326 lines
9.4 KiB
JavaScript
326 lines
9.4 KiB
JavaScript
// Copyright 2013 The Closure Library Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS-IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
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// //
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// Any edits to this file must be applied to vec2f.js by running: //
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// swap_type.sh vec2d.js > vec2f.js //
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// //
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////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
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/**
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* @fileoverview Provides functions for operating on 2 element double (64bit)
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* vectors.
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*
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* The last parameter will typically be the output object and an object
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* can be both an input and output parameter to all methods except where
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* noted.
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*
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* See the README for notes about the design and structure of the API
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* (especially related to performance).
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*
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*/
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goog.provide('goog.vec.vec2d');
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goog.provide('goog.vec.vec2d.Type');
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/** @suppress {extraRequire} */
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goog.require('goog.vec');
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/** @typedef {goog.vec.Float64} */ goog.vec.vec2d.Type;
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/**
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* Creates a vec2d with all elements initialized to zero.
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*
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* @return {!goog.vec.vec2d.Type} The new vec2d.
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*/
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goog.vec.vec2d.create = function() {
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return new Float64Array(2);
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};
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/**
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* Initializes the vector with the given values.
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*
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* @param {goog.vec.vec2d.Type} vec The vector to receive the values.
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* @param {number} v0 The value for element at index 0.
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* @param {number} v1 The value for element at index 1.
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* @return {!goog.vec.vec2d.Type} Return vec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.setFromValues = function(vec, v0, v1) {
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vec[0] = v0;
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vec[1] = v1;
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return vec;
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};
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/**
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* Initializes vec2d vec from vec2d src.
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*
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* @param {goog.vec.vec2d.Type} vec The destination vector.
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* @param {goog.vec.vec2d.Type} src The source vector.
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* @return {!goog.vec.vec2d.Type} Return vec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.setFromVec2d = function(vec, src) {
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vec[0] = src[0];
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vec[1] = src[1];
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return vec;
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};
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/**
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* Initializes vec2d vec from vec2f src (typed as a Float32Array to
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* avoid circular goog.requires).
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*
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* @param {goog.vec.vec2d.Type} vec The destination vector.
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* @param {Float32Array} src The source vector.
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* @return {!goog.vec.vec2d.Type} Return vec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.setFromVec2f = function(vec, src) {
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vec[0] = src[0];
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vec[1] = src[1];
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return vec;
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};
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/**
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* Initializes vec2d vec from Array src.
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*
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* @param {goog.vec.vec2d.Type} vec The destination vector.
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* @param {Array.<number>} src The source vector.
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* @return {!goog.vec.vec2d.Type} Return vec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.setFromArray = function(vec, src) {
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vec[0] = src[0];
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vec[1] = src[1];
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return vec;
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};
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/**
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* Performs a component-wise addition of vec0 and vec1 together storing the
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* result into resultVec.
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*
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* @param {goog.vec.vec2d.Type} vec0 The first addend.
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* @param {goog.vec.vec2d.Type} vec1 The second addend.
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* @param {goog.vec.vec2d.Type} resultVec The vector to
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* receive the result. May be vec0 or vec1.
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* @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.add = function(vec0, vec1, resultVec) {
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resultVec[0] = vec0[0] + vec1[0];
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resultVec[1] = vec0[1] + vec1[1];
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return resultVec;
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};
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/**
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* Performs a component-wise subtraction of vec1 from vec0 storing the
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* result into resultVec.
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*
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* @param {goog.vec.vec2d.Type} vec0 The minuend.
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* @param {goog.vec.vec2d.Type} vec1 The subtrahend.
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* @param {goog.vec.vec2d.Type} resultVec The vector to
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* receive the result. May be vec0 or vec1.
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* @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.subtract = function(vec0, vec1, resultVec) {
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resultVec[0] = vec0[0] - vec1[0];
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resultVec[1] = vec0[1] - vec1[1];
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return resultVec;
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};
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/**
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* Negates vec0, storing the result into resultVec.
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*
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* @param {goog.vec.vec2d.Type} vec0 The vector to negate.
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* @param {goog.vec.vec2d.Type} resultVec The vector to
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* receive the result. May be vec0.
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* @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.negate = function(vec0, resultVec) {
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resultVec[0] = -vec0[0];
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resultVec[1] = -vec0[1];
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return resultVec;
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};
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/**
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* Multiplies each component of vec0 with scalar storing the product into
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* resultVec.
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*
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* @param {goog.vec.vec2d.Type} vec0 The source vector.
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* @param {number} scalar The value to multiply with each component of vec0.
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* @param {goog.vec.vec2d.Type} resultVec The vector to
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* receive the result. May be vec0.
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* @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.scale = function(vec0, scalar, resultVec) {
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resultVec[0] = vec0[0] * scalar;
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resultVec[1] = vec0[1] * scalar;
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return resultVec;
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};
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/**
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* Returns the magnitudeSquared of the given vector.
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*
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* @param {goog.vec.vec2d.Type} vec0 The vector.
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* @return {number} The magnitude of the vector.
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*/
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goog.vec.vec2d.magnitudeSquared = function(vec0) {
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var x = vec0[0], y = vec0[1];
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return x * x + y * y;
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};
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/**
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* Returns the magnitude of the given vector.
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*
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* @param {goog.vec.vec2d.Type} vec0 The vector.
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* @return {number} The magnitude of the vector.
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*/
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goog.vec.vec2d.magnitude = function(vec0) {
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var x = vec0[0], y = vec0[1];
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return Math.sqrt(x * x + y * y);
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};
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/**
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* Normalizes the given vector storing the result into resultVec.
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*
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* @param {goog.vec.vec2d.Type} vec0 The vector to normalize.
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* @param {goog.vec.vec2d.Type} resultVec The vector to
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* receive the result. May be vec0.
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* @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.normalize = function(vec0, resultVec) {
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var x = vec0[0], y = vec0[1];
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var ilen = 1 / Math.sqrt(x * x + y * y);
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resultVec[0] = x * ilen;
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resultVec[1] = y * ilen;
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return resultVec;
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};
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/**
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* Returns the scalar product of vectors vec0 and vec1.
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*
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* @param {goog.vec.vec2d.Type} vec0 The first vector.
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* @param {goog.vec.vec2d.Type} vec1 The second vector.
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* @return {number} The scalar product.
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*/
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goog.vec.vec2d.dot = function(vec0, vec1) {
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return vec0[0] * vec1[0] + vec0[1] * vec1[1];
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};
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/**
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* Returns the squared distance between two points.
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*
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* @param {goog.vec.vec2d.Type} vec0 First point.
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* @param {goog.vec.vec2d.Type} vec1 Second point.
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* @return {number} The squared distance between the points.
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*/
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goog.vec.vec2d.distanceSquared = function(vec0, vec1) {
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var x = vec0[0] - vec1[0];
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var y = vec0[1] - vec1[1];
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return x * x + y * y;
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};
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/**
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* Returns the distance between two points.
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*
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* @param {goog.vec.vec2d.Type} vec0 First point.
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* @param {goog.vec.vec2d.Type} vec1 Second point.
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* @return {number} The distance between the points.
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*/
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goog.vec.vec2d.distance = function(vec0, vec1) {
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return Math.sqrt(goog.vec.vec2d.distanceSquared(vec0, vec1));
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};
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/**
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* Returns a unit vector pointing from one point to another.
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* If the input points are equal then the result will be all zeros.
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*
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* @param {goog.vec.vec2d.Type} vec0 Origin point.
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* @param {goog.vec.vec2d.Type} vec1 Target point.
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* @param {goog.vec.vec2d.Type} resultVec The vector to receive the
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* results (may be vec0 or vec1).
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* @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.direction = function(vec0, vec1, resultVec) {
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var x = vec1[0] - vec0[0];
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var y = vec1[1] - vec0[1];
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var d = Math.sqrt(x * x + y * y);
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if (d) {
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d = 1 / d;
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resultVec[0] = x * d;
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resultVec[1] = y * d;
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} else {
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resultVec[0] = resultVec[1] = 0;
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}
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return resultVec;
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};
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/**
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* Linearly interpolate from vec0 to vec1 according to f. The value of f should
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* be in the range [0..1] otherwise the results are undefined.
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*
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* @param {goog.vec.vec2d.Type} vec0 The first vector.
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* @param {goog.vec.vec2d.Type} vec1 The second vector.
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* @param {number} f The interpolation factor.
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* @param {goog.vec.vec2d.Type} resultVec The vector to receive the
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* results (may be vec0 or vec1).
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* @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
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* chained together.
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*/
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goog.vec.vec2d.lerp = function(vec0, vec1, f, resultVec) {
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var x = vec0[0], y = vec0[1];
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resultVec[0] = (vec1[0] - x) * f + x;
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resultVec[1] = (vec1[1] - y) * f + y;
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return resultVec;
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};
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/**
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* Returns true if the components of vec0 are equal to the components of vec1.
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*
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* @param {goog.vec.vec2d.Type} vec0 The first vector.
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* @param {goog.vec.vec2d.Type} vec1 The second vector.
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* @return {boolean} True if the vectors are equal, false otherwise.
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*/
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goog.vec.vec2d.equals = function(vec0, vec1) {
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return vec0.length == vec1.length &&
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vec0[0] == vec1[0] && vec0[1] == vec1[1];
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};
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