)
);
};
/**
* @inheritDoc
*/
_ol_renderer_webgl_TileLayer_.prototype.disposeInternal = function() {
var context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
_ol_renderer_webgl_Layer_.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
_ol_renderer_webgl_TileLayer_.prototype.createLoadedTileFinder = function(source, projection, tiles) {
var mapRenderer = this.mapRenderer;
return (
/**
* @param {number} zoom Zoom level.
* @param {ol.TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
function callback(tile) {
var loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
});
};
/**
* @inheritDoc
*/
_ol_renderer_webgl_TileLayer_.prototype.handleWebGLContextLost = function() {
_ol_renderer_webgl_Layer_.prototype.handleWebGLContextLost.call(this);
this.locations_ = null;
};
/**
* @inheritDoc
*/
_ol_renderer_webgl_TileLayer_.prototype.prepareFrame = function(frameState, layerState, context) {
var mapRenderer = this.mapRenderer;
var gl = context.getGL();
var viewState = frameState.viewState;
var projection = viewState.projection;
var tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer());
var tileSource = tileLayer.getSource();
var tileGrid = tileSource.getTileGridForProjection(projection);
var z = tileGrid.getZForResolution(viewState.resolution);
var tileResolution = tileGrid.getResolution(z);
var tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
var pixelRatio = tilePixelSize[0] /
_ol_size_.toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
var tilePixelResolution = tileResolution / pixelRatio;
var tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
var center = viewState.center;
var extent = frameState.extent;
var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
var framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
var tileRangeSize = tileRange.getSize();
var maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
var framebufferDimension = _ol_math_.roundUpToPowerOfTwo(maxDimension);
var framebufferExtentDimension = tilePixelResolution * framebufferDimension;
var origin = tileGrid.getOrigin(z);
var minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
var minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
minX + framebufferExtentDimension, minY + framebufferExtentDimension
];
this.bindFramebuffer(frameState, framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(_ol_webgl_.COLOR_BUFFER_BIT);
gl.disable(_ol_webgl_.BLEND);
var program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new _ol_renderer_webgl_tilelayershader_Locations_(gl, program);
}
context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
*/
var tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
var findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
var allTilesLoaded = true;
var tmpExtent = createEmpty();
var tmpTileRange = new TileRange(0, 0, 0, 0);
var childTileRange, drawable, fullyLoaded, tile, tileState;
var x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (layerState.extent !== undefined) {
// ignore tiles outside layer extent
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
if (!intersects(tileExtent, layerState.extent)) {
continue;
}
}
tileState = tile.getState();
drawable = tileState == _ol_TileState_.LOADED ||
tileState == _ol_TileState_.EMPTY ||
tileState == _ol_TileState_.ERROR && !useInterimTilesOnError;
if (!drawable) {
tile = tile.getInterimTile();
}
tileState = tile.getState();
if (tileState == _ol_TileState_.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
continue;
}
} else if (tileState == _ol_TileState_.EMPTY ||
(tileState == _ol_TileState_.ERROR &&
!useInterimTilesOnError)) {
continue;
}
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
}
}
}
/** @type {Array.<number>} */
var zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(_ol_array_.numberSafeCompareFunction);
var u_tileOffset = new Float32Array(4);
var i, ii, tileKey, tilesToDraw;
for (i = 0, ii = zs.length; i < ii; ++i) {
tilesToDraw = tilesToDrawByZ[zs[i]];
for (tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
gl.drawArrays(_ol_webgl_.TRIANGLE_STRIP, 0, 4);
}
}
if (allTilesLoaded) {
this.renderedTileRange_ = tileRange;
this.renderedFramebufferExtent_ = framebufferExtent;
this.renderedRevision_ = tileSource.getRevision();
} else {
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
this.renderedRevision_ = -1;
frameState.animate = true;
}
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
var tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {ol.Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == _ol_TileState_.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
var texCoordMatrix = this.texCoordMatrix;
_ol_transform_.reset(texCoordMatrix);
_ol_transform_.translate(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
_ol_transform_.rotate(texCoordMatrix, viewState.rotation);
}
_ol_transform_.scale(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
_ol_transform_.translate(texCoordMatrix, -0.5, -0.5);
return true;
};
/**
* @inheritDoc
*/
_ol_renderer_webgl_TileLayer_.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}
var pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
var pixelOnFrameBufferScaled = _ol_transform_.apply(
this.texCoordMatrix, pixelOnMapScaled.slice());
var pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
var gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
var imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
return undefined;
}
};
export default _ol_renderer_webgl_TileLayer_;