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openlayers/vectortile/examples/layer-clipping-webgl.html
Andreas Hocevar 1c53a46d7d Update vectortiles
2015-09-13 15:36:23 +09:00

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.4.0/css/font-awesome.min.css" type="text/css">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" type="text/css">
<link rel="stylesheet" href="./resources/prism/prism.css" type="text/css">
<link rel="stylesheet" href="../css/ol.css" type="text/css">
<link rel="stylesheet" href="./resources/layout.css" type="text/css">
<script src="./resources/zeroclipboard/ZeroClipboard.min.js"></script>
<title>Layer WebGL clipping example</title>
</head>
<body>
<header class="navbar" role="navigation">
<div class="container" id="navbar-inner-container">
<a class="navbar-brand" href="./"><img src="./resources/logo-70x70.png">&nbsp;OpenLayers 3 Examples</a>
</div>
</header>
<div class="container-fluid">
<div class="row-fluid">
<div class="span12">
<div id="map" class="map"></div>
</div>
</div>
<div id="no-webgl" class="alert alert-danger" style="display: none">
This example requires a browser that supports <a href="http://get.webgl.org/">WebGL</a>.
</div>
<div class="row-fluid">
<div class="span12">
<h4 id="title">Layer WebGL clipping example</h4>
<p id="shortdesc">Layer WebGL clipping example.</p>
<div id="docs"><p>This example shows how to use the <code>precompose</code> and <code>postcompose</code> rendering hooks to clip layers using WebGL.</p>
</div>
<div id="tags">clipping, webgl, openstreetmap</div>
<div id="api-links">Related API documentation: <ul class="inline"><li><a href="../apidoc/ol.Map.html" title="API documentation for ol.Map">ol.Map</a></li>,<li><a href="../apidoc/ol.View.html" title="API documentation for ol.View">ol.View</a></li>,<li><a href="../apidoc/ol.control.html" title="API documentation for ol.control">ol.control</a></li>,<li><a href="../apidoc/ol.has.html" title="API documentation for ol.has">ol.has</a></li>,<li><a href="../apidoc/ol.layer.Tile.html" title="API documentation for ol.layer.Tile">ol.layer.Tile</a></li>,<li><a href="../apidoc/ol.source.OSM.html" title="API documentation for ol.source.OSM">ol.source.OSM</a></li></ul></div>
</div>
</div>
<div class="row-fluid">
<div id="source-controls">
<a id="copy-button"><i class="fa fa-clipboard"></i> Copy</a>
<a id="jsfiddle-button"><i class="fa fa-jsfiddle"></i> Edit</a>
</div>
<form method="POST" id="jsfiddle-form" target="_blank" action="http://jsfiddle.net/api/post/jquery/1.11.0/">
<textarea class="hidden" name="js">if (!ol.has.WEBGL) {
var info = document.getElementById(&#x27;no-webgl&#x27;);
/**
* display error message
*/
info.style.display = &#x27;&#x27;;
} else {
var osm = new ol.layer.Tile({
source: new ol.source.OSM()
});
var map = new ol.Map({
layers: [osm],
renderer: &#x27;webgl&#x27;,
target: &#x27;map&#x27;,
controls: ol.control.defaults({
attributionOptions: /** @type {olx.control.AttributionOptions} */ ({
collapsible: false
})
}),
view: new ol.View({
center: [0, 0],
zoom: 2
})
});
var fragmentShaderSource = [
&#x27;precision mediump float;&#x27;,
&#x27;void main() {&#x27;,
&#x27;}&#x27;
].join(&#x27;&#x27;);
var vertexShaderSource = [
&#x27;attribute vec2 a_position;&#x27;,
&#x27;void main() {&#x27;,
&#x27; gl_Position = vec4(a_position, 0, 1);&#x27;,
&#x27;}&#x27;
].join(&#x27;&#x27;);
osm.on(&#x27;precompose&#x27;, function(event) {
var context = event.glContext;
var gl = context.getGL();
var program = gl.createProgram();
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexShaderSource);
gl.compileShader(vertexShader);
gl.attachShader(program, vertexShader);
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentShaderSource);
gl.compileShader(fragmentShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
context.useProgram(program);
var positionLocation = gl.getAttribLocation(program, &#x27;a_position&#x27;);
gl.enable(gl.STENCIL_TEST);
gl.colorMask(false, false, false, false);
gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
gl.stencilFunc(gl.ALWAYS, 1, 0xff);
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
// first band
-1.0, -1.0, -0.75, -1.0, -1.0, 1.0,
-1.0, 1.0, -0.75, -1.0, -0.75, 1.0,
// second band
-0.5, -1.0, -0.25, -1.0, -0.5, 1.0,
-0.5, 1.0, -0.25, -1.0, -0.25, 1.0,
// third band
0.0, -1.0, 0.25, -1.0, 0.0, 1.0,
0.0, 1.0, 0.25, -1.0, 0.25, 1.0,
// forth band
0.5, -1.0, 0.75, -1.0, 0.5, 1.0,
0.5, 1.0, 0.75, -1.0, 0.75, 1.0
]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(positionLocation);
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, 24);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.deleteBuffer(buffer);
gl.colorMask(true, true, true, true);
gl.stencilFunc(gl.NOTEQUAL, 0, 0xff);
gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
});
osm.on(&#x27;postcompose&#x27;, function(event) {
var context = event.glContext;
var gl = context.getGL();
gl.disable(gl.STENCIL_TEST);
});
}
</textarea>
<textarea class="hidden" name="css"></textarea>
<textarea class="hidden" name="html">&lt;div class=&quot;row-fluid&quot;&gt;
&lt;div class=&quot;span12&quot;&gt;
&lt;div id=&quot;map&quot; class=&quot;map&quot;&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div id=&quot;no-webgl&quot; class=&quot;alert alert-danger&quot; style=&quot;display: none&quot;&gt;
This example requires a browser that supports &lt;a href=&quot;http://get.webgl.org/&quot;&gt;WebGL&lt;/a&gt;.
&lt;/div&gt;
</textarea>
<input type="hidden" name="wrap" value="l">
<input type="hidden" name="resources" value="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/css/bootstrap.min.css,https://maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js,http://openlayers.org/en/v3.9.0/css/ol.css,http://openlayers.org/en/v3.9.0/build/ol.js">
</form>
<pre><code id="example-source" class="language-markup">&lt;!DOCTYPE html&gt;
&lt;html&gt;
&lt;head&gt;
&lt;title&gt;Layer WebGL clipping example&lt;/title&gt;
&lt;script src="https://code.jquery.com/jquery-1.11.2.min.js"&gt;&lt;/script&gt;
&lt;link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css"&gt;
&lt;script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"&gt;&lt;/script&gt;
&lt;link rel="stylesheet" href="http://openlayers.org/en/v3.9.0/css/ol.css" type="text/css"&gt;
&lt;script src="http://openlayers.org/en/v3.9.0/build/ol.js"&gt;&lt;/script&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;div class="container-fluid"&gt;
&lt;div class=&quot;row-fluid&quot;&gt;
&lt;div class=&quot;span12&quot;&gt;
&lt;div id=&quot;map&quot; class=&quot;map&quot;&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div id=&quot;no-webgl&quot; class=&quot;alert alert-danger&quot; style=&quot;display: none&quot;&gt;
This example requires a browser that supports &lt;a href=&quot;http://get.webgl.org/&quot;&gt;WebGL&lt;/a&gt;.
&lt;/div&gt;
&lt;/div&gt;
&lt;script&gt;
if (!ol.has.WEBGL) {
var info = document.getElementById(&#x27;no-webgl&#x27;);
/**
* display error message
*/
info.style.display = &#x27;&#x27;;
} else {
var osm = new ol.layer.Tile({
source: new ol.source.OSM()
});
var map = new ol.Map({
layers: [osm],
renderer: &#x27;webgl&#x27;,
target: &#x27;map&#x27;,
controls: ol.control.defaults({
attributionOptions: /** @type {olx.control.AttributionOptions} */ ({
collapsible: false
})
}),
view: new ol.View({
center: [0, 0],
zoom: 2
})
});
var fragmentShaderSource = [
&#x27;precision mediump float;&#x27;,
&#x27;void main() {&#x27;,
&#x27;}&#x27;
].join(&#x27;&#x27;);
var vertexShaderSource = [
&#x27;attribute vec2 a_position;&#x27;,
&#x27;void main() {&#x27;,
&#x27; gl_Position = vec4(a_position, 0, 1);&#x27;,
&#x27;}&#x27;
].join(&#x27;&#x27;);
osm.on(&#x27;precompose&#x27;, function(event) {
var context = event.glContext;
var gl = context.getGL();
var program = gl.createProgram();
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexShaderSource);
gl.compileShader(vertexShader);
gl.attachShader(program, vertexShader);
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentShaderSource);
gl.compileShader(fragmentShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
context.useProgram(program);
var positionLocation = gl.getAttribLocation(program, &#x27;a_position&#x27;);
gl.enable(gl.STENCIL_TEST);
gl.colorMask(false, false, false, false);
gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
gl.stencilFunc(gl.ALWAYS, 1, 0xff);
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
// first band
-1.0, -1.0, -0.75, -1.0, -1.0, 1.0,
-1.0, 1.0, -0.75, -1.0, -0.75, 1.0,
// second band
-0.5, -1.0, -0.25, -1.0, -0.5, 1.0,
-0.5, 1.0, -0.25, -1.0, -0.25, 1.0,
// third band
0.0, -1.0, 0.25, -1.0, 0.0, 1.0,
0.0, 1.0, 0.25, -1.0, 0.25, 1.0,
// forth band
0.5, -1.0, 0.75, -1.0, 0.5, 1.0,
0.5, 1.0, 0.75, -1.0, 0.75, 1.0
]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(positionLocation);
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, 24);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.deleteBuffer(buffer);
gl.colorMask(true, true, true, true);
gl.stencilFunc(gl.NOTEQUAL, 0, 0xff);
gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
});
osm.on(&#x27;postcompose&#x27;, function(event) {
var context = event.glContext;
var gl = context.getGL();
gl.disable(gl.STENCIL_TEST);
});
}
&lt;/script&gt;
&lt;/body&gt;
&lt;/html&gt;</code></pre>
</div>
</div>
<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
<script src="./resources/common.js"></script>
<script src="./resources/prism/prism.min.js"></script>
<script src="loader.js?id=layer-clipping-webgl"></script>
</body>
</html>