/** * @module ol/layer/WebGLVector */ import BaseVectorLayer from './BaseVector.js'; import WebGLVectorLayerRenderer from '../renderer/webgl/VectorLayer.js'; /** * @typedef {import("./BaseVector.js").Options} Options */ /** * @classdesc * Vector data that is rendered client-side. * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @api */ class WebGLVectorLayer extends BaseVectorLayer { /** * @param {Options=} opt_options Options. */ constructor(opt_options) { super(opt_options); } /** * Create a renderer for this layer. * @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer. * @return {import("../renderer/Layer.js").default} A layer renderer. * @protected */ createRenderer(mapRenderer) { return new WebGLVectorLayerRenderer(mapRenderer, this); } } export default WebGLVectorLayer;