84 lines
1.6 KiB
HTML
84 lines
1.6 KiB
HTML
<!DOCTYPE html>
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<html>
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<!--
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Copyright 2010 The Closure Library Authors. All Rights Reserved.
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Use of this source code is governed by the Apache License, Version 2.0.
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See the COPYING file for details.
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-->
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<head>
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<title>goog.fx.Dragger</title>
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<script src="../base.js"></script>
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<script>
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goog.require('goog.events');
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goog.require('goog.events.EventType');
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goog.require('goog.fx.Dragger');
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goog.require('goog.fx.Dragger.EventType');
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</script>
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<link rel="stylesheet" href="css/demo.css">
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<style>
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#stopper {
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position: absolute;
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padding: 5px;
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right: 20px;
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top: 20px;
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width: 100px;
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height: 100px;
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background: pink;
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border: 1px solid red;
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}
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#out {
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display: inline;
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background: #eee;
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border: 1px solid #ddd;
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padding: 5px;
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}
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</style>
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</head>
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<body>
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<h1>goog.fx.Dragger</h1>
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<p>This demo shows how to use a dragger to capture mouse move events. It tests
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that you can drag things outside the window and that alerts ends the dragging.
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<h2 id=test onclick="alert('Click')">Drag me</h2>
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<pre id=out>Status</pre>
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<div id=stopper onmouseover="alert('Stop!')">Drag over me to generate an
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alert</div>
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<script>
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function update(e) {
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print(e.clientX + ', ' + e.clientY);
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}
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function print(s) {
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document.getElementById('out').innerHTML = s;
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}
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var testEl = document.getElementById('test');
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goog.events.listen(testEl, goog.events.EventType.MOUSEDOWN, function(e) {
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var d = new goog.fx.Dragger(testEl);
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d.addEventListener(goog.fx.Dragger.EventType.DRAG, function(e) {
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update(e);
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});
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d.addEventListener(goog.fx.Dragger.EventType.END, function(e) {
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print('finish');
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d.dispose();
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});
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d.startDrag(e);
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});
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</script>
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</body>
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</html>
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