goog.provide('ol.TileCoord'); goog.provide('ol.tilecoord'); goog.require('goog.array'); goog.require('goog.asserts'); /** * An array of three numbers representing the location of a tile in a tile * grid. The order is `z`, `x`, and `y`. `z` is the zoom level. * @typedef {Array.} ol.TileCoord * @api */ ol.TileCoord; /** * @enum {number} */ ol.QuadKeyCharCode = { ZERO: '0'.charCodeAt(0), ONE: '1'.charCodeAt(0), TWO: '2'.charCodeAt(0), THREE: '3'.charCodeAt(0) }; /** * @param {string} quadKey Quad key. * @return {ol.TileCoord} Tile coordinate. */ ol.tilecoord.createFromQuadKey = function(quadKey) { var z = quadKey.length, x = 0, y = 0; var mask = 1 << (z - 1); var i; for (i = 0; i < z; ++i) { switch (quadKey.charCodeAt(i)) { case ol.QuadKeyCharCode.ONE: x += mask; break; case ol.QuadKeyCharCode.TWO: y += mask; break; case ol.QuadKeyCharCode.THREE: x += mask; y += mask; break; } mask >>= 1; } return [z, x, y]; }; /** * @param {string} str String that follows pattern “z/x/y” where x, y and z are * numbers. * @return {ol.TileCoord} Tile coord. */ ol.tilecoord.createFromString = function(str) { var v = str.split('/'); goog.asserts.assert(v.length === 3); v = goog.array.map(v, function(e, i, a) { return parseInt(e, 10); }); return v; }; /** * @param {number} z Z. * @param {number} x X. * @param {number} y Y. * @param {ol.TileCoord|undefined} tileCoord Tile coordinate. * @return {ol.TileCoord} Tile coordinate. */ ol.tilecoord.createOrUpdate = function(z, x, y, tileCoord) { if (goog.isDef(tileCoord)) { tileCoord[0] = z; tileCoord[1] = x; tileCoord[2] = y; return tileCoord; } else { return [z, x, y]; } }; /** * @param {number} z Z. * @param {number} x X. * @param {number} y Y. * @return {string} Key. */ ol.tilecoord.getKeyZXY = function(z, x, y) { return z + '/' + x + '/' + y; }; /** * @param {ol.TileCoord} tileCoord Tile coord. * @return {number} Hash. */ ol.tilecoord.hash = function(tileCoord) { return (tileCoord[1] << tileCoord[0]) + tileCoord[2]; }; /** * @param {ol.TileCoord} tileCoord Tile coord. * @return {string} Quad key. */ ol.tilecoord.quadKey = function(tileCoord) { var z = tileCoord[0]; var digits = new Array(z); var mask = 1 << (z - 1); var i, charCode; for (i = 0; i < z; ++i) { charCode = ol.QuadKeyCharCode.ZERO; if (tileCoord[1] & mask) { charCode += 1; } if (tileCoord[2] & mask) { charCode += 2; } digits[i] = String.fromCharCode(charCode); mask >>= 1; } return digits.join(''); }; /** * @param {ol.TileCoord} tileCoord Tile coord. * @return {string} String. */ ol.tilecoord.toString = function(tileCoord) { return ol.tilecoord.getKeyZXY(tileCoord[0], tileCoord[1], tileCoord[2]); };