/** * @module ol/render/webgl/texturereplay/defaultshader/Locations */ // This file is automatically generated, do not edit // Run `make shaders` to generate, and commit the result. import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js'; /** * @constructor * @param {WebGLRenderingContext} gl GL. * @param {WebGLProgram} program Program. * @struct */ class Locations { constructor(gl, program) { /** * @type {WebGLUniformLocation} */ this.u_projectionMatrix = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h'); /** * @type {WebGLUniformLocation} */ this.u_offsetScaleMatrix = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i'); /** * @type {WebGLUniformLocation} */ this.u_offsetRotateMatrix = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j'); /** * @type {WebGLUniformLocation} */ this.u_opacity = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_opacity' : 'k'); /** * @type {WebGLUniformLocation} */ this.u_image = gl.getUniformLocation( program, DEBUG_WEBGL ? 'u_image' : 'l'); /** * @type {number} */ this.a_position = gl.getAttribLocation( program, DEBUG_WEBGL ? 'a_position' : 'c'); /** * @type {number} */ this.a_texCoord = gl.getAttribLocation( program, DEBUG_WEBGL ? 'a_texCoord' : 'd'); /** * @type {number} */ this.a_offsets = gl.getAttribLocation( program, DEBUG_WEBGL ? 'a_offsets' : 'e'); /** * @type {number} */ this.a_opacity = gl.getAttribLocation( program, DEBUG_WEBGL ? 'a_opacity' : 'f'); /** * @type {number} */ this.a_rotateWithView = gl.getAttribLocation( program, DEBUG_WEBGL ? 'a_rotateWithView' : 'g'); } } export default Locations;